Sentences with phrase «of framerate issues»

Not only does it run smoother, without any of the framerate issues that plagued the first, but it also looks much better.
The real dealbreaker is the litany of framerate issues we encountered during our review.
I want JAK & Daxter Collection, but every video review I could find on YouTube said it suffered from a bunch of framerate issues, double - jumps not registering, and analogue sensitivity issues.
Not once did I encounter any sort of framerate issues or lag during my short play period.
I've had to wait for literal minutes to try and exit the game because of the framerate issues in the menu.
Texture and effects load in with a delay and colors are sometimes incorrect on top of that framerate issue, so this would hardly pass for an enjoyable gameplay experience, but hey, it's Red Dead Redemption running on a PC.

Not exact matches

In its best moments it is on par with the PC version of Saints Row 4, but occasionally suffers from framerate issues.
Great game, beautiful graphics, not many framerate issues, nice music, LOTS of replay value, all the medals, challenges etc..
Technically speaking the game is good, despite of some issues regarding framerate, and it's art direction is terrific.
Technically though it suffers from framerate issues, fade - ins and a whole lot of other issues.
However, camera issues and the occasional drop in framerate aside, Attack On Titan 2 is one of the best action adventures on Switch and the closest we're going to get to another Monster Hunter on a Nintendo console on the West - for the time being, at least.
Great game that's even better on a handheld, with lots of replayability, despite some minor framerate issues.
Most of the issues deal with gameplay features such as interactions and items, however some also focus on performance and framerate.
Despite a handful of minor issues, then, and occasionally patchy framerates in particularly busy areas, Dishonored 2 is consistently remarkable.
The main shortcoming was a massive drop in framerate and heavy stuttering when too many zombies appeared onscreen at once, and since the point of the game was to put hordes of zombies onscreen, this issue turned up frequently.
Man oh man... Many sites state that the Vita version has some framerate issues when the action gets really frantic... That IS a huge deal breaker for me... but still, the game has tons of charm and the art is just gorgeous... so if the framerate drop is minor, i might want to look the other way, so to speak... Soooo, how bad is the performance drop????
a lot of people are having framerate issues with the switch version when docked.
Most of the major issues in framerate were pretty much present across the board on all console platforms.
If the third party companies released games that were performing according to Wii U's capabilities instead of missing DLC, features, online and without framerate issues (more to do with differences in architecture than power) then public perception would be different and games would do better.
A series of aggressive patches over the past few weeks have fixed most of the crashing issues, and the framerate has seen noticeable improvements, reaching a point where the game is wholly playable.
That's not to say I didn't love them at the time, it's just that while I can go back to Legend of Zelda, Metal Gear, and even Friday the 13th and have good experiences, Double Dragon 1 and 2 were largely terrible, thanks to cheap AI, inexplicable controls, and terrible framerate issues.
It still runs at a full 1080p / 60 fps and there is no framerate issues, screen tearing or stuttering of any kind.
With almost 500,000 users playing this already, the early framerate issues don't seem that big of an issue for many xbox gamers.
The game's also hampered by a couple of technical issues, such as a slightly choppy framerate and floaty movement.
- Strong aliasing - Worse sharpness - Serious framerate drops - Visual issues with cutscenes and when getting out of the inventory - Too many actions (using a power + rotating the camera = «framerate death»)- 5 sec loading time when you get back to the Home menu - the editor installed every patch available - The plateau on Switch is has a bad framerate that gets better after, but it's worse on Wii U
The Last Guardian, one of the most awaited and anticipated game of all time seem to be having framerate issues which kinda plagued PlayStation 4 release.
The Last Guardian, one of the most awaited and anticipated game of all time seem to be having framerate issues which kinda plagued PlayStation 4...
Two of those being Heavenly Sword and Enslaved, both of NT's only other titles which, while well received, suffered from some framerate issues.
At a pretty reasonable 3,600 yen it's not badly priced but more importantly the fact that you're installing it to your HDD may alleviate some of the framerate / loading issues.
The game engine was very impressive but it suffered from serious framerate issues that made a lot of the more frenetic encounters actually quite nauseating.
Just doing the two - player co-op missions (Which you can either tackle the Core Campaign missions together with your friend taking over your partner or special unlockable missions), my friend and I saw a great deal of lag and framerate issues in multiplayer.
Modern gamers without the benefit of nostalgic memories of the originals may not find the inclusion of the games» shortcomings like framerate issues to be at all welcome or charming, but gamers of any generation will appreciate tough but fair games that will put their skills to the test.
I say a framerate issue — the movements of characters are quite janky at the best of times, giving the appearance of a lower framerate.
Other than lots of graphical pop - in (especially when flying into a planet from space) and some framerate issues, the game looks great.
It's clearly pushing the limits of the Vita though, as the graphics show some issues with framerate and pop - in.
With framerate issues the PS4 version in some segments and some blurry textures, I still can highly recommend What Remains of Edith Finch to anyone who wants a good story driven game.
I had a 3 level build of the game that I was trying to move over to Wii U and was running into framerate issues.
Some of the broken entrances have now been fixed, some framerate issues have been worked on, and other minor bugs have been taken care of.
Ignoring the irritating day - one issues which left people with huge swathes of the game missing entirely there are some framerate issues to deal with, at least when using my own admittedly modest setup.
These issues seemed to be because of the arena, as the framerate would consistently drop in those specific battlegrounds.
There are a few performance issues that this game has on the PS4 such as how the framerate will drop when you come out of hyperspace or if you are trying to drop off your wares at a particularly busy space station.
Disregarding the aforementioned glitches, and some infrequent framerate issues when all four Turtles are battling a wave of enemies on the same screen, the game will run smoothly when everything is working.
Outside of occasional framerate issues and Toy Box bugs, the game performs well.
The characters and enemies are all well - animated, some of the effects like Johnny Storm's flames are particularly nice, and the game pulls them all off without any framerate issues.
It has some minor framerate issues and the varied character selection is at odds with the less varied bevy of tracks.
Then the game also has some framerate issues from time to time, especially when there's a lot of action happening onscreen, like large bosses and their spectacular, effect - laden attacks, or mobs of smaller enemies.
Within the first two hours of playing, I encountered framerate drops not only in gameplay but these issues also carried over into the cutscenes.
I think the framerate is the least of this game's issues.
The game runs okay on medium settings on somewhat dated PC hardware, without any notable framerate issues, though the quality of the textures and effects isn't stellar.
An ugly graphical mess with stuttering framerate issues and disproportioned characters with tiny heads and gigantic arms, one would wonder if Wander of the Dragons was intentionally made to resemble a low budget polygonal homage to the Playstation 1 just as its predecessor Neon was a respectable - looking homage to the 80's era of videogames.
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