FRIMA recently brought procedural generation
of game content into their production pipeline by using Houdini to generate geometry, animation, game assets and game levels.
Bring procedural generation
of game content into your production pipeline by using Houdini to create geometry, animation, game assets and game levels.
Not exact matches
According to Piper Jaffray research analyst Travis Jakel, adult entertainment will be the number three driver
of all virtual reality
content behind
games and movies, and the porn virtual reality business will grow
into a $ 1 billion industry by 2020.
The report suggests that the major VR and AR areas that will be generating revenue fall
into one
of three categories:
Content (gaming, film and TV, health care, education, and social); hardware and distribution (headsets, input devices like handheld controllers, graphics cards, video capture technologies, and online marketplaces); and software platforms and delivery services (content creation tools, capture, production, and delivery software, video game engines, analytics, file hosting and compression tools, and B2B and enterprise
Content (gaming, film and TV, health care, education, and social); hardware and distribution (headsets, input devices like handheld controllers, graphics cards, video capture technologies, and online marketplaces); and software platforms and delivery services (
content creation tools, capture, production, and delivery software, video game engines, analytics, file hosting and compression tools, and B2B and enterprise
content creation tools, capture, production, and delivery software, video
game engines, analytics, file hosting and compression tools, and B2B and enterprise uses).
Just because short - form platforms are changing the rules
of the
game doesn't mean that old
content is now irrelevant; it just may need to evolve
into something else.
The focus
of the announcement was that classic
content will return for the first time since F1 2013, in a variety
of game modes — including historic cars being incorporated
into career mode.
His committee undertook a «a major inquiry
into the whole question
of harmful
content on the internet and in video
games».
The online Battle for Earth mode offers new
content for months to come, but don't be tricked
into buying both the autobots and decepticons versions
of the
game — they're basically the same thing with a different coat
of paint.
There's a lot
of content here if you enjoy the standard
games and want to unlock everything, but not enough
of a change here to sway non DW fans
into checking this out.
It combines the simple elegance, bountiful
content and colourful enjoyment
of so many indie works with the production values and design genius
of the generation's best Triple - A titles
into a
game that feels fresh and contemporary, but also mindful
of what has come, and worked, before.
Fans
of the genre have something here that will keep them busy far
into the next generation, with the
game providing hundreds
of hours
of content for those willing to put the time in.
It's not quite Destiny's best expansion — The Taken King is hard to top — but Rise
of Iron does an excellent job
of giving the
game's fans more
of the
content they love to get stuck
into.
In terms
of content the
game has a huge amount for you to get to grips with and the best thing is that each mode has had a lot
of thought and effort put
into it.
Yeah it lacks the classic
content of last year, and is basically the same
game, but it's bridging the gap since code masters are putting all their effort
into the PS4 / Xbox One versions.
I wont go
into speculative reasons
of their wrong behavior such as, premium shells rolling higher, matchmaking being rigged, or releasing overpowered pay to win
content (then nerfing it when they release new pay to win
content, aka planned obsolescence), or anything else which cant be verified but is widely thought as true, I will simply state the facts which are more than enough to show you this
game is not worth your time or money.
With its updated visuals and all
of the new
content and characters, in its third season Killer Instinct has evolved
into a truly great fighting
game.
While it remains the best entry for new
gamers into the world
of Magic: The Gathering and it finally introduces us to sealed decks and custom builds, the hardcore fans
of the series will probably be a little disappointed by the restrictions put on them and on the amount
of basic
content available.
Dungeon crawling and RPG / rogue - like elements are added
into the mix, resulting in a fun, challenging and varied
game, with lots
of content to discover.
Everything is competently implemented without excelling in any individual direction, but the combination and sheer variety
of content and fan service has to be commended, and for once it's nice to play through a kids
game that doesn't just shoehorn the cinematic action sequences
into an average procession
of linear levels.
-- Features several new monsters — Subtle improvements and embellishments — 1080 native — Rextextured rather than rebuilt in HD — Improved loading times — 50 % more
content than Tri — Most
of the new
content comes from the upper levels
of the
game like the G class quests — New monster: Brachydios — Brachydios is like a cross between a poisonous rhino and an extraordinarily aggressive, volcanic T - Rex — Brachydios enjoys slobbering explosive neon - green saliva all over its stumpy arms and then pile - driving you
into the ground with them, leaving a residue
of slime wherever it treads — Brachydios will go
into rage mode after you hit him a few times and the green nodes on his head start to glow read — Expanded monster stamina system in Ultimate — Can more easily see when a monster is weakened or hurt — Monsters tire out more visibly — AI companions Cha - Cha and Kayumba can be used in single - player — Cha - Cha and Kayumba sing stat - boosting songs and have the odd stab at a monster during battle — The two are mainly used to distract the monster's attention — GamePad shows map — Mess around with your inventory on the GamePad as well — Target button in both versions lets you actually lock on to monsters
Although this is a spin - off
game, a great deal
of content from the Animal Crossing series, like characters and furniture, is used smoothly and you get
into a trance while creating elaborate rooms.
With dozens
of hours
of combat, crafting and exploration to get stuck
into, Monster Hunter World is a beautifully deep
game with enough
content and complexity to keep even the most dedicated
gamers busy.
