The use
of facial motion capture allowed for very realistic cutscenes, but also required the actors to act with motion as well as voice.
Not exact matches
It briefly shows how the Oscar - nominated visual effects team mapped Cushing's
facial features onto the British actor Guy Henry using a combination
of «lightstage»
motion capture and CGI.
His specialty is
motion -
capture — «mo - cap» in Hollywood lingo — the technology that allows Serkis to give Caesar
facial expressions and body movements that Roddy McDowall never could have dreamed
of in the original «Apes» movies.
Sato was so particular in how he wanted each character to look that he would not resort to an easier and less polished method
of capturing character
facial animation through means
of motion capture.
Kristen Spencer: Microsoft's Project Natal definitely presented the most inventive, innovative
motion capture technology seen to date, with its controller-less combination
of facial and voice recognition, body tracking and object scanner.
While the release
of Persona 5 necessitated leave from work and regular 3 am sessions, Yakuza 0 undoubtedly had the better story, was more open for exploration, and while graphics aren't the most important thing, the
facial motion capture was second to none.
Kojima and his crew used
facial motion capture technology to record all
of Sutherland's
facial expressions while he was reading his lines.
«We have a few different methods
of doing
facial animation — in - game using FaceFX and
motion capture used in cinematics,» he explains.
High speed (for more accurate
capture of fast movements) and high resolution, in particular for the
facial motion capture, were also very important.The F - Series cameras are the only cameras that offer all
of these attributes within the same system.
Their talent for characterisation shines when it comes to the lead cast - all oozing with personality, and generally looking great in terms
of motion capture and
facial expressions.
New
motion and
facial capture techniques were developed during the long process
of making the game, including the real - time
motion capture where the graphics are rendered on the fly with character models, costumes and props already in place.
This critically acclaimed game featured
motion -
capture performances from a number
of the Mad Men cast and proved for the first time that
facial animation in games could leave uncanny valley.
Ninja Theory was one
of the first studios to use
motion capture techniques to really
capture detailed
facial animations to effectively portray characters emotions and push storytelling to new heights in the gaming genre.
The
motion capture and overall
facial movements in MKX add much more depth to the overall feel
of the action and drama in the story mode.
It seems to offer the level
of realism with the well - tuned
facial motion capture.
Konami have released a new video showing behind the scenes footage
of the 3D
facial scans and
motion capture for Metal Gear Solid 5: The Phantom Pain, featuring Stefanie Joosten, the actress playing Quiet.
Non-human characters are great too, expressing a great deal in their
facial expression despite a lack
of motion capture.
Team Bondi clearly knew they were onto something with these
facial animations, and it feels like the majority
of the game's hefty budget was spent on getting this
motion capture mechanic to work.
After that it's a case
of questioning witnesses, hunting down suspects and interrogating the truth out
of them — and that's where the game's incredible
facial motion capture really comes into play.
The dystopian discussion continues at Gavin Brown in the videos
of Ed Atkins, who works with CGI,
facial - recognition, and
motion -
capture technologies so as to confuse the individual and the collective, not to mention the quick and the dead.
Finally, Ed Atkins's solo show
of videos at the still - under - construction Gavin Brown space in Harlem puts forth a futuristic kind
of portraiture that's as raw as its setting, even if it's ultra-sophisticated in its use
of facial - recognition and
motion -
capture technologies.
It tracks your
facial expressions — with surprising accuracy — and records whatever you say, kind
of like
motion capture used in movies.
It is now a commonplace for animators and game makers, to animate characters through
motion picture, which involves faithfully
capturing every subtlety
of facial expressions
of human actors using cameras and software.
Apple has confirmed to TechCrunch that it acquired Faceshift, a Zurich based startup that works on
motion capturing technology that allows animated characters to
capture the
facial expression
of a person in real time.