Sentences with phrase «of endless replayability»

At the cost of handcrafted levels, players instead get the possibility of endless replayability.

Not exact matches

XType Plus is the essence of the Wii U eShop's potential for quick, cheap and accessible games, wrapped up in a tightly controlled and satisfying game with endless potential for replayability.
Swords & Soldiers II is filled to the brim with gorgeous hand - animated artwork, endless replayability and heaps of good old fun.
-- Varied zombie positions and paths offer endless replayability — New power - ups let you rewind an errant shot or keep firing when you run out of ammo.
Both modes add a layer of replayability to the game especially for those who either want to play as their favorite Berserk character or experience an almost endless amount of the game's incredibly enjoyable combat.
For those who liked the first game and love the idea of nigh endless replayability, I'd say you're getting your money's worth.
Victory will advance the player's hero, magical arsenal, creature companions and more - ultimately rewarding gamers at nearly every turn and providing endless hours of replayability.
Along with the new features Nightfall provides twenty new missions, hundreds of new skills, new armor, two fierce new professions, and endless replayability.
It demonstrates that an engaging story, a massive amount of content and endless replayability is more important than the bare bones idea of simulation and construction.
Subset Games managed to give the feeling of infinite variability, endless replayability, and fast - paced combat all in a $ 15 turn - based package.
Each level, individually, also contains an endless survival mode option, which is even more difficult than the base game and adds a tremendous amount of replayability.
First off, PUGB is still loads of fun to play on the Xbox One; it comes packed with an endless amount of replayability and a constant amount of adrenaline to keep you going.
The legacy: The frenzied click - click - click combat, driving obsession with new loot, and endless replayability of the modern action RPG can all be traced back to Diablo.
This is still the same game that we reviewed on PC last year, and every aspect of the game that was excellent then remains excellent now: the class system still provides a nearly endless amount of replayability, the quests are still varied and well - designed, FATEs are still exciting and breathe new life into each zone, the combat is still satisfying and complex, the story is still intriguing and told in an engaging manner, the dungeons and endgame raids are still among the best in the genre, and the graphics and soundtrack and still ridiculously impressive.
The ability to roll your own characters, shift around the characters of your party, or even play the whole thing in four - player co-op gives the game near endless replayability.
But the important points to consider: the gameplay is a barrel of fun, the multiplayer is a laugh riot, everybody (for some reason) loves these wrestlers, and the replayability is endless.
-- Procedurally generated levels — true endless replayability — Completely destructible environment — Persistent RPG - like character development using loot from your runs — Enemies ranging from security guards to massive boss hover tanks — Perk system in the form of cybernetic enhancements — Discover & unlock enhancements, abilities and weapons Neon Chrome was created by 10tons — the company behind the cult hit game Crimsonland.
I won't keep delving into the endless tools to make here because they really do work and are part of the fun surprise in this game that really caters to fans in terms of quality of build and replayability.
a b c d e f g h i j k l m n o p q r s t u v w x y z