Sentences with phrase «of experience points»

Each stage completion and bonus objective completion gives a player a certain amount of experience points that can be used to level up the character.
There are different routes that you can pick to get to the boss faster, but you'll be missing a lot of experience points for your team of fighters.
Many of us experience a point in life in which we have more bills than income.
At the end of each mission, lots of experience points will be awarded.
The addition of experience points is an incentive for players to explore more of their world.
Although there are some cosmetic items up for grabs, the absence of experience points and challenges knock the game's replay value somewhat.
If you perform well enough in a given event, you are awarded a gold, silver or bronze medal and accompanying levels of experience points.
Along with the standard array of experience points, money and items, battles also give weapon points.
One of the best things about last year's instalment was the inclusion of experience points and skill trees, allowing players to purchase new moves and abilities.
Experience points earned from battle are divided amongst all party members based on level; higher level characters receive a greater share of the experience points than lower level characters.
One such element is the all or nothing aspect of experience points.
Character progression is also important and comes in the way of experience points.
That is a common scenario that can easily be changed with the help of an experienced point of view.
Upon successfully completing a mission, each party member that survived is awarded a set amount of experience points.
Capturing bases will also help you to earn a nice number of experience points which will help you level up and earn the bonuses that come with each level advance.
Each main story mission in Nioh has its own massive level to explore through, frequently with some form of boss battle at its end, whereas the side missions reuse these environments in unique ways and give reason to revisit a familiar landscape with the promise of fresh loot and precious Amrita, Nioh's version of experience points.
Then he throws a badass grenade over a copy machine and gets tons of experience points for it?
The outcry after this discovery prompted Bungie to switch off certain sections of the experience point system.
There's also a Competitive Mode where the game tracks various in - game stats so players can see how well they stack up against one another — affecting the amount of experience points earned and how equipment is distributed.
Around the time when things are going really well for me - I've garnered a great deal of experience points, sellable loot, and useful Personas - that the next enemy encounter is with a single, giant beetle creature that always seems to get first strike and gets two attacks that wipes out almost every person in my party.
Amid increasing unrest within the Destiny 2 community over a variety of experience point gain issues, endgame problems and a lack of meaningful communication from developer Bungie, Activision has released a free trial for the online shooter.
Also starting with Dragon Quest IV onward, members of the hero's party can be informed of their level and the number of experience points needed to gain the next level, as well as save the game.
Completing challenges such as shooting 30 guys while crouched will reward you with a ton of experience points which will lead you to the next level which may just unlock newer guns and better perks, ultimately leading to you saying after every round, «Hmm, well I'm just about to unlock a new perk, so I need to play one more match.»
The Intel that is bought will unlock a bonus objective that gives a decent amount of experience points when completed.
It is with this emphasis on relationality or connectedness that the Buddhist analysis of experience points in a direction similar to Callicott and other environmental philosophers.
Killing enemies in different ways earns you different types of experience points, which keeps you switching up tactics (the messages that pop up when you kill enemies serve as a kind of psychic notification that an enemy has died, especially for things like «Kill through cover» or «Kill with explosives»).
All you need to know is that these plants are intelligent, the zombies clearly don't like them, and therefore two teams of twelve players will do battle online, seeking to annihilate each other in the name of experience points.
Prestige points are the game's equivalent of experience points and allow your character to level - up and gain improved abilities or new moves.
Similarly, in The Witcher 3, Geralt earns a handful of experience points for buying sex from prostitutes, and he earns more points for sex with the «courtesans» in the wealthier districts than with the «strumpets» in the poor parts of the city.
Unfortunately designers sometimes tie the awarding of experience points directly to sexual interactions with female characters, effectively transforming women into conduits which players can utilize to become more powerful warriors.
Pokémon X and Y have included a new battle features that introduces a new three - way battle system, which sees both trainers simultaneously use three Pokémon in battle at once, which is quite intriguing and tends to rake in loads of experience points, if a player uses an all effect attack move such as Earthquake.
One moment you're free - running through a borough towards the next story mission, the next you're sneaking through a dilapidated building picking off criminals as you find yourself irresistibly drawn to the promise of experience points and in - game cash — not to mention notoriety among the London underground.
You kind of need to level Ryu up a little bit before you can complete Way of the Hado on the expert difficulty, but it'll take a chunk of experience points to get him to that point.
It will also feature the love of experience points, letting you level your character's traits and skills.
This turn - based test of tedium grinds away at the player's brain while they, in turn, grind on enemies for the sake of experience points and randomly dropped items, many of which can only be hand by beating difficult enemies and at a very low chance to drop.
The Ironknuckle gives plenty of experience points, and the magic bottle means you can use Life magic as much as you need.
Social Links are incredibly useful because they boost the amount of experience points newly fused Personas earn, grant exclusive abilities for your party's Personas and gives party members bonus combat functions such as team attacks and recovering others from particular ailments.
The game's lack of experience points and experience - based level - ups mean it's not technically an RPG, if you ask me, but that didn't stop it from inspiring a nearly uncountable number of games that do fit the definition.
For this next mission we're going to give you twice the number of experience points if you play co-operatively with somebody else.»
Rather than depending on a point system like before, RTTS also develops your player based on performance, using a sliding scale of experience points to determine your ability as you play.
There is, in its place, Diablo - thwacking, chest - looting and a range of character statistics to invest in and improve with the steady stream of experience points you beat from monsters» honeycombed skulls.
It might come down to the fact that I enjoyed combat so much that the excess of experience points I earned from it made me too powerful, though I think you shouldn't expect the most testing of RPG experiences in Ni No Kuni II: Revenant Kingdom even if you don't grind out battles.
Locations are crammed with hidden goodies like treasure maps, GPS caches, and journals, as well as boxes full of experience points or salvage.
These changes are also arriving on the tail - end of the experience point system overhaul, in which players discovered that they were not receiving as many experience points as they should have been during certain game modes.
Later levels include branching paths that lead to hidden areas with «Lingerie Tokens», «Chestguards» and «Secret Missions»; one chapter in particular has a completely optional indoor palace to explore, filled with strong enemies and a figurative pool of experience points and items.
Hitting enemies is now rewarded with a certain amount of experience points depending on the attack, and each time the counter goes above 999, you're awarded an additional heart, which extends the range of possible actions.
Introduced in Dragon Quest II, it is a metallic bubble slime that acts as a large source of experience points.
When you defeat enemies, open chests, or complete a side mission, you'll get Karma, which is this game's version of experience points.
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