At launch, players have complained
of framerate problems and slowdown.
Not exact matches
The game has its
problems like the cut in
framerate and the lack
of anti-aliasing, but the new additions to the game, and the great motion controls help this version
of the game stand out.
Further, online play worked well from a technical standpoint, with load times and
framerates practically identical to that
of single player, which is to say there were no
problems.
Overall Sonic Adventures DX is not a bad looking game but is held back by its poor
framerate, which really can become a
problem when a lot
of things start popping up on the screen.
Unfortunately, some
of those people who got their hands on the game early are reporting that there are significant technical
problems with Assassin's Creed: Unity, most notably the
framerate
And then in December a new version
of Tetris was launched on PS4 with severe
framerate problems which stemmed from having a large friends list.
Other
problems include the sub being at 0 % hull on returning to it, bad
framerate drops, rocks not blowing open correctly, getting stuck in scenery and becoming rooted to a spot because you ventured too far off the edge
of the map.
And because
of this fame, and current trend
of HD remakes, Konami have decided that now is a good time to take three
of the games, spruce them up with some nifty HD graphics and a
framerate upgrade to 60 fps and toss them back out onto the modern market to compete with new releases, and that's a
problem, because how do you really review something like that?
I usually don't have much
of a
problem with the
framerate on the Wii U version that affects the gameplay but whenever there is a thunderstorm in the jungle areas
of the game (which happen more frequently there) the
framerate can dip quite a lot depending on how much is being rendered on the screen at one time.
All this graphical power does come at a cost, though, as big
framerate drops are a
problem While not frequent enough to truly annoy or thankfully strike during important moments they do still appear more than they should, sometimes dropping down to somewhere in the range
of 15 fps.
There was quite the internal debate as to whether this slot would be filled by the hugely controversial Assassin's Creed: Unity, a game that was crippled for many by terrible
framerate problems and a variety
of glitches that was nonetheless a title I hugely enjoyed.
I'd be quicker to dismiss AC3P for its
framerate problems than I would this one or AC3SLP, but then I never even think
of dropping extensions.
The virtual reality experience in this particular game is very smooth and with a steady
framerate, though as many PS VR games there is occasionally a severe point
of view drifting
problem.
However, the 770 hasn't had much
problem running games at comparable resolution and
framerates of modern consoles (Xbox One & PlayStation 4).
Another
problem is the
framerate which suffers to the graphical demands
of the game at times.
At least with the current games available sony should release the firmware overclocking the Playstation TV or PS VITA so games that originally had 0 lag or
framerate issues play with no
problem because those patches are a waste
of time.
The original N64 game's main couple
of problems were the horrid distance fog (which limited the field
of view quite significantly) and its somewhat slow
framerate (sometimes reaching 15 fps).
Like almost every game on this list, most
of these
problems can be fixed by imaginative Googling and fan patches, but in order to avoid
framerate issues you actually have delete music and menu sounds yourself.
This worked somewhat acceptably in single player mode, but the
problem was that the behavior
of the physics simulation wasn't 100 % consistent on every
framerate.
The only
problem is that you can't have games like your Four Swords description because the system only supports up to two GamePads (at the cost
of framerate), and it doesn't even do that yet.
Titles like Real Racing 3 and Star Wars: Galaxy
of Heroes ran smoothly and without any obvious
framerate problems, and it goes without saying that the screen really enriches the visual impact.