Sentences with phrase «of gameplay choice»

Spider - Man: Web of Shadows gives you an unprecedented level of gameplay choice, including, for the first time, control over the game's direction and outcome.
According to Natsume Inc, Brave Tank Hero will have a number of gameplay choices that will affect the game, including:
Along with the myriad of gameplay choices that left me scratching my head, the game just does not perform well from a technical standpoint.

Not exact matches

The gameplay consisted of not only moving the character through the game environment, but also making a dozen multiple choice decisions about the character's actions in an unfolding fictional narrative.
Though you don't get much for your extra $ 20, the slight gameplay tweaks make the 360 version of MLB 2K6 the best choice if you've got both systems.
Wonderful music, appealing levels, simple, enjoyable story, good gameplay, and fair amount of hidden treasures make this game a great choice not only for fans of platformers.
Even so, A New Frontier will delight the usual Telltale fan, taking no risks in gameplay mechanics but making every choice meaningful during the final moments of the five chapters.
If you have played and enjoyed the first case in this detective story by Suda51, then The 25th Ward can be a good choice for a few more hours of visual novel / noir gameplay.
The story, while a bit convoluted, is moving and beautiful, the gameplay is great and allows freedom of choice in how to tackle battles, the characters are great and the world itself is wonderfully bleak and dark.
Shadow of the Beast might not be exactly what true fans were expecting, especially with a few strange gameplay and narrative choices, but there's still something here for everyone.
It may not be the reinvention of the wheel its predecessor offered and it may have some ambiguous gameplay design choices, but Company of Heroes 2 is every bit as great as the previous installment and some of its amazing improvements offer a spectacular strategy game.
Vikings Wolves of Midgard is a passable Diablo clone, full of fresh ideas for the genre, none of which really fits into the gameplay, let down by repetition and peculiar game design choices.
Although Lost Sea provides fun, laid - back gameplay alongside a colourful, cel - shaded world, a lack of depth and some restrictive design choices may limit the scope of the game.
The idea of this nightmarish, digital world is unique and very interesting, but some poor gameplay choices by the designers break the overall quality of what could have been a great game.
The fun 8 - bit plot scenes and gadget based levels offer kids plenty of fun gameplay, and the option of co-op play and collection quests make this an easy choice for older kids to really get into.
Dishonored is the game that I needed to get back into gaming; it's absolutely brilliant on almost every aspect, from the story, to the characters, to the stylish (albeit glitchy) graphics, to the freedom of choice, to the fun gameplay, to the amazing world to explore.
It has received its first gameplay trailer at E3 2016 that showcased some interesting gameplay segment allowing the users to alter the turn of events with the choices they make in the game.
The latest remaster of 999 manages to tackle this issue in detail by trying to give the player a choice between two different gameplay modes.
There are other gameplay quirks that emerge only when playing solo, as they are usually the result of design choices to make multiplayer more enjoyable.
Disc Jam's pick - up and play nature plus no - frills access to gameplay make it a great choice for quick fun by yourself or with friends, but its barebones presentation and a severe lack of play modes leave a lot to be desired.
While some of the gameplay might feel dated to younger gamers, and the short length might turn a few people off — for everyone else looking for a fun adventure that'll take no more than a rainy afternoon to play through, Full Throttle Remastered is an easy choice.
The plot and gameplay elements in Shattered Memories change depending on choices made by the player and based on questions asked of the player by an in - game psychotherapist.
F1 2003 offers gamers the choice of a variety of different single player gameplay modes that include arcade, arcade season, custom race, race weekend, time attack and world championship.
In this way, while there is no difficulty selection available at the start (a hard mode is unlocked later in the game), character choice informs the gameplay, both in terms of mechanics and difficulty.
The gameplay footage shows some of the choices that characters can make in the fantasy roleplay game right away at the start of the game with the mercenary clan, the Ravens.
Call of Duty: Black Ops 4 Multiplayer raises the bar for the famed multiplayer mode delivering the most thrilling grounded combat experience yet with a focus on tactical gameplay and player choice.
If what you're looking for is a quick fix of good gameplay with some old - school flair, this is a perfect choice.
A continuous theme within the design and gameplay of Wildlands is freedom of choice.
Naughty Dog's video game series of the same name is considered one of the best action - adventure titles in modern gaming history, and the studio's cinematic approach to the story and gameplay make it the perfect choice for a movie adaptation.
