Emre Can — 6.5 Began on the right of a three man defence, but moved into the middle in the second half where he was one
of few players able to drive the team forward.
Not exact matches
However, it will be a
few years before the big tech
players that are getting into mobile payments will be
able to develop the necessary ecosystem for loyalty to be a significant driver
of volume.
One example
of this process, confusingly, might even be the United States in the 1920s, as Marriner Eccles (the brilliant Federal Reserve chairman under then - president Franklin D. Roosevelt) explained endlessly to an uncomprehending elite: if all the chips at the poker table are held by the same
few players, the only way the rest can keep playing with them is to borrow chips, even though in the end they will not be
able to repay the loans.
The Arizona Wildcats» quarterback is one
of the best
players that
few people have actually been
able to watch for a reasonable time this season.
He has bags
of talent and is one
of the
few wing
players besides Bellerin who is willing and
able to take on defenders in the attack.
Being
able to buy a castle for the price
of a small condo in New York City, a full building and maybe proximity to family given the large number
of players that were born within a
few hundred miles
of here.
Very
few players have been capable
of being the héroes
of both club and country in crucial moments (Zidane, Maradona... and maybe one or two more, hell not even Pele was
able to do it in a big club, and please lets not argue about if Santos was a big club or not).
That pass with the outside
of his boot after coming on against Sunderland on Wednesday was something very
few players would even consider, let alone be
able to pull off and with that sort
of thing as well as his dribbling and vision, Rosicky can unlock the most stubborn
of defences.
Sure, the loss
of a scholarship just means one
fewer player, somewhere, is
able to get college money.
i hate it when people put down some
of our
players it's time they realise that we need a full squad to win trophies and not just 11
players, as we have seen since the start
of the season the benefits
of being
able to rotate
players, our subs won / drew us
few games, please support all 25
players!!
He's one
of the
few players who are consistently
able to turn short screen passes and slant routes into big gains.
It might take a
few days for Arsene Wenger and the Arsenal
players to be
able to look back on last night's win in Monaco with anything approaching positivity, because no matter what the result or how well we played, the harsh truth is that Arsenal are out
of the Champions League at exactly the same stage that has been our downfall in every one
of the last five seasons.
I agree with you that AW has done some astounding things for the club, but he has also made some reall balls ups and week in week out it seems he is not
able to offer up a tactical plan B or utilise key
players in key positions against the relevant sides we play, (not starting with Rosicky and Walcott on Saturday was one such instance) I realise that no team wins all their games and I know that we have been under the cosh for quiet a
few years now, but what annoys me more than anything else is the lack
of Visible ambition, we spent three weeks messing around with Beliek and only just managed to get Paulista who was an uncertainty due to a work visa.
Give up the hot seat for Klopp, get on the phone to him as soon as possible and you never know, he may just be
able to talk a
few of his
players to join to help complete us.
Now I think there is still reasons to be cheerful, I agree Man C & Chelski have spent & bought some good
players, we all understand that 5
of those teams might be in the CL proper which is a huge distraction for those 4 - 5 teams.Chelsea will not be
able to field the same 13 - 14
players all season, as for Man C they were very frail at the back last season, add to that 2 flying wing backs and I'm not sure they will be any better this coming season.LFC will most probably have CL as well if they qualify and haven't exactly bought great
players apart from Salah who could be a good aquasistion for them.Spuds have sold a good
player & strengthened a rival & still not bought a single
player yet, Man U have bought 2 good
players & in Lukaku have a proven goal scorer in the PL but if they play the same dour way they did last season & with the added games the CL brings will they perform week in week out in the league??? As for Everton yes they have released a lot
of players and also brought in a lot too to give better quality in the squad as they have Europa league the same as US the big difference is I think we will play squad
players & youngsters maybe with a
few senior
players all the way up to the QF This tells me most
of our rivals will pave the way for us to field pretty much the same side every weekend in the PL thus giving us an advantage over all the other 5 teams playing in the CL & Europa, just remember the League has been won in the last 2 seasons by teams NOT in Europe YES we are this season but I think Wenger will put all his eggs in the League basket and field an under strength side in all comps hence focusing on the League until we are no longer in the race.