The
game is full
of exciting Naruto
content, a lot more than I expected coming
into it.
In the playset mode, you can transport
into the world
of one
of the hit franchises from the
game and generally run anywhere between 6 — 10 hours in length, so they are no incredible long but do back some great
content.
While I do love how seamlessly the new
content has been integrated
into the
game, it might need a bit
of balancing before it becomes truly fun and engaging to play.
There is a point where no one will buy anything on the iOS app Store unless it cost $ 0.99 cents and that has kind
of changed so those things are constantly going up and down but I think a fair price point, taking
into account
of game content, the longevity
of how long an average person would play it, there are always exceptions.
IHS is also optimistic about the PS4's overall profitability saying that «lower research and development costs for PlayStation 4 hardware, additional revenue streams from online service subscriptions and a more aggressive transition to higher margin digital
content sales are combining to strengthen Sony's
games business outlook even in the face
of increased competition from cheap Android consoles and alternative devices eating
into consumers» gaming time, including smartphones and tablets.»
Available soon for free to owners
of both Total War: WARHAMMER I and II, This epic new campaign merges
content from both
games into one gigantic map, with 35 playable factions from both instalments available.
Well, there's still a ton
of content I haven't even seen and I could easily put another 200 hours
into the
game if I wanted to, but I decided to put it aside so I can focus on other things for review.
Lootboxes have become a commonplace method
of distributing
content in -
game and is the AAA industry's newest method
of turning
games into services instead
of products you buy just once.
Gears
of War 3 packs an incredible amount
of co-op
content into one
game.
Instead
of being worked
into the mass
of stock
content Dead Island has to offer, the expansion requires the creation
of a new
game save; none
of the accumulated experience points, skills, weapon mods or loot are carried over.
YouTuber SWEGTA's latest dump
of Bully
content that didn't make it from the beta
into the final
game is a super eerie song that was intended to play during Mr. Hattrick's math classes.
Now a new Definitive Experience is set to launch, bringing all
of the
game's
content into a single package.
Entertainment that creates and publishes kids» books,
games, and characters for a variety
of platforms, is giving fans a sneak peak at DRAGONS VS. PANDAS, their new picture book for pre-schoolers and the company's first foray
into international
content.
Despite a unique setting, inventive quests and genuinely creepy vibe, Funcom's supernatural MMO The Secret World doesn't get a lot
of play, so they're taking all
of the
content from that
game and putting it
into a free - to - play online action RPG called Secret World Legends.
Given the amount
of time it takes to create a monster and make it fit
into the
game and make it work in terms
of action gameplay with all the weapons and bows, it is not realistic to consider such a long timeframe for collaboration
content.»
The latest set
of add - on
content for Disney Infinity brings five free custom - built worlds based on BioShock Infinite, Tron and more
into the
game's Toy Box, publisher Disney Interactive announced today.
Since the original's release on the Wii U, there's been a fair bit
of downloadable
content added, and with the
game coming back
into the forefront
of gaming news, it might be the case that we'll be seeing more
content in the future, even after the release
of Legends.
After that, the
game will fall
into obscurity as it's buried behind colored rectangles and tabs
of content.
The picture - in - picture commentary stands as perhaps the best extra
of the year, in which the directors hold forth with a marvelous lack
of pretension even as they describe a fantastically experimental approach More surface pleasure than their borderline avant - garde Crank films or
Gamer «s symbiosis
of satiric
content and form, Ghost Rider 2 nevertheless tries to create new aesthetic paths for a genre that has rapidly fallen
into vanilla homogeneity.
It is, however, marred by an invasive microtransaction system as well as elements
of the
game feeding
into this, either forcing a grind or inevitably letting you pay real money to have easier access to later
content.
This is the sort
of follow - up that's bigger than an expansion pack but far lesser in scope than a true sequel; it simply feels like a full - length
game's worth
of additional
content shoved
into the previous
game's framework.
The visuals and design may be on the wayside, but the amount
of content that's been crammed
into a
game that costs just # 7.99 / $ 9.99 is outstanding.
There's a noticeable step backwards in terms
of raw
content, with Mario's latest preferring to focus less on gimmicks and quirky
game modes — there's no mini-games, campaign or the overblown power - ups
of before — choosing instead to provide a relatively concise core gameplay experience, more about simplicity and accessibility, with one or two unorthodox touches
of Mushroom Kingdom magic thrown
into the mix.
Those delving deeper
into the crafting mechanics, increasing the base's level to the max to access optional
content, will notice how the
game does sport some degree
of freedom in its main play mode, but it's nowhere near Minecraft's.
When sifting through the
game's list
of playable stages, you'll be able to dive
into bonus missions to reach some
of the new
content.
The plot unfolds as it must so that the
content of the video
game can come
into play.
Hopefully this is step 1
into a bigger, more unified Nintendo Network that includes cross platform friendships, playability, and easier methods
of keeping the
games and online
content you purchased attached to your NintendoID
One
of the scrapped concepts for FFXV DLC was a PSVR FPS title and, although the development team eventually settled upon the fishing angle (pun totally intended) and elected to release the
game as a stand - alone experience rather than additional base
game content, certain elements from the FPS prototype still managed to find their way
into the core gameplay loop here in Monster
of the Deep.