Maybe we're conditioned to accept the monotony of shooting hordes
of faceless enemies, of swinging our sword at the same ten creatures for days on end.
Like its Hyrulean brethren, Fire Emblem Warriors is a joyous action packed romp through hordes
of faceless enemies in the company of some well - loved characters and all the trappings of a Fire Emblem game.
Not exact matches
In fierce dread and energy it's on a par with Oliver Stone's «Platoon,» and in scope surpasses it — because in the bloody early stages the landing forces and the
enemy never meet eye to eye, but are simply
faceless masses
of men who have been ordered to shoot at one another until one side is destroyed.
And, despite an impressively deep mythology, there's nothing differentiating its
faceless monsters from the countless hundreds
of enemies seen in other, more polished titles.
Instead director Eastwood has opted to essentially reprint the legend, and in doing so has also chosen to keep the focus tight, to keep the Iraqis as
faceless enemies and the politics
of the war far off in the distance in favor
of giving Kyle's perspective.
Along with a rather downtrodden populous, the city is also host to some
faceless enemy creatures that seemed to suck the memories out
of people (or at least that's what I gathered during my time playing.)
The art direction is sumptuous; imagining the Tenno as literally
faceless assassins sculpted out
of metal and ceramic, whereas each
enemy faction looks unique, functional, authentic and deeply consistent.
A worried, vulnerable young Lara Croft is set to be forged into a ruthless and capable raider
of tombs for the third and final time with the release
of Shadow
of the Tomb Raider, and the numberless hordes
of faceless goons who make up her
enemies say they couldn't be happier to assist.
It's not only
faceless enemies that are at risk any more and it adds a sense
of purpose and significance to Lara's actions that we hadn't really realised we'd been missing in the previous releases.
The gameplay consists
of guiding the titular hero through a maze
of platforming obstacles using Randall's abilities, finding new power - ups to conquer puzzles, and beating up
faceless, forgettable
enemies that offer very little resistance.