Sentences with phrase «of enemies attacking at»

It wasn't difficult to keep fighting with dozens of enemies attacking at once.

Not exact matches

Out of those, most of the 1,284 killed and the 9,600 wounded fell at the Sunken Road attacking a fortified enemy.
There were acts of treachery, there was fighting at night, more than one did attack an enemy — this is all related in the poem.
It is at this level and within these limits that the church should be infinitely attentive to the criticisms and attacks of unbelievers or enemies.
It could be used to defend the soldier against the attacks of the enemy, and could be used for a quick offensive thrust or jab at an exposed or unprotected part of the enemy's body.
Multiculturalism gets attacked a lot from the right in the US and I'm afraid that that can inspire a sort of lazy minded «the enemy of my enemy is my friend» response in some consider themselves left or at least anti-right.
«The Leipziger won 4 - 1 (at Freiburg) tonight and at last we have another enemy to attack apart from Dortmund,» declared Hoeness at Bayern's AGM, his first official engagement at the club since the end of a spell in prison for tax evasion.
ISIS is quite happy with the status quo of Israel attacking, or at least putting pressure on, their main tactical enemies (Shia block in general, in the personification of Hezbollah).
In 2002, at a cost of $ 168m and at a project run - time of almost 15 years, a German project to build a combat UAV — an armed drone «able to autonomously find, identify and attack enemy tank units, command posts and helicopters in a distance of up to 150 km — was cancelled.
Our top piece of the week looked at the media's treatment of SNP leader Nicola Sturgeon, whose enemies in the media have adopted an unmistakably gendered tone when attacking her.
The White House, constantly under fire from expected enemies on the right, has been frustrated by nightly attacks on cable news shows catering to the left, where Obama and top lieutenants like Chief of Staff Rahm Emanuel have been excoriated for abandoning the public option in healthcare reform; for not moving faster to close the prison at Guantánamo Bay; and for failing, so far, to end the ban on gays serving openly in the military.
Sanders, for his part, has been relentlessly disciplined at hewing to a message of attacking economic inequality and portraying himself as an enemy of big corporations.
Agreeing that the government's measures «are fundamentally illiberal», Tom Clougherty, executive director of the Adam Smith Institute, added: «It seems to me that tobacco is at the coalface of a much bigger cultural battle, in which capitalism, individualism and rationality are all coming under relentless attack by the enemies of freedom.»
In February 2011 a Guardian blog report covering his early performance as Mayor concluded that he had proved «highly adept at political jujutsu - drawing strength from his enemies» attack», including unfair branding of the borough as «Islamist» in the tabloids, and was working with the local Labour MPs to resist the Government's cuts.
The current Information Minister, Mustapha Abdul Hamid, at the time, argued that central to the Jihadi ideology is the assertion that a friend of your enemy is also your enemy, hence, though Ghana may have received them out of generosity, in the mind of a Jihadist, Ghana becomes a legitimate target for attacks.
It's nice to see that even up against massive hoards of enemies Toon Link still manages to be adorable; just look at him get all dizzy after unleashing his great spin attack.
At odds with the Kung Fu - style combat are the brutal environmental attacks, some of which had me cringe in pain as an enemy was jammed head first into an exhaust fan or impaled on a meat hook.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
Starting with 1997's Dynasty Warriors, these games remix beloved historical and fictional settings into large - scale hack and slash games that involve massive waves of enemies and arm players with explosive attacks that can defeat more than 100 at a time.
The MCU's heroes use all sorts of energies and projectiles to lob attacks at enemies, but the jury is out on whether audiences have seen soul - based magic.
The only thing that's truly unique to each character is their Musou Attack — a veritable martial arts atomic bomb that can clear out hundreds of enemies at a time.
He built his own unique weapons, attacked his enemy in broad daylight at a public event, sent an army of military drones to a crowded area, and broke out of prison with no idea of who was helping him.
You also gradually earn the choice to interact a little more by pressing a button at the right time to do extra damage or make use of special abilities such as blocking an enemy's attacks.
The trailer showcases both her normal attacks, which involve slashing at the enemies with knives and her special moves, which consist of playing on the Goddess Harp to initiate a variety of elemental attacks.
When you see an enemy is going to attack, you have to pay attention to what they say, the colour of their words, and who they may glance at to see which bro is going to be attacked.
Although, I quickly learned that getting hit by enemy robots, regardless of the amount of damage I took, was not something Aloy could always easily take as she was, at times, thrown back when she got hit with an attack.
I think special attacks fill the virtual (at least you can't see it, unfortunately) aggro meter of enemies, normal attacks don't.
There are waves of hundreds of enemies that attack your base at night and attempt to destroy your Overdrives.