While England looked sluggish in attack, with Ashley Young, the key
player, barely featuring, and Alex Oxlade - Chamberlain too eager to impress, the defensive side
of England's game was strong and resolute, and was
able to limit France to very
few chances, making the final result a very fair one considering the chances each side created.
I guarantee that
Few won't let
player No. 9 rot on the bench if he is ready and
able to play simply because he isn't one
of the 8 best
players on the roster.
Which is the lack
of game time that a
few Arsenal
players are gettning (speaking mostly in reference to Chambers, Gibbs and Campbell) im paraphrasing here but the basis
of his argument is how do you expect a
player to be
able come
of the bench and be capable
of doing a job for team and perform competently with a very limited or no game experience... Considering we have Chelsea at the weekend it seems t would be a great time to start giving those
players game experience and resting a
few of the starting 11 perhaps with the exception
of Walcott i'd like for him to get more game time at Cf... his finishing is diabolical... and learning how to pay as a striker takes time.
It boils down to this, if we only buy in one key
player per season we are NEVER going to be
able to compete with the elite clubs and despite there being a
few good points in your argument above its worth noting that only 11 million was spent last summer when it was as clear as the noses on anyones face that we needed a better spine up the middle
of the pitch, AW has offered and given Theo a new contract at twice the wages he was on and he is without doubt the highest paid flop in the team.
Even though Arsenal have struggled a bit against Villa over the last
few years, they boast one
of the world's most formidable attacks now that they have an abundance
of players to choose from and should be
able to display that on Sunday.
With the numbers we have right now and the number
of games we're playing, you might be
able to play a
few more
players in some
of those games.
Perhaps in future Wenger will feel more
able to ask the England boss to go easy with the Arsenal
players in his team after the Frenchman was one
of the
few to offer his support to Allardyce in the light
of the allegations plastered all over the media today, as reported by the BBC.
How about most on here have never seen their club ever finish outside top 4 in their lifetime stop talking like were the worst club in the world with no hope
of moving forward we our only a
few pieces
of the jigsaw to be a great team again but it don't happen overnight weve only had 2 years
of beign
able to really compete financially and with all our
players leaving beforehand it will take time to build a team
of wc
players again we are now
able to start building a proper team is what I'm trying to get at and it won't happen overnight Coyg
If the various Arsenal
players out there on international duty for their respective national teams get through the next
few days without picking up any injury problems and return to north London fit and ready to resume the Premier League title chase, then we will all be
able to breathe a huge sigh
of relief, but we are not there yet Gooners, and the next
few days will be nervous ones for us and for Arsene Wenger.
Thomas was a key
player in our unbelievable recovery in February and March, but in the last
few games
of the season we have been
able to see a
few weaknesses.
With a
few players missing such as Hugo Lloris, Kyle Walker, and Jan Vertonghen, it seems that a
few players will be
able to showcase their ability in front
of the Sky Sports cameras this Sunday.
Even if mentally retarded wenger is
able to sign couple
of players in next
few hours things are not bound to improve taking into consideration the quality
of squad that includes shits like arshawin, rosicky, diaby, ramsey, djuoro, bendtner, vela, almunia, fabianski, squallachi as well as mules like jenkinson.
Manuel Pellegrini's side will know the importance
of winning this game, and despite the absence
of a
few key
players, City have enough depth to be
able to overcome Leicester at the Etihad.
Patrice Evra spent 8 years performing with Manchester United and during that spell, the French
player was
able to lift a
few major pieces
of silverware including: 5 Premier League and 1 UEFA Champions League trophies just to name a
few of the more well - known.
My argument was that, no matter how talented a manager is, he alone would not be
able to turn around Inter's fortunes — unless a
few big signings were going to come, this squad
of players was doomed to disappoint.
There have been a
few players that have been
able to move into a more senior role under the former Italy manager, but the case
of Moses highlights the new policy at the club best.
Still, I'll take what I can get — Arsenal are having similar issues, and I'd love to be
able to play a team that rests a
few of our most important
players.
In a
few years a central media
player in yourhome will be
able to beam high - definition video to your TV or laptop, eliminating the rat's nest
of cables dangling behind the entertainmentcenter.
Controls may take some time to get used, but after a
few stages,
players will be
able to fly through stages in search
of the fastest way to complete it and score a high place on the Leaderboards as if it were second nature.
