Sentences with phrase «of frame rate problems»

It has a lot of frame rate problems whenever you are trying to do something.
There's also a bit of a frame rate problem with Gameloft's racing game.

Not exact matches

Unless I'm misunderstanding the nuance of the phrase «frame rate problem
The PC version of Most Wanted is sharp, but frame rate and optimization problems need to be fixed as soon as possible.
Technical problems like bad frame rate, the lack of anti-aliasing and insane tearing are also present.
-- Namco Bandai understands that fans want more Tales game in English — Time and money get in the way — Namco Bandai has taken steps to alleviate the issues above, and hopefully we can now look forward to seeing more Tales games worldwide — It's been difficult to fit the game on the 3DS card due to size restrictions — Voice data in particular was challenging to put on the card and feels they solved the problem while keeping the quality high — «Every part of the game, with the exception of the animated cut - scenes, has been redone in 3D» — Yoshizumi believes this makes the game seem more real / immersive than before — Character models rebuilt to improve performance — Rest of the game has been ported over seamlessly — Some changes made to «in - game parameters» to compensate for control differences — No other additions, no new weapons / artes — No communication features (StreetPass, SpotPass)-- Namco Bandai have talked about a sequel, but haven't yet come up with something that would be good enough for a full game — Yoshizumi says he appreciates the comments he receives on Twitter from worldwide fans, and he hopes that more Tales games can make it over in the future — Load times have been improved on significantly — Steadier frame rate (may have been referring to the world map specifically)-- Skits will remain unvoiced
The game has a lot of problems keeping up as you can see some frame rate issues from start to finish.
By playing the demo, though, it's readily apparent that while the average frame rate is not a problem at all, there is a lot of stuttering due to frame pacing issues.
Note: I played this game on the Wii U, and while I would still recommend this version for the simple reason of Off - TV play, I will note the game suffers from frustrating frame rate problems which are quite annoying.
As much as I love the vita, nights of azure has massive frame rate problems on the vita making it impossible to enjoy.
Unfortunately for those customers, all of the same visual problems mentioned in this article are present and accounted for with one exception: the frame - rate.
Enter one of the games numerous caves or ruins though, and these two problems almost disappear, the frame - rate holds steady and nothing pops into existence before your eyes, though distant enemies do have a habit of jerking around frame by frame.
From aiming woes and frame rate hiccups to problems with the HUD and squads of friends not sticking together, DICE has their work cut out for them in these few remaining weeks before the game launches.
One problem with the Wii U version of LEGO Marvel Super Heroes was the bad frame rate when the Gamepad was used for multiplayer co-op gameplay (stick with split screen on the TV).
Aside from the technical problems with the camera, there were also a handful of frame rate drops throughout busy areas, while I also had to restart Tearaway Unfolded multiple times when I encountered a glitch that left my Messenger endlessly falling through the world.
Of course the issue of Xbox One's 720p resolution and PlayStation 4's alleged frame - rate problems are still looming with regards to the game - a state of affairs that we are keen to address when we finally get our hands on both consoles in the coming dayOf course the issue of Xbox One's 720p resolution and PlayStation 4's alleged frame - rate problems are still looming with regards to the game - a state of affairs that we are keen to address when we finally get our hands on both consoles in the coming dayof Xbox One's 720p resolution and PlayStation 4's alleged frame - rate problems are still looming with regards to the game - a state of affairs that we are keen to address when we finally get our hands on both consoles in the coming dayof affairs that we are keen to address when we finally get our hands on both consoles in the coming days.
The real letdown comes with the Wii U version, which sees owners of Nintendo's console once again left with a sub-par experience marred by frequent frame - rate issues and some pretty striking texture quality problems that makes it hard to recommend when both 360 and PS3 offer up smoother gameplay and more enjoyable online play as a result.
We will cover topics such as: Advantages of mixed reality, origin of the idea, Adapting Colin's streaming tech to work in Post Production, Camera Choice, Frame Rate, Slating & World Rotation, The Green Screen Stage & Shooting on Set, Capturing first person VR footage, Post Production & Compositing mixed reality footage, Footage Calibration & Alignment, Shooting Contraptions in the living room, Editing live action VR reactions, Unresolved Problems & Hope for the Future Attendee Takeaway The audience will understand how to create mixed reality livestreams and trailers for their own VR projects.
The problem with the driving aspect of this game is that it feels very quick, you get used to it eventually, but it causes some frame - rate issues on the PlayStation 3, but everything is fine on the PS4.
720p imagery at 60 frames per second is promised for all three titles, and for Metal Gear Solid 2 at least, this shouldn't be a problem - after all, the original game on PS2 already ran at 60Hz, albeit with cut - scenes running at lower frame - rates with image - blending used to give a sense of smoother motion.
Users have reported problems with stuttering frame rate, audio and video glitches, and other problems leading to an array of negative reviews on the Steam store.
Apparently, a lot of the problems stem from issues with video card drivers causing frame rate issues.
Even with the large groups of enemies trying their best to kill you and your other two fellow adventurers helping you, there was never any signs of slowdown or frame rate problems, which is always nice to see.
Frame - rate issues were most of the problems I ran into.
Mainly because there are a couple of major problems that have caused Mixed Reality frame rates to drop through the floor (down to 8 - 10 fps), not to mention issues with crashing.
These problems seem to be behind us though, as developer Ghost Town Games and publisher Team17 released Patch 1 for the Switch version of the game today to fix the frame - rate among some other things.
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