Sentences with phrase «of game studios at»

Not exact matches

Two of the world's most popular sports game franchises are largely developed using plenty of Canadian talent at EA Sports» studio in Burnaby, BC.
Travis Boatman, EA's senior vice-president for worldwide studios, was primarily at the event to drum up publicity for the company's new lineup of traditional console games.
The shame of it is that last week's Electronic Entertainment Expo, the Olympics of video games, wasn't big news anywhere in the country despite the fact that Canadians — particularly those working at Ubisoft's Canadian studios — cleaned up and stole the show.
Last year, Ubisoft released the Montreal studio's first mobile - only offering for the iPad called Monster Burner, an arcade - style game where you flick fireballs at descending crowds of monsters.
Cloud gaming was also the focus of a story I did for Canadian Business, which looked at how large studios are hoping for something like a Netflix of video games to emerge.
His small team, which is working on a game called The Long Dark (due next year), is comprised of industry veterans who have collectively worked at a number of the big studios in Canada, including Ubisoft Montreal, BioWare and Relic Entertainment.
In 2003, he took a job at Silicon Knights in St. Catharines, Ont., the studio responsible for such console games as Too Human and X-Men Destiny, for a third of the salary.
And over to you to report on the Scotland / Argentina game, Bob... here at the ground the only thing the media are talking about is that hand of god moment, and back to you in the studio in London, George.
Dan Pinchbeck Games researcher at the University of Portsmouth, UK, and creative director of thechineseroom game studio
When you eat nutrient - rich foods, you'll give your immune system a much - needed boost and help reduce your chances of catching a cold, even if you're exposed to more germs than usual in a crowded dance studio, at a child's soccer game, or at a busy airport.
The premiere episode featured some trainers were really feeling themselves, but egos aside, these men and women are at the top of their game, helping sculpt bodies at some of the NYC's hottest workout studios (Flywheel, Barry's Bootcamp, Orangetheory).
I'm a guy from the Lubbock TX area, I run a small YouTube studio on the side of my job, I am shy at first but once I get to know you I can be very energetic ^ ^, I do enjoy going out to see new things or go new places just as much as I like just staying in aging games or watching a good anime, or...
Mighty Switch Force is a game with a lot of potential that the game dev studio can't express at full power.
Most games only offer you the illusion of choice (yes Bioware, I'm looking at ME3 and Dragon Age 2) I've been let down by a lot of big game series and it has become rather rare that game studios are willing to take risks.
The documentary is accompanied by a number of interesting films: three shorts made at the Champion studio from 1910 to 1913, an early documentary short about Fort Lee by Theodore Huff and Mark A. Borgotta, a feature called The Danger Game starring Madge Kennedy, an early Mack Sennett comedy short, and a 31 - minute version of Robin Hood released by Éclair America in 1912.
Imamura - san granted IGN the first interview at KCET studios in advance of next week's Tokyo Game Show unveiling, in addition to revealing world exclusive first shots of actual game in motGame Show unveiling, in addition to revealing world exclusive first shots of actual game in motgame in motion.
Techland employs around 200 staff revealed Krakowiak, and more than 160 of them are «directly involved in making games» at the studio.
According to the portfolio of a game designer at Spanish studio Tequila Works, the studio's followup to last year's 2.5 D horror platformer Deadlight will be hitting both Xbox Live Arcade and PlayStation Network.
Thank you to Raul Rubio Munarriz, creative director of development studio Tequila Works, for talking a hurried, harried reporter through the game, while another PAX East attendee got a few minutes at the controls of the game.
In case you missed it, Metal Gear Solid V: The Phantom Pain is «A Hideo Kojima Game», meaning he didn't care about what was happening with Konami at the time of development and added as much references to him and his studio as possible.
The studio behind Castle of Heart was interviewed by the folks at Nintendo Life in which they discuss development, their relationship with Nintendo and why they decided to make the game a Nintendo Switch exclusive.
Rhythm game studio hints at sweeping changes to approach of future titles, open to working with Activision on the «right thing.»
Apparently disgruntled game - developer spouse blasts severe quality of life infractions at studio; commenter claims racing franchise is no more.
When: February 26th Why: Disney may be the king of underdog sports dramas, but actor - turned - director Dexter Fletcher hopes to beat the studio at its own game with this inspirational crowd - pleaser that's equal parts «Rudy» and «Cool Runnings.»
