It has a lot
of frame rate problems whenever you are trying to do something.
There's also a bit
of a frame rate problem with Gameloft's racing game.
Not exact matches
Unless I'm misunderstanding the nuance
of the phrase «
frame rate problem.»
The PC version
of Most Wanted is sharp, but
frame rate and optimization
problems need to be fixed as soon as possible.
Technical
problems like bad
frame rate, the lack
of anti-aliasing and insane tearing are also present.
-- Namco Bandai understands that fans want more Tales game in English — Time and money get in the way — Namco Bandai has taken steps to alleviate the issues above, and hopefully we can now look forward to seeing more Tales games worldwide — It's been difficult to fit the game on the 3DS card due to size restrictions — Voice data in particular was challenging to put on the card and feels they solved the
problem while keeping the quality high — «Every part
of the game, with the exception
of the animated cut - scenes, has been redone in 3D» — Yoshizumi believes this makes the game seem more real / immersive than before — Character models rebuilt to improve performance — Rest
of the game has been ported over seamlessly — Some changes made to «in - game parameters» to compensate for control differences — No other additions, no new weapons / artes — No communication features (StreetPass, SpotPass)-- Namco Bandai have talked about a sequel, but haven't yet come up with something that would be good enough for a full game — Yoshizumi says he appreciates the comments he receives on Twitter from worldwide fans, and he hopes that more Tales games can make it over in the future — Load times have been improved on significantly — Steadier
frame rate (may have been referring to the world map specifically)-- Skits will remain unvoiced
The game has a lot
of problems keeping up as you can see some
frame rate issues from start to finish.
By playing the demo, though, it's readily apparent that while the average
frame rate is not a
problem at all, there is a lot
of stuttering due to
frame pacing issues.
Note: I played this game on the Wii U, and while I would still recommend this version for the simple reason
of Off - TV play, I will note the game suffers from frustrating
frame rate problems which are quite annoying.
As much as I love the vita, nights
of azure has massive
frame rate problems on the vita making it impossible to enjoy.
Unfortunately for those customers, all
of the same visual
problems mentioned in this article are present and accounted for with one exception: the
frame -
rate.
Enter one
of the games numerous caves or ruins though, and these two
problems almost disappear, the
frame -
rate holds steady and nothing pops into existence before your eyes, though distant enemies do have a habit
of jerking around
frame by
frame.
From aiming woes and
frame rate hiccups to
problems with the HUD and squads
of friends not sticking together, DICE has their work cut out for them in these few remaining weeks before the game launches.
One
problem with the Wii U version
of LEGO Marvel Super Heroes was the bad
frame rate when the Gamepad was used for multiplayer co-op gameplay (stick with split screen on the TV).
Aside from the technical
problems with the camera, there were also a handful
of frame rate drops throughout busy areas, while I also had to restart Tearaway Unfolded multiple times when I encountered a glitch that left my Messenger endlessly falling through the world.
Of course the issue of Xbox One's 720p resolution and PlayStation 4's alleged frame - rate problems are still looming with regards to the game - a state of affairs that we are keen to address when we finally get our hands on both consoles in the coming day
Of course the issue
of Xbox One's 720p resolution and PlayStation 4's alleged frame - rate problems are still looming with regards to the game - a state of affairs that we are keen to address when we finally get our hands on both consoles in the coming day
of Xbox One's 720p resolution and PlayStation 4's alleged
frame -
rate problems are still looming with regards to the game - a state
of affairs that we are keen to address when we finally get our hands on both consoles in the coming day
of affairs that we are keen to address when we finally get our hands on both consoles in the coming days.
The real letdown comes with the Wii U version, which sees owners
of Nintendo's console once again left with a sub-par experience marred by frequent
frame -
rate issues and some pretty striking texture quality
problems that makes it hard to recommend when both 360 and PS3 offer up smoother gameplay and more enjoyable online play as a result.
We will cover topics such as: Advantages
of mixed reality, origin
of the idea, Adapting Colin's streaming tech to work in Post Production, Camera Choice,
Frame Rate, Slating & World Rotation, The Green Screen Stage & Shooting on Set, Capturing first person VR footage, Post Production & Compositing mixed reality footage, Footage Calibration & Alignment, Shooting Contraptions in the living room, Editing live action VR reactions, Unresolved
Problems & Hope for the Future Attendee Takeaway The audience will understand how to create mixed reality livestreams and trailers for their own VR projects.
The
problem with the driving aspect
of this game is that it feels very quick, you get used to it eventually, but it causes some
frame -
rate issues on the PlayStation 3, but everything is fine on the PS4.
720p imagery at 60
frames per second is promised for all three titles, and for Metal Gear Solid 2 at least, this shouldn't be a
problem - after all, the original game on PS2 already ran at 60Hz, albeit with cut - scenes running at lower
frame -
rates with image - blending used to give a sense
of smoother motion.
Users have reported
problems with stuttering
frame rate, audio and video glitches, and other
problems leading to an array
of negative reviews on the Steam store.
Apparently, a lot
of the
problems stem from issues with video card drivers causing
frame rate issues.
Even with the large groups
of enemies trying their best to kill you and your other two fellow adventurers helping you, there was never any signs
of slowdown or
frame rate problems, which is always nice to see.
Frame -
rate issues were most
of the
problems I ran into.
Mainly because there are a couple
of major
problems that have caused Mixed Reality
frame rates to drop through the floor (down to 8 - 10 fps), not to mention issues with crashing.
These
problems seem to be behind us though, as developer Ghost Town Games and publisher Team17 released Patch 1 for the Switch version
of the game today to fix the
frame -
rate among some other things.