Not only does it run smoother, without
any of the framerate issues that plagued the first, but it also looks much better.
The real dealbreaker is the litany
of framerate issues we encountered during our review.
I want JAK & Daxter Collection, but every video review I could find on YouTube said it suffered from a bunch
of framerate issues, double - jumps not registering, and analogue sensitivity issues.
Not once did I encounter any sort
of framerate issues or lag during my short play period.
I've had to wait for literal minutes to try and exit the game because
of the framerate issues in the menu.
Texture and effects load in with a delay and colors are sometimes incorrect on top
of that framerate issue, so this would hardly pass for an enjoyable gameplay experience, but hey, it's Red Dead Redemption running on a PC.
Not exact matches
In its best moments it is on par with the PC version
of Saints Row 4, but occasionally suffers from
framerate issues.
Great game, beautiful graphics, not many
framerate issues, nice music, LOTS
of replay value, all the medals, challenges etc..
Technically speaking the game is good, despite
of some
issues regarding
framerate, and it's art direction is terrific.
Technically though it suffers from
framerate issues, fade - ins and a whole lot
of other
issues.
However, camera
issues and the occasional drop in
framerate aside, Attack On Titan 2 is one
of the best action adventures on Switch and the closest we're going to get to another Monster Hunter on a Nintendo console on the West - for the time being, at least.
Great game that's even better on a handheld, with lots
of replayability, despite some minor
framerate issues.
Most
of the
issues deal with gameplay features such as interactions and items, however some also focus on performance and
framerate.
Despite a handful
of minor
issues, then, and occasionally patchy
framerates in particularly busy areas, Dishonored 2 is consistently remarkable.
The main shortcoming was a massive drop in
framerate and heavy stuttering when too many zombies appeared onscreen at once, and since the point
of the game was to put hordes
of zombies onscreen, this
issue turned up frequently.
Man oh man... Many sites state that the Vita version has some
framerate issues when the action gets really frantic... That IS a huge deal breaker for me... but still, the game has tons
of charm and the art is just gorgeous... so if the
framerate drop is minor, i might want to look the other way, so to speak... Soooo, how bad is the performance drop????
a lot
of people are having
framerate issues with the switch version when docked.
Most
of the major
issues in
framerate were pretty much present across the board on all console platforms.
If the third party companies released games that were performing according to Wii U's capabilities instead
of missing DLC, features, online and without
framerate issues (more to do with differences in architecture than power) then public perception would be different and games would do better.
A series
of aggressive patches over the past few weeks have fixed most
of the crashing
issues, and the
framerate has seen noticeable improvements, reaching a point where the game is wholly playable.
That's not to say I didn't love them at the time, it's just that while I can go back to Legend
of Zelda, Metal Gear, and even Friday the 13th and have good experiences, Double Dragon 1 and 2 were largely terrible, thanks to cheap AI, inexplicable controls, and terrible
framerate issues.
It still runs at a full 1080p / 60 fps and there is no
framerate issues, screen tearing or stuttering
of any kind.
With almost 500,000 users playing this already, the early
framerate issues don't seem that big
of an
issue for many xbox gamers.
The game's also hampered by a couple
of technical
issues, such as a slightly choppy
framerate and floaty movement.
- Strong aliasing - Worse sharpness - Serious
framerate drops - Visual
issues with cutscenes and when getting out
of the inventory - Too many actions (using a power + rotating the camera = «
framerate death»)- 5 sec loading time when you get back to the Home menu - the editor installed every patch available - The plateau on Switch is has a bad
framerate that gets better after, but it's worse on Wii U
The Last Guardian, one
of the most awaited and anticipated game
of all time seem to be having
framerate issues which kinda plagued PlayStation 4 release.
The Last Guardian, one
of the most awaited and anticipated game
of all time seem to be having
framerate issues which kinda plagued PlayStation 4...
Two
of those being Heavenly Sword and Enslaved, both
of NT's only other titles which, while well received, suffered from some
framerate issues.
At a pretty reasonable 3,600 yen it's not badly priced but more importantly the fact that you're installing it to your HDD may alleviate some
of the
framerate / loading
issues.
The game engine was very impressive but it suffered from serious
framerate issues that made a lot
of the more frenetic encounters actually quite nauseating.
Just doing the two - player co-op missions (Which you can either tackle the Core Campaign missions together with your friend taking over your partner or special unlockable missions), my friend and I saw a great deal
of lag and
framerate issues in multiplayer.
Modern gamers without the benefit
of nostalgic memories
of the originals may not find the inclusion
of the games» shortcomings like
framerate issues to be at all welcome or charming, but gamers
of any generation will appreciate tough but fair games that will put their skills to the test.
I say a
framerate issue — the movements
of characters are quite janky at the best
of times, giving the appearance
of a lower
framerate.
Other than lots
of graphical pop - in (especially when flying into a planet from space) and some
framerate issues, the game looks great.
It's clearly pushing the limits
of the Vita though, as the graphics show some
issues with
framerate and pop - in.
With
framerate issues the PS4 version in some segments and some blurry textures, I still can highly recommend What Remains
of Edith Finch to anyone who wants a good story driven game.
I had a 3 level build
of the game that I was trying to move over to Wii U and was running into
framerate issues.
Some
of the broken entrances have now been fixed, some
framerate issues have been worked on, and other minor bugs have been taken care
of.
Ignoring the irritating day - one
issues which left people with huge swathes
of the game missing entirely there are some
framerate issues to deal with, at least when using my own admittedly modest setup.
These
issues seemed to be because
of the arena, as the
framerate would consistently drop in those specific battlegrounds.
There are a few performance
issues that this game has on the PS4 such as how the
framerate will drop when you come out
of hyperspace or if you are trying to drop off your wares at a particularly busy space station.
Disregarding the aforementioned glitches, and some infrequent
framerate issues when all four Turtles are battling a wave
of enemies on the same screen, the game will run smoothly when everything is working.
Outside
of occasional
framerate issues and Toy Box bugs, the game performs well.
The characters and enemies are all well - animated, some
of the effects like Johnny Storm's flames are particularly nice, and the game pulls them all off without any
framerate issues.
It has some minor
framerate issues and the varied character selection is at odds with the less varied bevy
of tracks.
Then the game also has some
framerate issues from time to time, especially when there's a lot
of action happening onscreen, like large bosses and their spectacular, effect - laden attacks, or mobs
of smaller enemies.
Within the first two hours
of playing, I encountered
framerate drops not only in gameplay but these
issues also carried over into the cutscenes.
I think the
framerate is the least
of this game's
issues.
The game runs okay on medium settings on somewhat dated PC hardware, without any notable
framerate issues, though the quality
of the textures and effects isn't stellar.
An ugly graphical mess with stuttering
framerate issues and disproportioned characters with tiny heads and gigantic arms, one would wonder if Wander
of the Dragons was intentionally made to resemble a low budget polygonal homage to the Playstation 1 just as its predecessor Neon was a respectable - looking homage to the 80's era
of videogames.