Sentences with phrase «of framerate drops»

Fortunately, the world itself is gorgeous outside of framerate drops and the level of lighting effects on display at one time can be staggering in a great way.
The main issue facing players comes in the form of framerate drops, which for a game like overcooked can make timing and movement a nuisance.
There's also some anti-aliasing put in, runs at 480p and at 60 FPS with rare instances of framerate drops.
You won't have to deal with any of the issues that were present in past versions of the game (there's a lack of framerate drops, plus the loading times are seemingly cut n half).

Not exact matches

However, camera issues and the occasional drop in framerate aside, Attack On Titan 2 is one of the best action adventures on Switch and the closest we're going to get to another Monster Hunter on a Nintendo console on the West - for the time being, at least.
However, the «Performance» mode drops the resolution down to 720p and boosts the framerate to 60 fps (needless to say this only applies to docked mode); whether or not this is an acceptable trade - off for you is all down to personal taste, but the smoothness of the action really does make a difference, and we opted to play in Performance during the whole adventure.
The main shortcoming was a massive drop in framerate and heavy stuttering when too many zombies appeared onscreen at once, and since the point of the game was to put hordes of zombies onscreen, this issue turned up frequently.
Man oh man... Many sites state that the Vita version has some framerate issues when the action gets really frantic... That IS a huge deal breaker for me... but still, the game has tons of charm and the art is just gorgeous... so if the framerate drop is minor, i might want to look the other way, so to speak... Soooo, how bad is the performance drop????
It's hampered by long loading times and the occasional framerate drop, but still deserving of your attention.
Hands down, the Switch release is the most stable of all with some impressive performance and a continuously stable and high framerate with next to noticeable drops no matter how intense the action on screen got.
The graphics are a mix of the great and the dire; with occasional framerate drops that are unusual to find in a Call of Duty campaign.
While Final Fantasy XV on the Xbox One X is the best looking version of the game, the FFXV XB1X patch doesn't seem to be very well optimized as the game struggles with some framerate drops.
The current generation versions of LEGO Marvel Superheroes will have no gameplay differences from the next generation versions, but the PS4 and Xbox One editions do have higher - end graphics, more characters on screen at once (especially incidental / civilian characters out on the streets), and TT Games is impressed with the lack of load times and framerate dropping on the new systems.
I've felt the same drop in framerate on the first corner of every single race.
There's no signs of lag and framerate drop and while it might lack the extra visual sheen you get on Snapdragon powered tablets and phones, the Hudl 2 is well equipped to play games.
http://www.eurogamer.net/ar... Plus if you see footage of the XB1 version of Unity theres framerate drops as well.
- Strong aliasing - Worse sharpness - Serious framerate drops - Visual issues with cutscenes and when getting out of the inventory - Too many actions (using a power + rotating the camera = «framerate death»)- 5 sec loading time when you get back to the Home menu - the editor installed every patch available - The plateau on Switch is has a bad framerate that gets better after, but it's worse on Wii U
In my own review I mentioned some of them, although now that I've finished writing and am allowing myself to read other reviews I note that I seemed to have been quite lucky and experienced only relatively small drops in framerate.
With that out of the way the game is still prone to sudden drops in framerates when moving through certain areas.
Other problems include the sub being at 0 % hull on returning to it, bad framerate drops, rocks not blowing open correctly, getting stuck in scenery and becoming rooted to a spot because you ventured too far off the edge of the map.
Running on my admittedly odd configuration of an FX - 8350 (don't worry, it's getting changed to Ryzen soon) and a GTX 1080 with 16 GB of ram it was easily maintaining over the 60 fps that my 1440p monitor runs at, with only an occasional drop in framerate during unimportant moments.
I've seen some people claiming that the PC conversion of the first game was unstable, but I honestly haven't run into any trouble of that sort during the many hours I packed into both these titles, maybe apart from occasional framerate drops during some special actions, which probably stems from the original game's code itself.
While it took a few tries to get into a game, when we actually started playing, the overall experience ran smoothly, with the exception of a few framerate drops.
I have been playing this title on the Wii U rather than the Switch, so initially I wasn't too surprised to find the occasional framerate drop in some parts of the game, the Wii U has never had to process such a vast, expansive world before.
