Sentences with phrase «of facial motion capture»

The use of facial motion capture allowed for very realistic cutscenes, but also required the actors to act with motion as well as voice.

Not exact matches

It briefly shows how the Oscar - nominated visual effects team mapped Cushing's facial features onto the British actor Guy Henry using a combination of «lightstage» motion capture and CGI.
His specialty is motion - capture — «mo - cap» in Hollywood lingo — the technology that allows Serkis to give Caesar facial expressions and body movements that Roddy McDowall never could have dreamed of in the original «Apes» movies.
Sato was so particular in how he wanted each character to look that he would not resort to an easier and less polished method of capturing character facial animation through means of motion capture.
Kristen Spencer: Microsoft's Project Natal definitely presented the most inventive, innovative motion capture technology seen to date, with its controller-less combination of facial and voice recognition, body tracking and object scanner.
While the release of Persona 5 necessitated leave from work and regular 3 am sessions, Yakuza 0 undoubtedly had the better story, was more open for exploration, and while graphics aren't the most important thing, the facial motion capture was second to none.
Kojima and his crew used facial motion capture technology to record all of Sutherland's facial expressions while he was reading his lines.
«We have a few different methods of doing facial animation — in - game using FaceFX and motion capture used in cinematics,» he explains.
High speed (for more accurate capture of fast movements) and high resolution, in particular for the facial motion capture, were also very important.The F - Series cameras are the only cameras that offer all of these attributes within the same system.
Their talent for characterisation shines when it comes to the lead cast - all oozing with personality, and generally looking great in terms of motion capture and facial expressions.
New motion and facial capture techniques were developed during the long process of making the game, including the real - time motion capture where the graphics are rendered on the fly with character models, costumes and props already in place.
This critically acclaimed game featured motion - capture performances from a number of the Mad Men cast and proved for the first time that facial animation in games could leave uncanny valley.
Ninja Theory was one of the first studios to use motion capture techniques to really capture detailed facial animations to effectively portray characters emotions and push storytelling to new heights in the gaming genre.
The motion capture and overall facial movements in MKX add much more depth to the overall feel of the action and drama in the story mode.
It seems to offer the level of realism with the well - tuned facial motion capture.
Konami have released a new video showing behind the scenes footage of the 3D facial scans and motion capture for Metal Gear Solid 5: The Phantom Pain, featuring Stefanie Joosten, the actress playing Quiet.
Non-human characters are great too, expressing a great deal in their facial expression despite a lack of motion capture.
Team Bondi clearly knew they were onto something with these facial animations, and it feels like the majority of the game's hefty budget was spent on getting this motion capture mechanic to work.
After that it's a case of questioning witnesses, hunting down suspects and interrogating the truth out of them — and that's where the game's incredible facial motion capture really comes into play.
The dystopian discussion continues at Gavin Brown in the videos of Ed Atkins, who works with CGI, facial - recognition, and motion - capture technologies so as to confuse the individual and the collective, not to mention the quick and the dead.
Finally, Ed Atkins's solo show of videos at the still - under - construction Gavin Brown space in Harlem puts forth a futuristic kind of portraiture that's as raw as its setting, even if it's ultra-sophisticated in its use of facial - recognition and motion - capture technologies.
It tracks your facial expressions — with surprising accuracy — and records whatever you say, kind of like motion capture used in movies.
It is now a commonplace for animators and game makers, to animate characters through motion picture, which involves faithfully capturing every subtlety of facial expressions of human actors using cameras and software.
Apple has confirmed to TechCrunch that it acquired Faceshift, a Zurich based startup that works on motion capturing technology that allows animated characters to capture the facial expression of a person in real time.
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