Sentences with phrase «of feedback from players»

and really getting a lot of feedback from players,» says Clay Jensen, Design Director for 343 Industries.
Team Ninja received a lot of feedback from players about where to take their title — but nothing so major that they couldn't release the game when they are, in February 2017.
In terms of more recent news, Kojima admits that tech demo for Metal Gear Solid on the 3DS wasn't meant to resemble anything close to a final product, «The thing is that it's hard to get a lot of feedback from players, because only so many of them could physically play the title at the event... I was hoping to shape our future direction for the game based on more of their opinions.
While a Neowiz representative wrote, «There has been a TON of feedback from players that they would like trading for the Steam release, so it is not set in stone yet that trading will not be available for Steam,» that didn't stop the discussion and frustration over the possibility.

Not exact matches

The chess - player is controlled by the fixed rules of the game which define the permissible moves, but at the same time he is applying flexible strategies in his search for the most promising move among the permissible ones, guided by past experience and feedbacks from the environment, i.e., the position on the board.
The fact that we're bidding also means there must have been some positive feedback from the player himself about joining us else it would be nonsensical and a waste of time making those bids.
Anyway, looks like a few players are still missing for the start of the season but I've got really good feedback from other Gonners.
A paperless coach evaluation system designed to give members instant feedback on how they are doing as a volunteer youth sport coach that covers 15 key areas - everything from teaching sports skills to communicating with the parents of their players.
So, too, has Feedback's method of dealing with power - players who call from a loudspeaking telephone, thereby amplifying a personal conversation for anyone at the other end to hear.
«It is a very sophisticated device with positive feedback overall from players,» says Luca Paolo Ardigò at the University of Verona, Italy.
Bug Heroes is receiving a lot of positive impressions from players in our forums, and Foursaken is actively addressing feedback and suggestions.
However, current feedback from players has been that they want to see a longer span of support after the release, so we are currently still discussing our plans for DLC.»
«One great thing about releasing the game is that we've had a humongous influx of feedback and thoughts on it from critics, players, YouTubers, and spectators.
There have also been feedback from people outside of Japan for a map display and so on, but Kojima has some concerns about players diverting their attention between two screens, so he's still looking into it.
The comments in the Reddit thread announcing these changes contain high amounts of sodium, despite the entire mode being a special event that will likely be furthered tweaked to try new things and evolve with the feedback Epic Games receives from players.
The company took in feedback from players and ball boys during practice sessions and plans to begin selling the shirt this spring, said David Lauren, an executive vice-president of his father's namesake company.
Co-founder and CEO Dr. Ray Muzyka calls the new content «a prime example of BioWare's commitment to give fans a game that continuously offers new experiences and further enriches a storyline that has already received critical acclaim and positive feedback from the players
For anyone who still plans on trying the game, here is the class run down I promised, based on community feedback from a lot of players (including level 80's) particularly in regards to PvP as it stands at this time.
Yabuki: You know, ARMS, just like Splatoon, is a game that we've regularly been updating, and a lot of those updates come from player feedback.
The developer wants players» feedback on the title with questions ranging from overall quality, the likeability of the character to thoughts on multiplayer.
- Camelot wanted players to «raise» their amiibo in the game - Camelot also wanted some RPG elements to amiibo play, as well as amiibo having a connection to online play - devs didn't want the GamePad to draw the player's attention away from the TV, so they used it for a reverse court view - Nintendo helped bring this feature together - a demo was made in about 3 - 4 months in order to get some feedback - this was Camelot's first HD title - the giant characters (with the Mega Battles) were implemented as some sort of test for HD - the devs wanted the game to be as accessible as possible - that's why Giant Goombas, Jump Shots and Chance Shots can be disabled - Nintendo suggested additions such as the Jump Shots - Mega Battles were Camelot's idea, not Nintendo's - the developers were concerned about how they would work, and what impact they would have on basic actions
The team has taken on significant feedback from fans of the original game, particularly in the inclusion of co-op multiplayer, a much - requested feature from players.
- after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each day
- developers had the privilege to get feedback from players - the team thought carefully about the elements that make Dragon Quest what it is - features 54 jobs, but in the original, players only played with 4 of them - in the original release, players didn't like to experiment, so that's something they tried to change in the remake - in the remake, players are actually encouraged to try out as many jobs as possible - added a system to make sure players do not forget what they were doing when they resume their playthrough - original took over 100 hours to complete, but the remake tries to streamline the whole experience - all the tedious / repetitive elements that filled up the game have been removed - for example, they added the Fragment Detector, allowing players to easily look for missing fragments - remake takes about 70 - 80 hours to beat - the costume for the Shepard is a ram - the skills and abilities you can use as a Sheperd are those of the sheperd, not the sheep - there's a monster called a Woebergine (previously known as Eggplaton), based on the aubergine
