Although I did notice a few occasions
of framerate stutter.
Running smoothly at 60 frames per second in all types of playstyles is definitely where this game needs to be, as we're trying to counter telegraphed moves, and any kind
of framerate stuttering would definitely hamper that.
Not exact matches
The main shortcoming was a massive drop in
framerate and heavy
stuttering when too many zombies appeared onscreen at once, and since the point
of the game was to put hordes
of zombies onscreen, this issue turned up frequently.
In particular, it is mentioned that «the PS4 Pro version
of the game didn't
stutter once when visiting Blighttown, which was a notorious
framerate killer on PS3.»
It still runs at a full 1080p / 60 fps and there is no
framerate issues, screen tearing or
stuttering of any kind.
Considering the game isn't pushing the boundaries
of what can be done on consoles I was also disappointed to note that the
framerate isn't always as smooth as it should be, with fairly frequent
stutters.
It's really a shame, because despite the
framerate stuttering and jerking around like some sort
of spider in a spasm the intro sets up a nice amount
of intrigue.
My only guess is that is that the lack
of detail and simplicity
of the stages is the price we have for the silky smooth
framerate that never
stutters even when the action gets intense, and for allowing us to use Blade Mode to slice objects and enemies into tiny little bits.
Performance wise, Lake Ridden struggles a bit in some
of the more open areas where I noticed camera
stuttering and occasional
framerate dips.
Early streams and video captures are showing
stuttering and an inconsistent
framerate for the Xbox version
of the game, with some saying the game dipped into the single - digits.
At times the
framerate slows down and
stutters — it can be so much
of an annoyance that it affects the overall enjoyability
of the title.
To top things off, the game maintains a high
framerate throughout the game,
stuttering only marginally at the busier town sections
of the world, and never during battle.
Don't get me wrong, the game looked nice and graphically ambitious — but pop - in was pretty bad, texture load speeds,
framerate dips, jaggies, slight
stutter etc... In Movie mode the game felt more consistent and the quality
of the game looked much better — everything is sharper, there was less pop - in and it just felt and looked better to play.
Most
of the time, the game runs smoothly, only when there are many enemies on screen, the
framerate can
stutter a bit.
I typically played in the handheld mode and found that it ran fine — you do get a 720p resolution, but it nearly always maintained a solid
framerate of 30 fps (besides the occasional
stutters during busy moments).
As mentioned, the camera angle is a bit
of a hit and miss as is the
framerate that does
stutter at times and isn't as smooth as it could be.
An ugly graphical mess with
stuttering framerate issues and disproportioned characters with tiny heads and gigantic arms, one would wonder if Wander
of the Dragons was intentionally made to resemble a low budget polygonal homage to the Playstation 1 just as its predecessor Neon was a respectable - looking homage to the 80's era
of videogames.
The
framerate does occasionally
stutter when there are a ton
of things happening onscreen, but it is a rare occurrence that does not hinder gameplay in any way.
As Just Cause 3 set most
of my hardware options to medium - high upon first launch, I was impressed with the graphical fidelity, but disgusted by the choppy
framerate, crashes,
stuttering, and overall uneven experience.
The mechanics are as mediocre as they were on the other systems, but additionally the Wii U version suffers from a
stuttering framerate and superficial usage
of the Wii U gamepad.
Additionally, after installing The Bozak Horde DLC, the rest
of the game (on Xbox One) suffered from
framerate stutters and occasional slowdown.
A
stuttering framerate, poor animations, often and long load times, graphical glitches and, on PC, the loss
of save data.
The main highlights
of the patch include fixes for crashes that occur when a player tries to Alt + Tab out
of the game, improved support for AMD brand CPU's, fixes for minor issues like mouse jittering, Gsync, and
stuttering which was caused by setting the max FPS to either 30 or 60 fps, and
framerate issues caused by shader caching.
Most reviewers who've compared the two side - by - side seem to prefer the quality
of G - Sync, which does not show
stutter issues at low
framerates, and thus smoother in real - world situations.
I saw a noticeable decrease in
framerate variations /
stutters with older Xbox 360 games as well, most notably while playing Skate 3 (which is nearly unplayable on the original Xbox One because
of how bad the
framerate is at times) and Red Dead Redemption.
In fact, no amount
of hardware seems to solve
stuttering and
framerate drops.