Our friends over at SMG studio have released a trailer of their game Death Squared for the Nintendo Switch.
Many of us predicted that Quantic Dream, a studio which is based in Paris, would announce their new game at the Paris Games Week this year and well, we were right on...
While the game is technically a port of a near - three - year - old PlayStation Portable game, Jaffe's studio has loaded the disc up with a host of bonus goodies, and will be offering the game at a budget price of $ 19.99.
Samus took home the gold at the D.I.C.E. awards this year, taking the title of «Handheld Game of the Year», making MercurySteam the first Spanish development studio to win such award.
He did not take the whole studio formerly known as Kojima Productions; many of the same people who brought you Metal Gear Solid 5: Ground Zeroes and The Phantom Pain, as well as earlier Metal Gear games, are still toiling away at Konami.
It's as much a research outpost as a games studio, as it spends a lot of time looking at things like the PS3's Cell architecture and trying to find ways the console and its titles can get the most out of it.
And ahead of the film's anticipated opening at the London Film Festival at the beginning of October, the studio has unveiled an all - new teaser poster for The Imitation Game which features Cumberbatch as the mathematical maestro.
I wanted to look at this game's flaws from the perspective of «it came from a small indie studio», but that really isn't an excuse.
The one aspect of this particular Zombie Mode that may have some promise is the studio's background (the two founders previously worked at Visceral Games on the first Dead Space title) in horror games.
The game, whose roots began in a one - man experiment at studio Ubisoft Reflections, was sort of a modern take on classic platformers that boasted a...
Speedway Manager was the first game made by the internal studio, which consisted of only one person at the time.
Ghost of Sparta studio Ready at Dawn seeking staffers for new third - person action adventure game for next - gen home console.
Sucker Punch's Ghost of Tsushima is the most recently announced game on this list, appearing at Sony's Paris Games Week showcase at the end of October, and finally revealing what the studio have been working on since inFamous: Second Son.
Focus Home Interactive has announced its new collaboration with the Swiss studio Giants Software for the game Farming Simulator 19 which is scheduled for release at the end of 2018 on consoles and PCs...
As one of the most imaginative video game developers in the business, it's a pleasure today to highlight the work of one of the artists at Double Fine, the studio behind games like Brutal Legend, Psychonauts and Trenched.
The action epic, based on the popular video game of the same name, doesn't open in movie theatres until December (16), but studio bosses at New...
Today we're taking a look at one of those people behind the games as we sit down with one of the studio's software engineers Daniel Lavin.
At home, I caught up on some studio screeners but haven't watched anything as of yet this week (what with Game of Thrones back on and still trying to work my way through the surprisingly kickass Daredevil show.)
If games are ever going to be taken seriously by the world at large as an art form capable of intelligent social commentary, major studios need to show some resolve when constructing their stories and characters.
Today we're taking a look at one of those people behind the games as we sit down with one of the studio's software engineers Andrew Geiger.
Continuing, Telltale assured gamers that it still plans to host events at movie theaters and other venues where it will take advantage of the ability to include a much larger crowd, but the studio did not announce any dates or details.
In today's Free Zone, we take a look at the recent spate of announcements by several game studios that upcoming titles such as WildStar and Elder Scrolls Online will feature subscription - based revenue models.
This week, the big studios release their fare on Wednesday, so you can pick from a dark, funny, probing look at race and grief; Denzel Washington proving, once again why he's one of the best in the game; a return to form for Pixar; and another variation on A Christmas Carol, this time starring Dickens himself, not to mention the other movies already in theaters.
Just look at Team Ninja's effort on Metroid — or many of the other cases where a publisher uses an external studio to make a franchise game), Positive (highlighting the alternative to buying exclusivity that Nintendo is using to secure exclusive titles and improving the release schedule) and all - out - fanboy (geeking over all possible combinations that spring to mind)
Back in 2000 the Walt Disney Company's consumer products division struck gold when it launched the Disney Princess franchise, packaging classic characters from the studio's animated films into an array of dolls, games, and other products; sales for this year alone are projected at $ 4 billion.
Developer Slightly Mad Studios confirmed they were having a hard time getting the game to run at a stable framerate on the Wii U, suggesting that tons of work would need to go into optimizing the game for the Wii U, or the development studio would need to wait until the Nintendo NX is announced in order to start working on a port for that console.
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