Basically, whenever you kill a ghost, the next one will replicate your exact movement and attack patterns and with
players able to summon multiple apparitions at a time, Extreme Exorcism embodies the sort
of blissful chaos that
few other games are
able to achieve with multiple friends gathered around a single PC.
Hopefully, the studios working on the game (Sumo Digital for the single -
player campaign, Ruffian Games and Reagent Games for the cloud - powered multiplayer mode) have been
able to apply a great deal
of polish to Crackdown 3 in these last
few months.
A
few times I sat in
player lobbies for upwards
of five minutes before I was finally
able to a race.
It is a credit to the pulling power
of Rodriguez and Tarantino that they were
able to convince several major
players to feature for only a
few minutes on screen.
Not only are new games expensive, many
of them do not warrant the price tag and aren't
able to keep
players engaged for longer than a
few playthroughs.
Fixed an issue where a
few players were
able to call a mount during the fight with Helis in «The Face
of Extinction».
For instance your teammate dies right before you are about to spawn • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where
players could get stuck in the join queue • Fixed the repair icon on the minimap • Deploy parachute now displays the tooltip to deploy parachute when free falling • Fixed some artifacts when using flashlights • Fixed several Xbox 360 specific crashes and freezes • Fixed a problem where a user sometimes could not go into iron sights • Improved shadow rendering • Fixed several issues with friend invites and joins • Vehicle boosts is now a toggle instead
of momentary • Fixed several issues with the Hardcore mode • Fixed a
few layout problems where the in - game controls and tooltips didn't match those in the options menu • Removed the possibility to pick up weapons in a EOD bot • Fixed several interpolation issues • Fixed a problem where claymore is flashing in the wrong team color • Subway minimap updated to give better clarity • Fixed an issue where the UI would not show the way to your new unlocks • Increased quality
of loading screen images • Tweaked MP rank up parameters • Fixed a problem with Metro Squad rush minimap where it looked like you were out
of bounds • Fixed a problem where a user can become invulnerable after being resurrected • Fixed a problem where tank turrets would turn too slow • Fixed a bug on Exfiltration where you could end up outside the vehicle and not being
able to enter it again, thus blocking the mission • Fixed a problem with the M60 reload sound • Fixed a problem with the falling antenna on Caspian Border.
Hopefully, the studios working on the game (Sumo Digital for the single -
player campaign, Ruffian Games and Reagent Games for the cloud - powered multiplayer mode) have been
able to apply a great deal
of polish to Crackdown 3 in these last
few months.
- dungeon crawler - developed by Nippon Ichi Software - features work from artist Takehito Harada - based in the town
of Refrain where a labyrinth has been discovered that any who enter have not returned - a witch volunteers to explore the dungeon and her legendary book to create dolls that will be
able to explore the dungeon for her - control these created dolls which can be one
of six available classes - battles are turn - based and have a
few unique features depending on how the
player customizes their party
The map designs are consistently great, offering up plenty
of space, lines
of sight and pathways for the
players to take advantage
of, and because
of the ability to change direction quickly you'll find you're
able to actually dodge attackers and stay alive a tiny bit longer, although sadly you're still only
able to take
few bullets before dying, meaning victory will still almost always go whichever
player sees the other first and opens fire.
When the
player masters the timing
of countering incoming foes, dodging them, and manage to take out a
few of them in succession without getting hit, Batman goes into a sort
of free - flow combat mode, this makes the super hero even more supercharged as he becomes
able to more across wider gaps between enemies and his fists hit with more devastating power.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort
of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation
of Sonic Mania - there was talk
of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team
of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a
few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount
of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way
of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was
able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the
player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the
player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
Transformers does do a
few things different from the standard Horde formula, emphasising strong teamwork with
players being
able to pool their individual resources together to buy new weapons and even unlock doors to access new sections
of the map.
They may still be getting a handle on the expanded
player motion when designing levels however, as I felt there were a
few that unfairly blocked access where it felt like I should have been
able to go, most often over the top
of an object.
Strange and magical tools, cute and unique clothing, and bizarre and imposing structures are just a
few of the new additions
players will be
able to experience.
It's a system that will feel rather slow as
players will find themselves only being
able to hit a enemy a
few times in the beginning
of the game before allowing your combat meter or beat meter to refill before smacking an enemy around some more.