Now here's a video game series that seemed to completely lose its way in recent iterations... From a plethora
of game breaking bugs to lackluster modern - time storylines, the Assassin's Creed series has really been hit hard.
I couldn't finish it on ps4 because
of game breaking bugs and a lot of people complained about another bugs.
We only ever give out 0/10 review scores to games we couldn't finish because
of game breaking bugs here at Finger Guns and because I did manage to force my way though its 30 torturous minuets, I'll have to settle with giving it this instead...
For those not in the know, this game was in development hell by a company known as Golgoth Studio, a dev team who pumped out a horrendous sequel to Magicial Drop F called Magicial Drop V on Steam, only to fail to fix so many
of the game breaking bugs.
Dead Rising 4 plays great on the console, and I didn't notice any glitches or other kind
of game breaking bugs.
This game is seriously flawed on the PS3, sound clipping, frame rate issues and a bunch
of game breaking bugs.
Last week, there had been reports
of a game breaking bug in Metal Gear Solid 5: The Phantom Pain where if you use Quiet on mission 29 or 42, you could end up finding your save game completely corrupted.
Not exact matches
I remember waiting in my car, a «65
Bug, six volts short
of being able to handle anything more than the stock AM stereo, on a
break, listening to Mark Leiter finish his second complete
game in as many starts, wondering if he was the ace the Giants had been looking for.
Silent Hunter 5 is a
broken,
bug infested
game, a potentially great experience ruined by the bad job
of the programmers.
I saw several youtube videos
of gamers experiencing some
game -
breaking bugs, nasty frame rate, etc so just make sure you have the latest update.
I did find some
of vistas beautiful vistas though everything was marred by a
game -
breaking bug that left me with a
broken 12 - hour save file.
Neither Homecoming or Downpour looked too shabby on the last generation
of consoles (Shattered Memories was pretty not pretty), but the former was filled with
bugs, some
of them
game -
breaking, and the latter's framerate was just pathetic.
An experience riddled with
game -
breaking bugs and an incomprehensible save system led to hours upon hours
of wasted time.
Other than to fix quite a number
of bugs and other performance issues found within the
game, this update is primarily here to add the necessary data to pave the way for tomorrow's release
of «Operation
Broken Eagle» DLC episode.
Fans might remember the infamous save
bug that was tied to the amount
of playtime you had in the
game, and after having spent a considerable amount
of time with the Switch version, I haven't really encountered such
game breaking bugs so far.
On our drive to a Chattanooga Lookouts
game last week, a spirited
game of «slug
bug»
broke out in the back seat.
Despite the
game - breaking bugs, the unwieldy world, and the directionless, ambling plot, I was enraptured by the unique artistic beauty and curious innocence that Beat the Game had to offer, flooding my way through the pulsating waves of a techno t
game -
breaking bugs, the unwieldy world, and the directionless, ambling plot, I was enraptured by the unique artistic beauty and curious innocence that Beat the
Game had to offer, flooding my way through the pulsating waves of a techno t
Game had to offer, flooding my way through the pulsating waves
of a techno tune.
- the developers» main goal was to
break conventions, but they weren't sure how far they should go to do so - they took a look at what was core to Zelda
games, and decided it was the sense
of relief you feel after solving a puzzle - they tried to fix the parts
of puzzle - solving people found boring while keeping the interesting parts intact - they wanted people to think outside the box - there are multiple ways to approach / solve puzzles and gameplay challenges - anyone who plays the intro will find a way to enjoy the story naturally - NPCs do have things the want you to do, but don't
bug you about it, and you can ignore them if you want - some
of the bosses are hidden in plain sight - the Sheikah tribe are key to the story, as is Zelda's blue tunic
One thing that still
bugs me about this
game is that the N64 only had one joystick which made first - person shooters practically impossible to play without
breaking 3
of your fingers and GoldEye 007 made you
break a 4th finger.
What I was unprepared for and what console - only players will likely be disappointed by is the terrifying sight
of low - res muddied textures, reduced view distance and heavy fog surrounding the world — much scarier than the bloodthirsty zombies which inhabit it — and the instability and
game -
breaking bugs which plague the
game even past its first few patches.
One thing to point out, I have read a few reviews and some people on the Xbox version have mentioned a save
bug and control issues — I never had any
of these on the PS4, I was on the Pro, as my saves worked fine — it never crashed and the control mechanism for the robot and aiming is a bit fiddly (no free aim, locked to eight directional aiming) and it does glitch out if you aim too close to an object but it never
broke the
game or caused an un-fair death.
Recently Dan Stapleton gave Prey one
of the lowest scores a triple A
game has received in recent memory, and for good reason Dan ran into a
game breaking bug.
Also due to the procedurally generated nature
of the
game, I encountered a few odd
bugs that — while not
game breaking — were disappointing as they adversely affected some
of my attempts to take on Mormo.
The only real issue with the
game is that it suffers from a number
of bugs that really
break the experience.
