It wasn't difficult to keep fighting with dozens
of enemies attacking at once.
Not exact matches
Out
of those, most
of the 1,284 killed and the 9,600 wounded fell
at the Sunken Road
attacking a fortified
enemy.
There were acts
of treachery, there was fighting
at night, more than one did
attack an
enemy — this is all related in the poem.
It is
at this level and within these limits that the church should be infinitely attentive to the criticisms and
attacks of unbelievers or
enemies.
It could be used to defend the soldier against the
attacks of the
enemy, and could be used for a quick offensive thrust or jab
at an exposed or unprotected part
of the
enemy's body.
Multiculturalism gets
attacked a lot from the right in the US and I'm afraid that that can inspire a sort
of lazy minded «the
enemy of my
enemy is my friend» response in some consider themselves left or
at least anti-right.
«The Leipziger won 4 - 1 (
at Freiburg) tonight and
at last we have another
enemy to
attack apart from Dortmund,» declared Hoeness
at Bayern's AGM, his first official engagement
at the club since the end
of a spell in prison for tax evasion.
ISIS is quite happy with the status quo
of Israel
attacking, or
at least putting pressure on, their main tactical
enemies (Shia block in general, in the personification
of Hezbollah).
In 2002,
at a cost
of $ 168m and
at a project run - time
of almost 15 years, a German project to build a combat UAV — an armed drone «able to autonomously find, identify and
attack enemy tank units, command posts and helicopters in a distance
of up to 150 km — was cancelled.
Our top piece
of the week looked
at the media's treatment
of SNP leader Nicola Sturgeon, whose
enemies in the media have adopted an unmistakably gendered tone when
attacking her.
The White House, constantly under fire from expected
enemies on the right, has been frustrated by nightly
attacks on cable news shows catering to the left, where Obama and top lieutenants like Chief
of Staff Rahm Emanuel have been excoriated for abandoning the public option in healthcare reform; for not moving faster to close the prison
at Guantánamo Bay; and for failing, so far, to end the ban on gays serving openly in the military.
Sanders, for his part, has been relentlessly disciplined
at hewing to a message
of attacking economic inequality and portraying himself as an
enemy of big corporations.
Agreeing that the government's measures «are fundamentally illiberal», Tom Clougherty, executive director
of the Adam Smith Institute, added: «It seems to me that tobacco is
at the coalface
of a much bigger cultural battle, in which capitalism, individualism and rationality are all coming under relentless
attack by the
enemies of freedom.»
In February 2011 a Guardian blog report covering his early performance as Mayor concluded that he had proved «highly adept
at political jujutsu - drawing strength from his
enemies»
attack», including unfair branding
of the borough as «Islamist» in the tabloids, and was working with the local Labour MPs to resist the Government's cuts.
The current Information Minister, Mustapha Abdul Hamid,
at the time, argued that central to the Jihadi ideology is the assertion that a friend
of your
enemy is also your
enemy, hence, though Ghana may have received them out
of generosity, in the mind
of a Jihadist, Ghana becomes a legitimate target for
attacks.
It's nice to see that even up against massive hoards
of enemies Toon Link still manages to be adorable; just look
at him get all dizzy after unleashing his great spin
attack.
At odds with the Kung Fu - style combat are the brutal environmental
attacks, some
of which had me cringe in pain as an
enemy was jammed head first into an exhaust fan or impaled on a meat hook.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess
of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game,
at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all
of the characters having two special
attacks, two «burst
attacks», a knock - away and a launcher respectively, a throw and an ultimate
attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle
attack (called a «Big Bang
Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle
Attack»), every character also has an universal dodge - action that sends them behind their
enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable
at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening
at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series
of special versus modes and online battle modes.
Starting with 1997's Dynasty Warriors, these games remix beloved historical and fictional settings into large - scale hack and slash games that involve massive waves
of enemies and arm players with explosive
attacks that can defeat more than 100
at a time.
The MCU's heroes use all sorts
of energies and projectiles to lob
attacks at enemies, but the jury is out on whether audiences have seen soul - based magic.
The only thing that's truly unique to each character is their Musou
Attack — a veritable martial arts atomic bomb that can clear out hundreds
of enemies at a time.
He built his own unique weapons,
attacked his
enemy in broad daylight
at a public event, sent an army
of military drones to a crowded area, and broke out
of prison with no idea
of who was helping him.
You also gradually earn the choice to interact a little more by pressing a button
at the right time to do extra damage or make use
of special abilities such as blocking an
enemy's
attacks.
The trailer showcases both her normal
attacks, which involve slashing
at the
enemies with knives and her special moves, which consist
of playing on the Goddess Harp to initiate a variety
of elemental
attacks.
When you see an
enemy is going to
attack, you have to pay attention to what they say, the colour
of their words, and who they may glance
at to see which bro is going to be
attacked.