Top that off with great voice acting, smooth gameplay, and a memorable story with plenty of player choice, and rather moving parts of the game.
These upgrades serve to prevent the stealth aspects of the gameplay from getting stale and give each mission a freedom of choice that many games promise but fail to deliver upon, including a morality system that actually impacts upon the world rather than being a perfunctory afterthought.
A fishing game isn't the immediate thing you'd think of when considering potential gameplay directions for titles spun off from the mainline Final Fantasy series; after thirty years we've seen more than our fair share of deviations from the established JRPG formula the franchise helped popularise, including forays into real time strategy and even Chocobo racing games, but FFXV: Monster of the Deep truly stands out as an oddity amongst even those initially curious choices.
Russ (scatterthought): I enjoyed my first brief play of versus mode, but it didn't really feel like my choices in wordy games impacted the actual gameplay aside from the initial «make it more or less difficult».
Indie developer MakinGames has decided to bring back the genre and despite the unfortunate choice of going with a more modern 3D art style, it is hard to shake the feeling that they have nailed the gameplay aspects of the classics.
There is no narrative based linear approach to gameplay here, and instead, the choice of exploration relies on the decisions that you will make.
If Deck Nine can further expand upon the new Backtalk gameplay mechanic and continue to expertly explore the whirlwind dynamic of Chloe Price and Rachel Amber (along with those tantalising high school dramas in - between) and provide tangible choice and consequence in the remaining two episodes, they'll be delivering fans another winner.
Game & Wario, the latest entry in the very strange yet comparatively successful WarioWare series, aims to dethrone Nintendo Land as the Wii U party game of choice, but due to sloppy execution in both presentation and core gameplay mechanics across almost all of its 16 digitized vignettes, the end result is a pixelated manifestation of an opportunity ignored.
The produced serious game was based on a collection of «sea stories» illustrating real - life leadership challenges and included a healthy combination of narrative, challenge, meaningful choice, achievement, and other great elements of gameplay.
Ok, here's my take on it... I have both systems and can only get it for one... and the PS4 has the edge on graphics (which I have to «try» and tell which one is which by screen shots side by side) I still go with the X1 on multiplats, for me the «snap feature» BY FAR makes up for the lost graphics (that in real gameplay hardly exists to me) plus my controller of choice, plus in my experience, the network is more stable... those things push me to the X1... I have Minecraft on both and everything just flows so much better on the X1, the OS, friends, messages, party, just like it better... I mean, my PS4 dosent really feel much different than my PS3 did... but my X1 sure feels different than my 360 did... PS4 is a beast and ill play all exclusives but the everyday «workhorse» console for me is the Xbox one...
Players can add a touch of mischief to their LEGO Dimensions gameplay with their choice of The Simpsons Fun Packs featuring Bart Simpson and Krusty the Clown.
As for gameplay, it's a simple setup with the initial choice of four different characters, The Hero, Hammer, Reaver and Garth with the ability to unlock a wealth of other characters such as Jack of Blades and Lord Lucian as you progress.
Perhaps a courteous design choice, but it took away from the actual gameplay and my enjoyment of the game.
I leave you now with another quote from Ganofsky about his take on Wii owners position on gameplay, «Of course they care about gameplay, but we believe if given the choice, they would want great graphics as well.
94.6 percent of respondents indicated that upgrade choices enhanced their BioShock gameplay experience; however, 56.8 percent indicated that being required to make permanent decisions about their character would have made the game even better.»
It can be a deliberate choice that works in favor of the narrative and gameplay too...
Would also like to see more of a focus on gameplay, less cutscenes and QTEs, the ability to make choices and to have multiple endings in the sequel.
Perhaps in future editions including multiple control, gameplay choices might satisfy everyone, sort of like they have done with the WWE wrestling / fighting franchise.
I have very little experience with Heavenly Sword, but given the type of gameplay it contains, Ninja Theory isn't an odd choice by Capcom.
Although the difficulty is horrifically unbalanced and there is a plethora of gameplay systems that are never explained or even mentioned to you, it has enough strategy and freedom - of - choice story paths to keep any Handheld RPG fan entertained, be it on the Nintendo Switch or PlayStation Vita.
Darksiders borrowed a lot from the God of War franchise, everything from the gameplay to many of the game design choices.
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