Detached has received from PC players lot of positive feedback, for which almost a year after the initial premiere w...
I strongly encourage all developers who really want to gather quality feedback from players to implement (hopefully improved) version of this feature.
Ubisoft have cited the positive feedback from players during season five's hero updates as the main source of fuel for their rework engine that seems to be chugging in full force.
FIFA 10 hasn't even officially launched yet, but EA Sports are already responding to feedback from players of the demo, as well as the lucky guys who have somehow already got a copy of the game.
By combining feedback from players of the original with Blitz Games Studios knowledge and experience, every area of the game has been given an overhaul: * New animations for every character, new graphics, user - interface and effects * Complete voice - acted English dialogue, and French & Spanish translations of a script four times bigger than the original * New puzzles, and sub-quest making the game over twice as long * Four new endings dependent on the players actions, and playable epilogue * Context - sensitive controls, and improved «feel»
The decision to build the game inside an arcade cabinet, the types of knobs used in the final cabinet, the curve at which the difficulty increases during play, and the line only contrast of the falling shapes all resulted from player feedback during the development process.
Early versions of Shape Arcade had three dials, and a remote controller over bluetooth, but it was feedback from players that pushed me in the direction of building an arcade cabinet that is heavily influenced by this design.
Supremacy is part three of the DLC offering from Sledgehammer games, we take a look at what players can expect and provide feedback on whether it is...
Meeting players and fellow devs, getting feedback from them, and just enjoying the experience of seeing the other games.
«We are excited to say that the game is now in Closed Alpha, and we welcome feedback from players to inform the next stages of development».
The game that launched back in May of last year was therefore the ultimate culmination of our own experience making accomplished racing games for over a decade, along with invaluable input from real - world racing drivers who gave us unprecedented insight into the motorsports world, and the wishes and desires of the racing community through our equity crowd - funding platform called the WMD Portal which allowed fans and players to test the game from day one, and who gave us feedback and guidance every day thereafter.»
FEATURES: ▸ Turn - based passionate battles with innovative interactions and extremely deep strategic gameplay ▸ Activate many unique and varied heroes to master all kinds of powerful skills and abilities ▸ Hexagon tactical gaming board allows creation of endless possibilities ▸ Customize your team with tons of skill combinations ▸ Explore different game modes and find the best way to layout teamwork ▸ Encounter different challenges of opponents from all over the world in real - time ▸ Fast - pace game on mobile device allows you to conquer whenever and wherever ▸ Share your ideas and experiences with other players for more EXPECTABLE CONSTANT UPDATES — New heroes — Exciting events — Regular updates and adjustments based on your feedback and suggestions Have any questions, issues or advice for TBT from Nebulium Games?
The vast majority of implemented features and fixes were directly based on feedback from early access players.
We've received a lot of feedback from previous Iron Banner events that players preferred a way to directly acquire items.
Yamaguchi: The development of Sonic 2 was informed by two factors: the things we couldn't do in the first game, and the response / feedback from players.
After getting feedback from this fresh batch of players, the developers...
Crowd Play allows game owners to invite a group of players to vote on story decisions and give feedback from their mobile devices using any web browser connected online when following along with the lead player on a main screen.
I've travelled around and shown the game at festivals, met a lot of great developers and game enthusiasts and gotten great feedback and reviews from journalists and players on all platforms.
What this feature does is allows game owners to invite a group of players to vote on story decisions and give feedback from their mobile devices.
Infinity Ward has detailed in a Reddit post some of the changes they're bringing to Call of Duty: Infinite Warfare at launch based on player feedback from the beta.
While developing this game, they received a ton of positive feedback from their players, which led them to submit Cublast for the Windows Game Developer Contest of 2015.
For the home version, the team is adding even more fighters, stages and a variety of game modes — not to mention balance adjustments based on feedback from players of the arcade version.
We've always known that feedback from players and continued development of the game post-launch would be a key ingredient, and we're still committed to supporting this goal.
FIFA 10 hasn't even officially launched yet, but EA Sports are already responding to feedback from players of the demo,...
Yuriy added that feedback was key, and that developers should be attentive to player's likes and dislikes, along with focusing on the key features from early on and putting a lot of energy into them.
The group will be discussing Rare's upcoming Sea of Thieves in their debut, including player feedback from the closed beta and the game's core design concept.
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