Sentences with phrase «of electronic games»

The relationship between food advertising and obesity; the portrayal of women in hip - hop; and the cognitive effects of electronic games are just some of the subjects covered.
I decided to send out a recommendation for fans of electronic game scores because I find a lot of people I talk to overlooked this one.
The best part of the electronic games industry is that it has a lot of creativity involved, which makes the employees love their work.
With social networking, the contents of electronic games have changed and there has been increased engagement of the players.
Warren entered the world of electronic games with ORIGIN in 1989, co-producing Ultima VI and Wing Commander and producing Ultima Underworld and Ultima Underworld 2, Ultima VII: Serpent Isle, System Shock, Wings of Glory, Bad Blood, Martian Dreams and others.
Two hours later, two Elmhurst juveniles, a 15 - year old boy and a 16 - year old boy, left the same store without paying for $ 69 worth of electronic games, a movie and two packages of headphones.
In the TV room, a selection of electronic games and toys, as well as a foosball table provide plenty of indoor entertainment for the kids, and guests are welcome to make use of the estate's well - equipped gym.
Capcom began in Japan in 1979 as a manufacturer and distributor of electronic game machines.
Nothing like seeing the phrase «ink and quill» in a review of an electronic game, typed on an electronic device, and shared digitally.
You're proud of how you've reduced some of the most popular and revolutionary title streams of electronic games, like Madden, FIFA, and Sim City, with the placard of stigma.
The museum said in a press release that any and all forms of electronic game types are eligible, so that means arcades, consoles, PCs, handhelds and mobile games...
At minimum, the rating system should denote when loot boxes are utilized in physical copies of electronic games.
The look, the feel, and even the solitude of these electronic games have inevitably played out in the work of contemporary artists, but Game Room purposely returns to an earlier tradition.
Staged alongside the new Digital Lifestyle Show, eGames will again give visitors the chance to great really «hands on» with literally anything and everything from the world of electronic games and a greater focus on digital lifestyle.
Look at what Rupert Murdoch and Joel Klein are hatching at Amplify: some amazing, old - fashioned, content - rich materials combined with the technology of web - connected tablets and the «kid appeal» of electronic games.
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