Sentences with phrase «of framerate problems»

At launch, players have complained of framerate problems and slowdown.

Not exact matches

The game has its problems like the cut in framerate and the lack of anti-aliasing, but the new additions to the game, and the great motion controls help this version of the game stand out.
Further, online play worked well from a technical standpoint, with load times and framerates practically identical to that of single player, which is to say there were no problems.
Overall Sonic Adventures DX is not a bad looking game but is held back by its poor framerate, which really can become a problem when a lot of things start popping up on the screen.
Unfortunately, some of those people who got their hands on the game early are reporting that there are significant technical problems with Assassin's Creed: Unity, most notably the framerate
And then in December a new version of Tetris was launched on PS4 with severe framerate problems which stemmed from having a large friends list.
Other problems include the sub being at 0 % hull on returning to it, bad framerate drops, rocks not blowing open correctly, getting stuck in scenery and becoming rooted to a spot because you ventured too far off the edge of the map.
And because of this fame, and current trend of HD remakes, Konami have decided that now is a good time to take three of the games, spruce them up with some nifty HD graphics and a framerate upgrade to 60 fps and toss them back out onto the modern market to compete with new releases, and that's a problem, because how do you really review something like that?
I usually don't have much of a problem with the framerate on the Wii U version that affects the gameplay but whenever there is a thunderstorm in the jungle areas of the game (which happen more frequently there) the framerate can dip quite a lot depending on how much is being rendered on the screen at one time.
All this graphical power does come at a cost, though, as big framerate drops are a problem While not frequent enough to truly annoy or thankfully strike during important moments they do still appear more than they should, sometimes dropping down to somewhere in the range of 15 fps.
There was quite the internal debate as to whether this slot would be filled by the hugely controversial Assassin's Creed: Unity, a game that was crippled for many by terrible framerate problems and a variety of glitches that was nonetheless a title I hugely enjoyed.
I'd be quicker to dismiss AC3P for its framerate problems than I would this one or AC3SLP, but then I never even think of dropping extensions.
The virtual reality experience in this particular game is very smooth and with a steady framerate, though as many PS VR games there is occasionally a severe point of view drifting problem.
However, the 770 hasn't had much problem running games at comparable resolution and framerates of modern consoles (Xbox One & PlayStation 4).
Another problem is the framerate which suffers to the graphical demands of the game at times.
At least with the current games available sony should release the firmware overclocking the Playstation TV or PS VITA so games that originally had 0 lag or framerate issues play with no problem because those patches are a waste of time.
The original N64 game's main couple of problems were the horrid distance fog (which limited the field of view quite significantly) and its somewhat slow framerate (sometimes reaching 15 fps).
Like almost every game on this list, most of these problems can be fixed by imaginative Googling and fan patches, but in order to avoid framerate issues you actually have delete music and menu sounds yourself.
This worked somewhat acceptably in single player mode, but the problem was that the behavior of the physics simulation wasn't 100 % consistent on every framerate.
The only problem is that you can't have games like your Four Swords description because the system only supports up to two GamePads (at the cost of framerate), and it doesn't even do that yet.
Titles like Real Racing 3 and Star Wars: Galaxy of Heroes ran smoothly and without any obvious framerate problems, and it goes without saying that the screen really enriches the visual impact.
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