Sentences with phrase «of gameplay devices»

Mechanically, they will develop off of gameplay devices and hazards introduced in earlier parts of the game.

Not exact matches

Hardware-wise, Amazon has announced so many Echo devices in 2017 that it's hard to keep track of them, including updates to existing models as well as the Echo Show (with a 7 ″ screen), the Echo Look (which can take full - length photos of you and provide style recommendations), Echo Spot (a newfangled alarm clock), Echo Buttons (for Alexa - powered gameplay), and the Echo Plus (a speaker that doubles as a smart - home hub).
«These data support the notion disruption to movement is a core feature of autism, and demonstrate autism can be computationally assessed by fun, smart device gameplay
If the old - style gameplay and a little rust on the narrative devices does not scare you, Modern Warfare Remastered could be a good alternative to the most reknowned shooter of this year, hiding behind a decade of history a fun and quick gameplay.
Its intense, fast - paced gameplay feels right at home on the portable device, where quick stints of gameplay can help to alleviate the frustration that the title's unforgiving difficulty inevitably unearths.
The main benefit offered by the Action Replay line of cheating devices is their ability to manipulate a game's code to produce novel gameplay experiences.
The game is clearly meant for handheld devices, offering up bite - sized chunks of gameplay with each mission.
The unique Eliss gameplay proved that it still holds up well today in Eliss Infinity, and now with a modernized version of the game Eliss can live on on our devices for a long time to come.
The ending device, of having Marston ultimately betrayed and killed by the Bureau within gameplay, and then being replaced as the playable character by his vengeful son, demonstrates Rockstar's designers firing on all cylinders.
Those hooks can be a number of things: a compelling premise, the narrative and storytelling devices, relatable characters, an addictive gameplay mechanic, you name it.
The responsive tilt based gameplay has you manipulating your device to weave through all manner of dangers in tight arenas.
The general length of games are perfectly acceptable for holding a mobile device (although expect some heavy battery drain) and the game's myriad of cosmetic unlocks combined with the gameplay itself lends the title to an insane amount of replayability.
The game also uses its gameplay hook to raise some interesting questions about the nature of consciousness and the morality of your device.
However, as a title designed for mobile devices it's easy to see some of the touch - specific gameplay elements at play.
The game's success not only showed how strong the series is, but just how ready gamers were to get console - level gameplay out of a handheld device.
It is the same type of fluid gameplay and graphics that you would expect out of the Android or iOS devices.
There's also Samsung Flow, which enables ease of access between the Tab S3 and your Samsung smartphone, as well as the debut of Samsung's Game Tools on a tablet, which enable you to record gameplay or amp up the processing on the device's Qualcomm Snapdragon 820.
Developed from the ground up for VR and motion control devices like Oculus Rift and Sixense Stem System, players will be able to interact with objects within the environment to solve puzzles and uncover the secrets of Loading Human's story - driven gameplay.
This why Playstation is the best in this gaming industry, not like others that only depend on their company name like Nintendo for example that only want to keep selling their devices without releasing new games, Sony on the other hand they keep pushing boundaries in terms of gameplay and visuals, they always have this forward thinking unlike the competition that like to remain in the past or just being closed minded (Nintendo / MS).
The gameplay, at least on my device, was smooth and fun, the music selection is well - suited for this kind of beat - heavy game, the difficulty curve was just about perfect, and the amount of content for the initial price is a lot better than what I'm used to getting in this style of game.
Much of that has to do with its deliciously complex gameplay systems which often require a major investment in time to properly learn, and recent entries have stuck to handheld devices, limiting its growth and what it can achieve.
Our first - party studios and an army of publishing partners have been extremely hard at work to ensure that PS Vita launches with a vast library of titles that deliver unique gameplay experiences that go beyond any handheld or mobile device on the market.
It fits pretty tight, which gave us a bit of a headache after an hour or so, but we did find the discomfort to slowly cease after breaking the device in through about 15 - 20 hours of gameplay.
All of these devices are impressive multifunctional devices, with designs meant to encourage gameplay on the go, integration with the Internet, backwards compatibility to previous games, and so on, but each goes about this in different ways.
As you might be guessing, this app will turn your Android device of choice into a controller, allowing you to connect to the multiplayer gameplay mode regardless of the device you're using.
Set in a world of great castles and strange machinery, three heroes are bound to a mysterious device called the Trine in a quest to save the kingdom from evilâ $ ¦ The gameplay is based on fully interactive physics.
FEATURES: ▸ Turn - based passionate battles with innovative interactions and extremely deep strategic gameplay ▸ Activate many unique and varied heroes to master all kinds of powerful skills and abilities ▸ Hexagon tactical gaming board allows creation of endless possibilities ▸ Customize your team with tons of skill combinations ▸ Explore different game modes and find the best way to layout teamwork ▸ Encounter different challenges of opponents from all over the world in real - time ▸ Fast - pace game on mobile device allows you to conquer whenever and wherever ▸ Share your ideas and experiences with other players for more EXPECTABLE CONSTANT UPDATES — New heroes — Exciting events — Regular updates and adjustments based on your feedback and suggestions Have any questions, issues or advice for TBT from Nebulium Games?