For a complete, startling look at just how bad things have been, check out this full timeline (at Team Beyond)
of problems, patches, and
game -
breaking bugs over the 100 + days since the Master Chief Collection launched.
It was buggy at the time, though none
of those
bugs were
game breaking.
Yep, an all - new
bug has now been found by Syrkl which lets you
break the
game all over again, meaning max scores on the challenge are now a matter
of patience rather than skill once more.
Bit Dungeon + is no different, except with the added frustration
of occasional
game -
breaking bugs that trigger data loss regardless
of your skill level.
Ludomotion's five - headed formation consists
of Joris Dormans, who holds a PhD in
game research and design; Stephan van der Feest, a multi-talented software developer with a love for making music and strange sound effects; Koen Bollen, an immaculate programmer who will try to beat his opponent in any
game or destroy it by finding a
game breaking bug; Hendrik Visser, an artist who also designs theme parks; and Javier Sancho, a
game studies graduate with experience in
game journalism (editor's note: he wrote for Gamesauce back in 2011) and
game localization.
Being in pre-alpha you can expect a fair amount
of bugs and issues with the
game, but having played the
game for 30 hours I can say that the common
bugs in
game are far from
game breaking.
I have no idea how so many people gave this
game a perfect score with the
game breaking bugs (now fixed), bit
of repetitiveness in single player, and the miss or hit AI.
@ radler, Tell me how was ign's little big planet review fair?Assassins Creed Unity had a shit tin
of game breaking issues and it got a 7, Halo MCC still has so many
bugs / issues and it got a 9 then why did they give LBP a low score because
of the
bugs?Does that sound fair to you?
Game -
breaking bugs — like not being able to load certain saves — and the absurd time in between actions and ends
of turns really put a damper on my enjoyment
of XCOM 2.
Even though all
of the mechanics work, and the
game does not suffer any
game breaking bugs, nothing Soul Suspect offers stands out besides the opening cutscene.
There are a lot
of small
bugs, but I have yet to come across any
game breaking or crashing
bugs.
While not necessarily
game -
breaking problems, these inconvenient
bugs plagued my playthrough
of Assassin's Creed: Unity more than enough to affect my overall opinion
of the
game.
However, reports are coming in that Batman Arkham Origins is filled with
bugs and glitches, although I did personally encounter some
of these
bugs that has been mentioned, none
of them
broke my
game in any way.
You'll have to put everything you know about videogames to one side and be able to look beyond the terrible graphics, occasional
game breaking bugs and laughable acting, but if you can manage to do all
of that, then you too should be amused by what is on offer.
You'll find a few
bugs here and there, although I've not really encountered anything
game breaking as
of yet, most likely because I have been playing after the release
of two pretty substantial patches.
For «Rainbow Six Siege,» however, the latest patch actually introduces a number
of game -
breaking bugs.
Skyward Sword players have reported a
game -
breaking bug for doing certain events out
of sequence, preventing them from finishing and forcing a restart.
Just Cause 3 has finally been unleashed upon us, and judging by the trailers and previews leading up to the
games released it seemed like third time the charm, but sadly, Just Cause 3 is riddled with the same problems the previous
games encountered, glitches,
game breaking bugs and repetitive gameplay, however it is still a whole lot
of fun blowing up stuff though
Back in August it was announced that Mega Man spiritual successor Mighty No. 9 was to be delayed from its initial release date, the reason behind this was that a number
of bugs were found in the
game that needed to be ironed out simply because they were literally
game breaking.
Rushed
games means
games with lots
of bugs that need patched out, which means when those
games aren't supported anymore, I end up with a
broken product if my system dies.
Hey AG — I'm not sure if we will be patching this soon as we are deep into I Kill Zombies development and none
of the
bugs are
game breaking... We will usually patch it if it is damaging the experience for a lot
of players but so far everyone seems pretty content with Rev Youth... If we are doing a patch though, I will be sure to come on here and let ye know, but for the price tag attached to the title and the lack
of negative backlash, I'm not sure it's needed...
Elsewhere, the sheer depth
of the
game's lore may prove bewildering for newcomers and a few nasty visual
bugs intermittently do their best to
break the overall illusion.
This time, The Gamesmen talk about an Xbox One and a half, Nintendo «s R&D in 2015, a
game -
breaking bug in The Division's, the Oculus Rift shipping fee, the Oculus Rift's terms
of service, Monster Hunter ESRB rating, Google's April Fools joke, the Ace Attorney anime, and another Virtual -LSB-...]
Prey could have been one
of those, particularly when you consider that I encountered two
game -
breaking bugs towards the end.
On the evening
of February 25, 2016, a few hours before Stardew Valley released to the public, Eric encountered a
game -
breaking bug, the kind
of major technical problem that would severely damage people's ability to play.
I only have one skill when it comes to the creation and playing
of video
games, and that is finding and exploiting
bugs and
game breaking glitches.