Sentences with phrase «of framerate dips»

But yes, the reduction of the framerate dips is surely reported by the backers who tested the game.

Not exact matches

On other tracks, especially those high in foliage, the graphical shortcuts are noticeable, and one can expect some heavy framerate dips when a large number of cars are onscreen at once.
Edit: It seems there are conflicting infos on the actual framerate of the game, there are definitely dips in the framerate, but many people seem to say it's just a very fluctuating 60 fps.
There were a couple of mild framerate dips throughout, but overall this looks and sounds great.
Performance wise, Lake Ridden struggles a bit in some of the more open areas where I noticed camera stuttering and occasional framerate dips.
Early streams and video captures are showing stuttering and an inconsistent framerate for the Xbox version of the game, with some saying the game dipped into the single - digits.
Don't get me wrong, the game looked nice and graphically ambitious — but pop - in was pretty bad, texture load speeds, framerate dips, jaggies, slight stutter etc... In Movie mode the game felt more consistent and the quality of the game looked much better — everything is sharper, there was less pop - in and it just felt and looked better to play.
I usually don't have much of a problem with the framerate on the Wii U version that affects the gameplay but whenever there is a thunderstorm in the jungle areas of the game (which happen more frequently there) the framerate can dip quite a lot depending on how much is being rendered on the screen at one time.
Moreover, there are times where the framerate will dip when lots of enemies are present at once.
Sure, it would have slight framerate dips occasionally when the action would get over-the-top with the number of explosions and destruction happening all at once, but nothing close to «unplayable.»
Between the poor graphics, comparatively, dips in framerate and general lack of polish despite push backs, Watch Dogs came out to such anger, Ubisoft couldn't buy back my trust if they had a dollar for every time someone said iconic.
While the framerate still takes a dip whenever there's multiple Pokémon in battle, the engine suits the swaying trees and sunny beaches of the Alola region wonderfully.
Otherwise, even with Titanfall 2 nearly maxed out on aging hardware, framerate was consistent, and there were no noticeable dips to speak of.
I did experience a slight dip in framerate a few times in the nearly 30 - hours of God of War but that was the exception, not the rule.
The framerate remains for the most part smooth and solid, with only occasional dips in the widest of open spaces.
Controls seem a bit loose until you get a hang of them, and I noticed some framerate dips but nothing too severe to detract from the experience.
I did notice the occasional framerate dip here and there, but it was never severe enough to pull me out of the moment.
I used magic attacks in one hand and a sword in the other for most of my playtime, so I saw lots of spells being thrown around, and only rarely did I see the framerate dip even slightly because of it.
When undocked, the screen looks like it has a generous slathering of Vaseline over it and the framerate seems to dip for a bit while it catches up to the action.
Act 1 went without a hitch, but in the Sewers of Caldeum we saw a few instances with two players playing local co-op where the framerate dipped for just a moment.
On both the Switch and Wii U versions of the game, Breath of the Wild does encounter some frame rate issues, one area in particular causes a more than noticeable dip in framerate, but it never drops anywhere near to the level of a big Bethesda game like Skyrim or Fallout 4 and the overall wonder and brilliance of Breath of the Wild more than makes up for the occasional dip in performance.
The gameplay is fun, with a decent amount of depth to it, the online feels smooth and visual performances are smooth, showing no dips in framerate between handheld and docked mode, and with online battles.
It suffered horrendous framerate dips on PS3 and Xbox 360, which have been eliminated in favor of a consistent framerate of 60.
It also runs at 30 frames per second instead of the recommended 60 for a racing game, with occasional framerate dips, most of them happening during stadium races, when there's a lot more action onscreen.
The visuals are often stunning, though sadly it's one of the few Sonic games to suffer from framerate dips on occassion.
There's persistent screen tearing on the main menu and most of the submenus, and within a fight there are times where the game's framerate will dip or the screen will cut to black before coming back again.
4K and medium with 2x MSAA hit an average of 108 MPS, but we saw serious framerate dips as low as 18 FPS.
In a game where literally every decision matters, things like framerate dips and awkward animations need to be a thing of the past.
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