He giggles manically as he swings his twin scimitars for his normal attacks while his special attack involve using the power of twilight to summon large objects to swat at his enemies with, or in one memorable attack simply growing to giant proportions himself to belly flop on the enemy army.
The sword and shield allows players to build up attack power while in a defensive pose and then unleash it by swapping over to a specialized attack form, but I personally opted for the new chain whip — think Ivy from Soul Calibur, only with the option to chuck dozens of kunai into enemies and explode them at will.
Once you have at least three diamonds available, you can transform into your beast version where you do extra damage and can inflict pain on more enemies at once with a wider range of attack.
Most attacks will be able to defeat tens of enemies at once, and some others can down 100 or more.
When playing with AI members you can command them according to your own game plan, which makes it too easy as well, i completed 3 zones of complete map in just few hours by simply doing sync attacks, where you can put marker on enemy AI targets and ask your team to shoot them down at once.
The Kong - Pow gauge at the top left of the screen fills up as the characters take various actions in the game (attacking enemies, interacting with the environment, collecting bananas, etc.).
Devastating is about the only way to describe it; characters will face off against dozens of enemies at a time, unleashing massive attacks which throw them back or colossal finishing moves which call upon Zelda's light arrows or even the power of the Triforce.
The amount of enemies that are thrown at you at one time seem incredibly extreme and I was fighting most of my battles blind just using my crowd control attacks to clear up some space on my screen.
There are times that the enemy AI does odd things and just when you think one of your pieces is going to be taken out of the equation due to their health being so low and the enemy is in the very next square in front of them, they attack another piece at full health!
Other items include the Oath Stone of Orkos which gives Kratos the ability to be in two places at once, creating a «shadow» version of himself that can depress plates, hold levers, or attack enemies.
Each playable character uses elemental attacks (e.g., Magic, Water, Earth, Fire) to defeat robots, trolls, and giant bugs; for example, dragons can spit fireballs, water creatures can shoot ice blocks, and bird - like characters can fire gusts of air at enemies that generally disappear amid colorful puffs of smoke.
But everything — the cutscenes, the dozens of bodies flying in the air and the enemy attacks hurtling at the screen — just looks better in 3D.
They can keep a total of 3 full bars for the momentum gauge that allows you to basically press a button at the right time when attacking an enemy, visualized by a quick flash of lighting during the attacking animation.
New York may be ground zero, ever - mindful of another attack by our enemies, but at least you can negotiate with the Ayatollahs, can't you?
Link is shown taking out scores of these enemies at once in true Dynasty Warriors style using series staples such as bombs, the fire rod, the spin attack and even Skyward Strikes and some sort of upgraded spin attack.
When you are playing you can only control one of the three characters you have in your party, but you can flip through each party member at the touch of a button and as such, allows you to pull of a huge musou attack with one, switch quickly to the next and repeat, switching to the third member and unleashing musou hell again... This is of course a tactic I deployed and one that works well, especially when taking on multiple enemy generals or lots of enemy soldiers at the same time.
Just large mobs of enemies and your attacks can wipe out large mobs of enemies at once.
And while a light and heavy attack allowed Zelda to fight through the enemies without much threat, big hordes of moblins, and there were several dozen on screen heading for her at almost all times, were better handled with a few different types of special attacks.
There is also an assault command available that lets you push the enemy back but at the risk of getting attacked first.
That's not to say that battles lack drama, as enemies fling all sorts at you, from bile to gold, and some of them dispense fast attacks that you have to be on your toes to avoid.
At first the battle system felt like a breath of fresh air from the basic «select an attack and it just happens» — the additional involvement of user interaction was definitely enjoyable at first, but with a lot of enemy encounters to run into I soon grew rather tired of them, trying to avoid them wherever possible so I could advance the ploAt first the battle system felt like a breath of fresh air from the basic «select an attack and it just happens» — the additional involvement of user interaction was definitely enjoyable at first, but with a lot of enemy encounters to run into I soon grew rather tired of them, trying to avoid them wherever possible so I could advance the ploat first, but with a lot of enemy encounters to run into I soon grew rather tired of them, trying to avoid them wherever possible so I could advance the plot.
Platinum's own Bayonetta is the obvious influence for the combat system, featuring both a slow - mo ability — triggered by evading just at the right time — and the means of chaining attacks so that enemies can be struck in quick succession.
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