Sentences with phrase «of gameplay gimmicks»

So people who've played Blast Corps will know what to expect - for the first hour or so it's pretty tough, but once you get past that there are all sorts of gameplay gimmicks to enjoy, and if you really want to hone your skill in that game you can spend forever digging into it.
Ice Age: Dawn of the Dinosaurs is essentially a string of gameplay gimmicks and mini-games, but in a combination and pace that feels fresh and energetic.

Not exact matches

I honestly feel that the gameplay is too different, throwing the familiar battle system out of the window for this sticker gimmick.
These games hone your punching abilities and movement, while also lending ARMS» style of gameplay to some new competitive and casual game modes — but unfortunately, the gimmick wears off pretty quickly.
There's a noticeable step backwards in terms of raw content, with Mario's latest preferring to focus less on gimmicks and quirky game modes — there's no mini-games, campaign or the overblown power - ups of before — choosing instead to provide a relatively concise core gameplay experience, more about simplicity and accessibility, with one or two unorthodox touches of Mushroom Kingdom magic thrown into the mix.
That would push the secondary gimmick of the system, yes, but otherwise would sit unused in the same vein of the 3DS's AR games outside of parties or streaming gameplay with friends on Youtube or Twitch.
A laughably bad storyline, a campaign built from gimmicks instead of gameplay, and a handful of new units for power - gamers?
The Harvest Moon games all basically boil down to managing a mix of time, tasks, and metrics, and recent entries in the series have relied heavily on exploiting a new gameplay gimmick with each iteration: in one it's crafting structures for the town, in another it's trading with foreign economies.
If you've ever leveled up a Skylanders character, you know how the new skills are actually new skills, with new visual effects and new gameplay gimmicks, with a sense of payoff.
As you can imagine Weapons of Fate is designed as a cover shooter that introduces a few gimmicks to spice up the gameplay.
Murfy is sadly more a gimmick than a substantial part of gameplay though, as he comes in every couple of stages and is more distracting than not as you have to manage two characters at once, but it adds a new angle to the tried - and - true gameplay we all know and love.
Sadly, the MP dispaointed me a lot, way too focused on gimmicks instead of real gameplay, unlike U2 multi wich was closer to the SP..
Walking through walls as a ghost, reading people's thoughts and turning on a television poltergeist style is amusing at first, but every gameplay mechanic turns into a gimmick since each of Ronan's abilities are restricted in some way.
What I can tell you is that what you have here is an incredibly solid RPG that stands up quite well today; its relatively straightforward gameplay, free of the gimmicks that would come to characterize the series in later entries, is elegant and addictive in all the best ways.
While Apple is quick to brag about the processing power of the iPhone 4 and iPad 2, the resulting games still feature the same kinds of finger - swiping gameplay gimmicks that we saw three years ago, as well as virtual * on - screen buttons and D - pads, which are awful.
The control system works perfectly on the 3DS and the developers have ensured that the capabilities of this console are not just used for gimmicks but rather, they are integral to the gameplay.
There are over 20 different types of zombies in the game, each with their own gameplay gimmick.
Another failing is that the standard gameplay is on a two dimensional plane, seemingly defeating the whole gimmick of the system.
We also got a fairly long video of actual gameplay in the Willy stage, and it never appeared, the only gimmicks seemed to be the moving platforms on the sides.
Thus far it appears that the main «gimmick» of the game, if it can be called that, is the use of very simplistic depth during gameplay, meaning most of the time you'll be in the foreground but sometimes you'll be forced to hop around in the background as well.
Players are free to customise their touchscreens with the functions they use most, everything from an interactive map to the item bag, multiplayer gestures and the camera controls, proving that the GamePad can provide genuine gameplay convenience instead of cheap gimmicks.
The gameplay is fun and free of any major issues, the game does look pretty great visually and sounds even better, and the hacking gimmick is unique, but it's just hard to buy into Aiden's motivations for doing what he does, and the story doesn't really hit any sort of stride until nearly midway through the game.
On the bright side, the core gameplay still provides some decent fun, with players able to pick from a massive selection of WWE's wrestlers — from main eventers like Kevin Owens and Chris Jericho to jobbers like Zack Ryder and everyone in between — and can take part in a variety of matches, with each wrestler's movesets and the gimmicks of the matches all in place.
The music of the very cleverly designed Lanayru Mining Facility mimics its major gameplay gimmick — when Link moves a timestone onto a designated pedestal and sends an entire room back to more colourful, more productive days, the music takes on a richly layered character that you can listen to here.
With its clever level design, high speed gameplay, and awesome explosion gimmick, Split / Second shows a ton of potential.
Unlike what you saw in Assassin's Creed III, upgrades for your ships have now become an important part of the gameplay instead of being a gimmick for the fashion - inclined, so be prepared to go a long distance with the game.
Sure there's still no Virtual Console and the online features can be shoddy, but still, the beauty of the Switch is in its simplicity whereas there are no gimmicks, no pandering, and, just as the GameCube before it, it's all about fun gameplay through amazing experiences.
Along with these features, many of the levels themselves introduce their own one - off gimmicks to change up the gameplay.
The familiar setting and enemy roster were replaced by a new location and a whole crop of enemies that weren't indigenous to the Mushroom Kingdom, and while the core gameplay remained the same, a new gimmick mixed things up a little from the last installment in the series.
The trailer does a fine job of not actually showing anything, but the core gameplay remains the same albeit with new units, enemies, and a time - travel gimmick.
The first two games of the series, released on Nintendo 64 and GameCube, are among some of the best role - playing games ever released by the Japanese company, coming with hilarious writing and interesting gameplay mechanics that take advantage of the whole paper world gimmick.
Get a fighting game but it annoyingly full of lots of gimmicks instead of just great smooth gameplay.
The level designs — which contain so many alternate routes and introduce so many new gameplay gimmicks that they never lose a shred of their charm — are arguably the deepest in the series, and even have a Mario sense of exploration about them to track down their every last secret.
Gameplay is similar to other 3d dungeon crawlers, but Labyrinth of Refrain: Coven of Dusk does feature a handful of unique gimmicks and fighting systems.
Super Mario Galaxy did away with the gameplay gimmicks of Sunshine and let Mario run loose across the universe, unencumbered by gravity.
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