Although, I quickly learned that getting hit by
enemy robots, regardless
of the amount
of damage I took, was not something Aloy could always easily take as she was,
at times, thrown back when she got hit with an
attack.
I think special
attacks fill the virtual (
at least you can't see it, unfortunately) aggro meter
of enemies, normal
attacks don't.
There are waves
of hundreds
of enemies that
attack your base
at night and attempt to destroy your Overdrives.
He giggles manically as he swings his twin scimitars for his normal
attacks while his special
attack involve using the power
of twilight to summon large objects to swat
at his
enemies with, or in one memorable
attack simply growing to giant proportions himself to belly flop on the
enemy army.
The sword and shield allows players to build up
attack power while in a defensive pose and then unleash it by swapping over to a specialized
attack form, but I personally opted for the new chain whip — think Ivy from Soul Calibur, only with the option to chuck dozens
of kunai into
enemies and explode them
at will.
Once you have
at least three diamonds available, you can transform into your beast version where you do extra damage and can inflict pain on more
enemies at once with a wider range
of attack.
Most
attacks will be able to defeat tens
of enemies at once, and some others can down 100 or more.
When playing with AI members you can command them according to your own game plan, which makes it too easy as well, i completed 3 zones
of complete map in just few hours by simply doing sync
attacks, where you can put marker on
enemy AI targets and ask your team to shoot them down
at once.
The Kong - Pow gauge
at the top left
of the screen fills up as the characters take various actions in the game (
attacking enemies, interacting with the environment, collecting bananas, etc.).
Devastating is about the only way to describe it; characters will face off against dozens
of enemies at a time, unleashing massive
attacks which throw them back or colossal finishing moves which call upon Zelda's light arrows or even the power
of the Triforce.
The amount
of enemies that are thrown
at you
at one time seem incredibly extreme and I was fighting most
of my battles blind just using my crowd control
attacks to clear up some space on my screen.
There are times that the
enemy AI does odd things and just when you think one
of your pieces is going to be taken out
of the equation due to their health being so low and the
enemy is in the very next square in front
of them, they
attack another piece
at full health!
Other items include the Oath Stone
of Orkos which gives Kratos the ability to be in two places
at once, creating a «shadow» version
of himself that can depress plates, hold levers, or
attack enemies.
Each playable character uses elemental
attacks (e.g., Magic, Water, Earth, Fire) to defeat robots, trolls, and giant bugs; for example, dragons can spit fireballs, water creatures can shoot ice blocks, and bird - like characters can fire gusts
of air
at enemies that generally disappear amid colorful puffs
of smoke.
But everything — the cutscenes, the dozens
of bodies flying in the air and the
enemy attacks hurtling
at the screen — just looks better in 3D.
They can keep a total
of 3 full bars for the momentum gauge that allows you to basically press a button
at the right time when
attacking an
enemy, visualized by a quick flash
of lighting during the
attacking animation.
New York may be ground zero, ever - mindful
of another
attack by our
enemies, but
at least you can negotiate with the Ayatollahs, can't you?
Link is shown taking out scores
of these
enemies at once in true Dynasty Warriors style using series staples such as bombs, the fire rod, the spin
attack and even Skyward Strikes and some sort
of upgraded spin
attack.
When you are playing you can only control one
of the three characters you have in your party, but you can flip through each party member
at the touch
of a button and as such, allows you to pull
of a huge musou
attack with one, switch quickly to the next and repeat, switching to the third member and unleashing musou hell again... This is
of course a tactic I deployed and one that works well, especially when taking on multiple
enemy generals or lots
of enemy soldiers
at the same time.
Just large mobs
of enemies and your
attacks can wipe out large mobs
of enemies at once.
And while a light and heavy
attack allowed Zelda to fight through the
enemies without much threat, big hordes
of moblins, and there were several dozen on screen heading for her
at almost all times, were better handled with a few different types
of special
attacks.
There is also an assault command available that lets you push the
enemy back but
at the risk
of getting
attacked first.
That's not to say that battles lack drama, as
enemies fling all sorts
at you, from bile to gold, and some
of them dispense fast
attacks that you have to be on your toes to avoid.
At first the battle system felt like a breath of fresh air from the basic «select an attack and it just happens» — the additional involvement of user interaction was definitely enjoyable at first, but with a lot of enemy encounters to run into I soon grew rather tired of them, trying to avoid them wherever possible so I could advance the plo
At first the battle system felt like a breath
of fresh air from the basic «select an
attack and it just happens» — the additional involvement
of user interaction was definitely enjoyable
at first, but with a lot of enemy encounters to run into I soon grew rather tired of them, trying to avoid them wherever possible so I could advance the plo
at first, but with a lot
of enemy encounters to run into I soon grew rather tired
of them, trying to avoid them wherever possible so I could advance the plot.
Platinum's own Bayonetta is the obvious influence for the combat system, featuring both a slow - mo ability — triggered by evading just
at the right time — and the means
of chaining
attacks so that
enemies can be struck in quick succession.