Sentences with phrase «of enemies on screen»

What is different is that they've increased the number of enemies on screen at once.
They're just about having a large amount of enemies on screen at once.
This allows for a lot of enemies on the screen at once, and if you're not careful they'll overwhelm you.
This will give players the ability to fly around freely with their character and battle tons of enemies on screen at a time on the ground and in the sky.
This allows for ridiculous team attacks which can take out hundreds of enemies on screen at once, but of course there is always the danger that your teammate could be killed in action.
For a game that can have dozens of enemies on the screen at a single time, it can be distracting if the units have too many details or colors.
Also, when there's a large amount of enemies on screen, be prepared to see some frame rate drops.
All of the animations are fluid, and the game can handle a lot of enemies on screen at once.
This rage mode is more for your boss fights or when you have a ton of enemies on screen.
The amount of enemies on screen at anyone time can get quite overwhelming, but the frame rate holds out really well.
Handheld, most importantly for me, has the same number of enemies on screen as it does docked, which was my main concern.
Handheld, most importantly for me, has the same number of enemies on screen as it does docked, which was my main concern.
These same The setup of the game is built quite well to support 4 - players as there are always plenty of enemies on screen for everyone to fight and with my experience on line everyone seemed to take one of the 4 - quadrants of the screen and attack the enemies around them.
If they can maintain a smooth framerate with the full quota of enemies on screen at once.
Worse, the frame - rate should be a rock solid 60 frames per second but is instead 30 at its best, dipping far below that when there are tons of enemies on screen getting murdered by a bevy of your attacks.
The myriad of enemies on the screen certainly points to a manic hack and slash approach, and for that I much prefer a slick, responsive set of controls.
There are significant frame rate implications when there are a large amount of enemies on the screen however, and the final mission in the Play Set noticeably struggles — but for the most part it's functional.
When there are a squad of enemies on screen in the wasteland there may be frame - rate drops depending on your hardware, but I didn't come across any that significantly impacted gameplay.
Graphics - Resolution, Windowed, Post processing, Bloom, Gore, Particle detail, Body decay time, Number of enemies on screen counter slider and camera distance.
Having an increased Strike shockwave radius allowed me to freeze more of the enemies on screen, whilst my homing missiles would finish them off (regardless of where I was aiming!).
This becomes more problematic when in later segments there's a bunch of enemies on the screen and they just stay in place missing every shot and dying meaning you have to pick them up.
Users can also purchase and use hourglass powers to slow down the movement of enemies on the screen.
Moving at an incredible rate, throwing hundreds of enemies on screen with no slowdown, Uprising is a marvel.
The action never falters in the slightest, even with dozens of enemies on the screen at once.
It's important to point out the game does suffer from occasional frame rate issues in situations where there are a lot of enemies on screen at once.
As such, it is the most combat - intensive Zelda game thus far, with hordes of enemies on the screen at once.
Visually, Fire Emblem Warriors won't blow anyone away but runs very well with plenty of enemies on screen.
I'm sure the wii u is powerful enough to have both modern textures and a ton of enemies on screen.
The sheer amount of enemies on the screen was astounding, it rivals Dead Rising 3.
The use of an open - world, the (admitedly) impressive number of enemies on screen, and running at a smooth 60 FPS could justify some of those aspects, but sadly the game is locked at 30 FPS, making the experience feel barely more gratifying than playing a good remaster of a game from the previous generation.
Hundreds of enemies on screen at once are all demolished with ease by your characters, who are able to team - up for special combo attacks.
There are a few niggles with how the maps are scaled — and how tiny your character seems — but when there are hundreds of enemies on the screen at a time, all being destroyed by your giant Triforce attack, you won't really worry about that.
One of my favorite things about this game is that since it's on a next gen console, there can be a large amount of enemies on screen at once and the game will still run at a silky smooth frame rate.
This tablet easily handled the demanding Sky Gamblers - Infinite Jets game; I zoomed around Rio with dozens of enemies on screen, and the animations stayed silky smooth as I tried to evade missile attacks and land some of my own.
Lots of enemies on screen.
Im a PS3 owner and I do nt thk INFAMOUS is that good either... I mean its okay, but after seeing soo many PROTOTYPE vids, the violence, gore, variety, power, upgrade system, unbelivable amounts of freedom, amount of enemies on screens, explosions, massive destruction, f * bombs, DEVASTATORS.
Unlike the games it's imitating, Godsends didn't have any slowdown or other technical issues even if there were a lot of enemies on screen.
This game really does push the limits when it comes to the number of enemies on screen, so it was useful for us to have more CPU juice to help with physics, navigation and AI.»
The higher difficulty speeds up the gameplay and increases the amount of enemies on screen.
This also means that there will be a lower amount of enemies on screen and many fans are doubting if this new title will be able to play at the tournament level that previous DMC games played at considering the 60 fps were necessary for pulling off most of the high score combos.
Bottomline, this is a fun twin - stick shooter, while grinding is still fun (especially with co-op), it could've been better (unique weapons for legendaries), gameplay is challenging, fun, and ultra satisfying especially when there are tons of enemies on screen.
Visually things look pretty decent too, lots of enemies on screen, bullets and effects.
There were a few times when there were a lot of enemies on the screen that I noticed a drop in frame - rate, and a few times when objects in the game did not work as expected, but this did not ruin the overall experience for me.
That extends to gameplay, too — you can easily spot heroes by highlighting them with one button, but seeing which of the dozens of enemies on screen has been targeted is an exercise in futility.
There is no strategy apart from maybe saving your Super for when there are lots of enemies on screen.
Surprisingly, the infamous slowdown the series is known for wasn't really that prevalent during my time playing through the game outside of a few key instances where the game placed an extremely large amount of enemies on the screen, which was surprising considering the source material and the platform itself.
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