Sentences with phrase «of framerate stutter»

Although I did notice a few occasions of framerate stutter.
Running smoothly at 60 frames per second in all types of playstyles is definitely where this game needs to be, as we're trying to counter telegraphed moves, and any kind of framerate stuttering would definitely hamper that.

Not exact matches

The main shortcoming was a massive drop in framerate and heavy stuttering when too many zombies appeared onscreen at once, and since the point of the game was to put hordes of zombies onscreen, this issue turned up frequently.
In particular, it is mentioned that «the PS4 Pro version of the game didn't stutter once when visiting Blighttown, which was a notorious framerate killer on PS3.»
It still runs at a full 1080p / 60 fps and there is no framerate issues, screen tearing or stuttering of any kind.
Considering the game isn't pushing the boundaries of what can be done on consoles I was also disappointed to note that the framerate isn't always as smooth as it should be, with fairly frequent stutters.
It's really a shame, because despite the framerate stuttering and jerking around like some sort of spider in a spasm the intro sets up a nice amount of intrigue.
My only guess is that is that the lack of detail and simplicity of the stages is the price we have for the silky smooth framerate that never stutters even when the action gets intense, and for allowing us to use Blade Mode to slice objects and enemies into tiny little bits.
Performance wise, Lake Ridden struggles a bit in some of the more open areas where I noticed camera stuttering and occasional framerate dips.
Early streams and video captures are showing stuttering and an inconsistent framerate for the Xbox version of the game, with some saying the game dipped into the single - digits.
At times the framerate slows down and stutters — it can be so much of an annoyance that it affects the overall enjoyability of the title.
To top things off, the game maintains a high framerate throughout the game, stuttering only marginally at the busier town sections of the world, and never during battle.
Don't get me wrong, the game looked nice and graphically ambitious — but pop - in was pretty bad, texture load speeds, framerate dips, jaggies, slight stutter etc... In Movie mode the game felt more consistent and the quality of the game looked much better — everything is sharper, there was less pop - in and it just felt and looked better to play.
Most of the time, the game runs smoothly, only when there are many enemies on screen, the framerate can stutter a bit.
I typically played in the handheld mode and found that it ran fine — you do get a 720p resolution, but it nearly always maintained a solid framerate of 30 fps (besides the occasional stutters during busy moments).
As mentioned, the camera angle is a bit of a hit and miss as is the framerate that does stutter at times and isn't as smooth as it could be.
An ugly graphical mess with stuttering framerate issues and disproportioned characters with tiny heads and gigantic arms, one would wonder if Wander of the Dragons was intentionally made to resemble a low budget polygonal homage to the Playstation 1 just as its predecessor Neon was a respectable - looking homage to the 80's era of videogames.
The framerate does occasionally stutter when there are a ton of things happening onscreen, but it is a rare occurrence that does not hinder gameplay in any way.
As Just Cause 3 set most of my hardware options to medium - high upon first launch, I was impressed with the graphical fidelity, but disgusted by the choppy framerate, crashes, stuttering, and overall uneven experience.
The mechanics are as mediocre as they were on the other systems, but additionally the Wii U version suffers from a stuttering framerate and superficial usage of the Wii U gamepad.
Additionally, after installing The Bozak Horde DLC, the rest of the game (on Xbox One) suffered from framerate stutters and occasional slowdown.
A stuttering framerate, poor animations, often and long load times, graphical glitches and, on PC, the loss of save data.
The main highlights of the patch include fixes for crashes that occur when a player tries to Alt + Tab out of the game, improved support for AMD brand CPU's, fixes for minor issues like mouse jittering, Gsync, and stuttering which was caused by setting the max FPS to either 30 or 60 fps, and framerate issues caused by shader caching.
Most reviewers who've compared the two side - by - side seem to prefer the quality of G - Sync, which does not show stutter issues at low framerates, and thus smoother in real - world situations.
I saw a noticeable decrease in framerate variations / stutters with older Xbox 360 games as well, most notably while playing Skate 3 (which is nearly unplayable on the original Xbox One because of how bad the framerate is at times) and Red Dead Redemption.
In fact, no amount of hardware seems to solve stuttering and framerate drops.
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