The artistry of its sound and visuals, the simplicity of the gameplay, and the Kinect integration all combine to make a game that should be experienced by anyone who spent their hard earned cash on the device.
With the introduction of Game.IO accounts and additional login methods like Facebook and Windows Live (for Windows Phone users), we set the grounds for cross-platform gameplay, allowing players to play their favorite game anytime, on any device.
One of the releases is going to be initially an iPad 2 only release with some very cool fancy 3D shader graphics coupled with an awesome gameplay mechanic, lots of fun challenging levels and some of the most atmospheric audio I think we've had on the iOS device so far.
«I have been hoping Sean would ask us to bring Joe to the Vita for a long time now as the blend of classic skill - based gameplay and humour is a perfect fit for the device.
We'll also start to see innovation happening around mobile devices connected to TVs as part of the game experience, which is going to lead to new kinds of gameplay, and game UI, which will become a lot more physical and touch / motion based.»
Each designer (Kojima, Nakamura, and Tajiri) was at full - stride in their careers, so it's interesting to hear their different perspectives: the emphasis on cinematic devices and themes from Kojima (who was working on Metal Gear Solid at the time) contrasts sharply with Tajiri and Nakamura's more «traditional» conception of design as rules and gameplay.
This pattern of female sidekicks who serve more as gameplay devices, door openers, and ego boosts than as people is a design approach rooted in the idea of games as power fantasy; players get to feel powerful and important, sometimes issuing orders that are obeyed without hesitation or doubt, sometimes being told that they're doing a great job.
With Fire Emblem Heroes well and truly out on most smart phone devices around the world, I thought I would upload my own gameplay video of the game in action.
It's a fairly reminiscent gameplay mechanic and story device made popular by The Legend of Zelda: A Link to the Past that works phenomenally well in the context of the Metroid universe.
Larger Gamer's Community: Cross platform gameplay will make it possible for more users to connect from a variety of devices, this will significantly increase the number the players and increase the strength of the community likewise.
This device features two cameras to get a good view of the gameplay space and will let gamers log in via face recognition amongst other things.
From the mind of PORTAL ™ co-creator Kim Swift, Quantum Conundrum features engaging puzzle gameplay with the introduction of the Inter-Dimensional Shift Device (IDS), an invention that gives players the ability to shift to and from various dimensions, manipulating the world around them in order to solve puzzles of ever - increasing difficulty.
What makes this mode of travel so unique is that when you begin to aim, time will briefly slow down, similar to the bullet - time gameplay device in Max Payne.
When the platform launched back in October 2000, the industry was forever changed by the introduction of a device that came built in with a DVD / CD player and offered Internet connectivity and online gameplay for the very first time.
In addition to this brand new gameplay style, we now have many other gameplay devices: station computers with individual profiles and conversations of the expedition members, datapads containing logs of crew members, an ingenious analytics computer which you utilize to analyze gathered samples for vital or non-vital clues just to name a few.
The introduction of a new gameplay device, in our case the PlayStation VR, sometimes brings with it a variety of smaller experiences that focus on a single idea or mechanic.
The Harvest has been designed from the ground up to be the best looking 3D mobile phone game to date, with innovative touch screen gameplay that brings Action RPG games on mobile devices out of the dark ages.
We look for fresh ideas, high - quality executions, fun gameplay and unique angles, and for representation of games across a range of platforms and devices.
Quantum Conundrum Platform: Windows PC, PlayStation ® Network for the PlayStation ® 3 computer entertainment system and Xbox LIVE ® Arcade for the Xbox 360 ® video game and entertainment system from Microsoft Developer: Airtight Games ESRB: E (Everyone) Available: June 21 for Windows PC, Summer for PlayStation 3 system and Xbox 360 From the mind of PORTAL ™ co-creator Kim Swift, Quantum Conundrum features engaging puzzle gameplay with the introduction of the Inter-Dimensional Shift Device (IDS), an invention that gives players the ability to shift to and from various dimensions, manipulating the world around them in order to solve puzzles of ever - increasing difficulty.
Tales of the Rays features console - quality graphics and gameplay, including the all - new Linear Motion Battles system, with simple controls optimised for mobile devices.
While I've always thought that Vainglory was the best translation of the MOBA onto mobile devices, it lacks that traditional 5v5 gameplay that has really defines the genre.
That being said, players looking for a unique game that strays away from typical gameplay devices and plot, should consider The Vanishing Of Ethan Carter well suited to their needs.
Of course, the plot is just a framing device for the actual gameplay, and the biggest and most apparent change from the previous installments is the shift from 2.5 D to 3D — the cost of which has been blamed on the game's brevitOf course, the plot is just a framing device for the actual gameplay, and the biggest and most apparent change from the previous installments is the shift from 2.5 D to 3D — the cost of which has been blamed on the game's brevitof which has been blamed on the game's brevity.
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