Survival Mode isn't much better since it trades the limited art and plot for grinding against wave after wave
of easy enemy AI's with no difficulty slider to adjust only for difficulty to spike each ten matches.
Not exact matches
While across the Western Front most units took it
easy and laid low, having no desire to kill the
enemy or be killed that day, the one - off incidents
of fraternization should not be taken as normal.
When demonizing the «rogue» behavior
of an
enemy state, it's
easy to vilify its citizens or tar them all with the same brush.
As Eric Reis and Steve Blank
of the Lean Start - up movement have pointed out, and as Cindy Padnos
of Illuminate Ventures echoes in her column and Bo Burlingham in his,
easy access to capital can sometimes be a start - up's worst
enemy.
Despite the potential risks
of «sleeping with the
enemy,» it's
easy to see the appeal
of the Amazon deal for Sears: the partnership marks «the broadest distribution
of Kenmore,» Sears said, and comes at a time
of abysmal financial results for Sears.
We know from our own troubled War against Terror, how
easy it is, when facing a murderous
enemy, to slide from just war principles, into acts
of abuse and immorality.
That realization will make it
easier to ``... love your
enemy, do good to those who hate you,» though it certainly must complicate life for members
of the military.
I'd say uneducated, unsuccessful bitter racist white - trash fundamentalists (who are all about as sharp as a marble) are always the ones drawn to the KKK, John Birch, and fundamentalist «churches»... they're
easy to amp up with hatred
of a common
enemy... which is what you see «churches» like Westboro Blabtist do... just look at the combination
of zeal and hatred in their faces when they're on the news.
It would be
easy to conclude from Weigel's discussion that the purpose
of intellectual life is «catechesis and evangelism» — that is, the instillation and dissemination
of correct opinions — and that its
enemies are people with false opinions, modernists and post-modernists.
It will not be
easy to stop accommodating Christendom and start accommodating both bothersome faith movements — which are the
enemy of complacency — and nettlesome, nonconformist leaders who pursue vision quests and new religious practices with passionate intensity.
Their «criminally stupid strategy»
of removing central economic distinctions from the table has made them
easy prey for their
enemies: «[B] y dropping the class language that once distinguished them sharply from Republicans they have left themselves vulnerable to cultural wedge issues like guns and abortion and the rest whose hallucinatory appeal would ordinarily be far overshadowed by material concerns.»
Funny how it's
easy to favor a «straightforward reading»
of the text until the text says «love your
enemies.»
The problem is that means loving one's
enemy, which is not an
easy attitude for any
of us to sustain, especially when we are on the receiving end
of violence and / or injustice.
If only survival was as
easy as driving a tent peg through the head
of the
enemy commander fleeing down neighboring Mount Tabor.
Jeremy good message and quite relevant for today God is still looking at our hearts and motives for serving him or are we serving our own agenda as Jonah was.He did nt feel compassionate towards his
enemies and who could blame him they had cruelly killed many Jews it was a question
of life or death to his own people.The Jewish nation was no more deserving
of Gods grace than the other nations that is revealed by sending Jonah to preach a message
of hope and life.Ultimately God calls all by faith in him and is willing to be merciful to all nations and peoples that do not not deserve it just like us it is by grace that we all are forgiven.I am pleased that God is sovereign and knows whats best he is merciful to us.Our human nature is that it is better to kill our
enemies before they can kill us and that is essentially Jonahs message that is why he struggled to be obedient to Gods will.Gods message is to forgive those that trespass against us and show mercy.Its complicated and it is natural to protect ourselves and our families from those who would seek to destroy them but ultimately its about trusting God with everything
easier said than done.If it comes to a choice we will have to trust God and ask for his strength because we cant do it in ours.As Christ laid down his life for us are we ready to lay our lives and the lives
of our families as a sacrifice for him.To me that is where the story
of Jonah is leading to we have the choice to fight our
enemies or to love them as God loves them.brentnz
Even loving my abstract notion
of «
enemies» (the Taliban, Osoma Bin Laden, etc.) is
easy.
I understand that's not what you're doing here... so it's interesting to me that my first impulse isn't to notice the truth behind the
easy and direct path
of the
enemy, but instead to notice my own reaction to the presentation.
Liverpool take a healthy two goal lead into the Europa League second leg against Manchester United, but can be rest assured that things won't be
easy at Old Trafford, as the Old
Enemy will look to pull all straps to ensure that they knock the Reds out
of contention for their last piece
of silverware for the season.
Lionel Messi, Luis Suarez and Neymar all got themselves on the scoresheet in this rout, as Enrique's side coasted to an
easy win in the heart
of enemy territory.
Lactic acid bacteria are the
enemies of many harmful microorganisms inducing intestinal infections, and they also produce substances that take active part in digestion process and make it
easier.
Bullshit is a powerful
enemy well dug in, but by allowing the widespread creation and
easy distribution
of unfiltered content, the internet creates what may be a weapon
of (political) mass destruction.