Because of this, the PS4 was easily able to run the game without any hiccups with the game's framerate rarely dropping all throughout even during some of the game's larger battles.
In terms of framerate the game aims for 30 fps and manages to maintain it for most of the time, but I did note drops to around 25 fps or so that were more frequent that I'd like, especially during hectic moments.
All this graphical power does come at a cost, though, as big framerate drops are a problem While not frequent enough to truly annoy or thankfully strike during important moments they do still appear more than they should, sometimes dropping down to somewhere in the range of 15 fps.
After realizing that this) in addition to just having a fun game of course) is something I wanted, I built a PC If console only players are caring so much about 900/30 or if framerate drops are affecting your enjoyment of a game then I'd recommend investing in a gaming PC.
These issues seemed to be because of the arena, as the framerate would consistently drop in those specific battlegrounds.
I've already accepted that the consoles this gen aren't going to give me the gaming experience I thought we would be at this gen.. That is, a standard of 1080/60 or 1080/30 with negligible or no drops in framerate.
At no point while playing the game did I notice any framerate drops or lag spike due to the complexity of the game.
There are a few performance issues that this game has on the PS4 such as how the framerate will drop when you come out of hyperspace or if you are trying to drop off your wares at a particularly busy space station.
I'd be quicker to dismiss AC3P for its framerate problems than I would this one or AC3SLP, but then I never even think of dropping extensions.
The use of colors and lighting is great, with the only complaint being some framerate drops, especially when playing on portable mode.
However, the lack of graphical fidelity doesn't explain the constant framerate drops during the transitions of cut scenes and entering new areas.
Within the first two hours of playing, I encountered framerate drops not only in gameplay but these issues also carried over into the cutscenes.
Playing the game on PC, performance was not too bad there were a couple moments where framerates dropped but nowhere in the heat of battle.
Earlier levels run fairly smooth, and the framerate drops don't make the game unplayable, but the lack of optimization at this point seriously distracts from the expirience.
60 FPS a vast majority of the time with an adaptive resolution — in certain scenes, like turning your camera in a large area, will cause the resolution to drop for a short burst, and causing multiple items to be affected by the physics engine, such as knocking over a pile of bouncy cans, can cause the framerate to drop momentarily and, yes, the framerate is tied to game speed, so this causes slow down.
Sniper Ghost Warrior 3 also suffers from occasional framerate drops, which occurred during both combat and exploration, and the game crashed several times during the course of the review.
There are random framerate drops, misleading missions, and a number of technical glitches that halt any momentum the game gains.
YouTuber Reakor Kacho captured off - screen footage of Switch gameplay in Blighttown, an area from the original that lives in infamy due to awful performance and framerate drops.
I played this on a high end PC, and for whatever reasons the game hitched up and had framerate drops on the higher of the two graphical settings.
Picking up power - ups dropped by enemies will increase the number of gun pods that hover around the player, providing for a comical amount of firepower occupying screen at at any given time (so much that it causes significant framerate drops).
On both the Switch and Wii U versions of the game, Breath of the Wild does encounter some frame rate issues, one area in particular causes a more than noticeable dip in framerate, but it never drops anywhere near to the level of a big Bethesda game like Skyrim or Fallout 4 and the overall wonder and brilliance of Breath of the Wild more than makes up for the occasional dip in performance.
Gorgeously presented on Retina displays; little to no framerate drops despite the mass amounts of special effects used.
Framerate drops, including regular drops all the way to zero for a second or two, are a frequent occurrence even on menus, which can make getting things done sort of sketchy.
While I did notice the occasional framerate drop and he slight hit the visuals took while exploring some of the more vast areas in handheld mode, it was far from detrimental to the experience.
Indeed because Australia is essentially a New 3DS test market in the west, no notable games outside of Smash have been patched to take advantage of the New 3DS» newfound speed or controls, so those expecting, say, more 3D usage or less framerate drops in Pokemon Omega Ruby / Alpha Sapphire shouldn't hold their breath.
Slime - san also featured some occasional framerate drops when there were lots of moving objects onscreen, as well as some massive slowdowns whenever I'd resume the game after putting the Switch on sleep mode.
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