One should never appear to be one step ahead
of the insurgents: after all, their position is at least as delicate as that
of the Western «negotiator», and if anything goes wrong that is not explicitly cleared by both sides, the temptation is to lay all the blame on the
enemy and find an
easy way out
of the process.
It's
easy for Labour's
enemies to paint Emily Thornberry as an example
of an out
of touch London elite — she's an MP in Islington, so there's the proof, etc, etc..
He said, «Given the tenuous nature
of this administration, the party (APC) and
of course, the powerful
enemies undoubtedly which Tinubu has, he (Buhari) should do well to please take it
easy.
A shoot -»em - up game developed at the Centre for Intelligent Machines at McGill University in Montreal, Canada, changes the places where
enemies appear in response to where a player is looking: players have an
easy time when new
enemies pop up near their focus
of attention, but struggle when they are spawned far from where they are looking.
With heart disease as our Public
Enemy Number One, you'd think it would be
easy to choose a style
of eating that promotes healthy arteries and freedom...
Fear is the worst
enemy in childbirth and it's very
easy to be afraid
of the unknown.
With an
easy approachable interface, players can go through three - dimensional battlefields destroying the
enemies with superpowered weapons, throwing various types
of grenades, using airstrike skill, and upgrading both the base and the units.
On your quest, you will come across items such as Missles, Grapple Beams, etc, which all add to your arsenal
of weapons you can carry, making
enemies you had trouble earlier with,
easier to beat.
In some ways, it's more viscerally satisfying than ace combat - the destruction
of enemy planes is so realistic and the plane models all lovingly hand - detailed - it gets so many things right it's
easy to ignore the few flaws.
In a film
of more prepossessing style, the glaring leaps
of logic might be
easier to overlook, or at least there'd be more incentive to do so, but the cellphone is Soderbergh's
enemy as well.
Only One is an arena style sword fighting game where you grab a magic sword declaring yourself the «Only One» and then proceed to push and destroy waves
of enemies off a pillar in the sky Defeat your
enemies in gruelling combat or take the
easy way out and push them off the pillar to their deaths down below Gain powers and strength with a wide variety
of abilities and upgrades.
Only complaint is that sometimes the action
of the game is dampened by having 100
enemies who are super
easy, instead
of 1 or 2 challenging ones.
He said it manages to combine the method
of play from both games fluidly, with Zelda tricks being
easy to perform if you know how, like throwing bombs into
enemies mouths, and the swift combos
of Dynasty Warriors.
Ultimately the project stands out in its glorification
of the woman who brought about the demise
of our number one
enemy, though her actual identity is more
of a secret than that
of the author
of «No
Easy Day» whose name did emerge soon enough despite his desire for anonymity.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess
of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while
easy, is a lot more deep than the one in the Naruto games, with all
of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their
enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series
of special versus modes and online battle modes.
The harder difficulty settings, too, where
enemies have health buffs and require more combos and smartly - timed dodges to successfully defeat them, are generally way more engaging with a friend and more entertaining than the brain - dead A.I
of the
easier settings — I daresay even younger players will probably gravitate towards that extra challenge.
There's no characterization
of these
enemies, no individuality, and they are
easy to beat.
Unfortunately, the difficulty remains the same, even
easier now that Frank has plenty
of skills and blueprints to deal with the
enemies.
Keeping track
of all those units in the heat
of battle is no
easy burden, and illusions
of grandeur will quickly deflate after a few attempts at blindly throwing troops into a well fortified
enemy position.
By combining both Kongs together in the form
of Diddy riding atop Donkey, both players can utilize various moves plow through
enemies or navigate levels even
easier using their abilities.
It's
easy to fall into the habit
of just gravity - kicking your
enemies until they go away.
Although combat commences quite
easy in Dragon Quest VII: Fragments
of the Forgotten Past, as your characters become more powerful so do your
enemies with some challenging boss battles thrown into the mix.
Then again, maybe you'll just have an
easier time slaughtering thousands
of ho - hum
enemies.
The
easiest way to get overwhelmed is to find yourself boxed in by
enemy ink in this, a fast - paced mode which emphasizes the power
of being fully mobile and flexible.
While combat itself isn't a walkover, undoing the damage caused by
enemies is notoriously
easy in The Legend
of Zelda.
It's
easy to lost sight
of androids amidst all the gazillion bullets,
enemies and effects flying around.
Focus combos are
easy to perform and can be chained to deliver devastating damage to small pockets
of enemies, with long combos requiring more skill to use, yet capable
of clearing entire crowds.
The in - game controls
of Freedom Fighters is extremely
easy and smooth and basically use the analog stick to move your character around with the D - Pad used to give orders and engage the
enemy.
It's difficult to say, if you want Dragon Quest Online this is the best game ever, if you want a more traditional, challenging MMO, this is a great game, if you want all the modern conveniences
of WoW (level checks,
easy repetitive
enemies and auto - regen) this game will look really dated and uninteresting.