Sentences with phrase «of gameplay ideas»

A unique blend of gameplay ideas makes Joe Danger a truly unique little title.
This sort of ill - thought - out implementation of gameplay ideas is all over the place in Re: coded, and almost all of it will make you eager to return to the core action / RPG combat.
That was the genesis of the gameplay ideas, which we paired with the thematic concept: a group of four agents who traverse the globe to exotic locations, chasing a volatile alien substance, Fuse.
Azure 2 is a strange beast mixing together a lot of gameplay ideas that left me dazed and confused, and ultimately left a bad taste in my mouth.
But for the Nintendo fan who doesn't have a Wii U yet, a demographic which we've already posited must be in the millions, a much - enhanced continuation of gameplay ideas they already know and love is a pretty smart proposition.

Not exact matches

Deny it all you want but since Fabregas left Arsenal our frre flowing football has really declined.It feels like am the only one who thinks we lack real penetration and ideas in the final third of opponents.Also in 14/15 sesson I lost count of our misplaced passes and poor gameplay overall.We've been very very poor in our passing game for some seasons now.For a game like this to work you need players whonhold the ball very well and are possession efficient.Look at the Arsenal starting lineup and compare it to that of years back and you'll know what I mean.We have very few possession efficient players which is causing this problem.We don't have many players who can actually hold the ball and play the ball.That's what differentiates us from the top passing teams.
When ODST impresses, such as during moments when massive things go boom in the distance, it certainly gives your heart a bit of a jump, but then it yanks all hope of an epic experience away and quickly returns to the rut of re-used assets and recycled gameplay ideas.
The gameplay is so boring, full of BS ideas overused in any other bad game in this genre and the battlesystem is completle annoying and bad.
Offers a new twist on old gameplay, and as such it might be a title worth the time for those players who like the idea of totally free movement.
This third - person action game might sound like a great idea if you're a fan of 50, Yayo, Buck, and Banks, but with its poor gameplay and worse attention to the G - Unit license, Bulletproof disappoints on all fronts.
The graphics are among the best in the launch line - up of PlayStation VR, and the game shows excellent gameplay ideas, and a dynamic storytelling stitched around the player's movements.
A good idea (albeit not very original) that doesn't feel as good because of imprecise controls, a camera that constantly gets in the way and a gameplay system that becomes repetitive too son.
Even on PC, the game works perfectly, and it doesn't lose any of its fascinating gameplay and setting brilliant ideas.
The investigation of Erica Reed is a good mix of ideas, that can transmit the emotions of the characters and explain very well the events occurred during the gameplay.
The poor battle system and the cliffhanger ending steal some of the wonderful charm from Μoss, but overall this is a unique VR game that offers some truly breathtaking vistas and great gameplay ideas.
There isn't anything here that alters the dynamics of the gameplay, no new modes or ideas — just good, solid environments in which to do the same kind of battling you've been doing for years.
The funny - but - trivial idea of a sociopath teddy bear is spoiled by a noxious gameplay and an evil look.
This Black Mirror reboot is a wonky adventure game flawed with some terrible gameplay ideas and a lot of loading issues.
bad: Is a pity the game has good ideas but its animations and mechanics of game added even gameplay robotic and bored a great disappointment
Vikings Wolves of Midgard is a passable Diablo clone, full of fresh ideas for the genre, none of which really fits into the gameplay, let down by repetition and peculiar game design choices.
The rebirth of Kid Icarus is nothing less than a game packed with action, great graphics, superb writing and many inspired gameplay ideas.
Wasteland 2 is an intriguing mix of wonderful ideas, haunting lore and deep gameplay, but it falls short in reaching great acclaim due to its balancing issues, bugs and problems that remained unfixed even after a 10 - month early access beta.
The idea of this nightmarish, digital world is unique and very interesting, but some poor gameplay choices by the designers break the overall quality of what could have been a great game.
Embers of Mirrim is a surprising platformer in the Switch catalog that proposes to the players a very own atmosphere and a wide variety of ideas in the gameplay mechanics.
Sure You can enjoy this game, use of mythological creatures and gods was great idea, modes can be fun, but the gameplay in this one is not as polished as I was hoping it would be.
Moreover, the adaptive AI offers a new level of challenge while also the «create a new club» and «fantasy draft» bring in some fresh air, albeit the lack of solid new gameplay ideas is apparent.
But after really looking forward to this game and being let down quite a bit by its over simplistic gameplay, I must say Namco didn't take advantage of some of their ideas with this one.
What had started as a conversation about an expansion for the original game — something done for a handful of MegaTen releases over the years — turned into the idea of a project that would build a pseudo-sequel off of the assets and gameplay that had already been created.
While the developer's past couple titles have been variations of the cyberpunk idea and played around with some different gameplay mechanics, Tesla vs Lovecraft is a little more in - line with their most famous shooter: Crimsonland.
While the moment to moment gameplay is exciting, it stills feels like a stitched together chimera of ideas that never really combine into anything unique.
There hasn't been a huge amount of additional details released since our last Ones To Watch, with its E3 presentation only giving us a glimpse into gameplay and an idea of the game's story.
The stream will take place Monday, October 23 at 8 am EST, or at 9 pm in Japan, and you'll be able to watch it below: Chances are the stream will be fully in Japanese but hopefully we'll get an idea of what to expect, gameplay wise.
Glad they left this out of the main story seems like we could have just used the narrative without the 1/2 baked gameplay ideas
Everything, and I mean everything, about Dinocide feels positively middle of the road: flat, sparsely animated graphics, simplistic music, rough gameplay ideas awkwardly hammered into a very, very basic 2D platformer.
There is a good core of solid gameplay ideas and control physics at the center of «NBA ShootOut 2001», but you have to live with outdated - beyond - its - time graphics to enjoy them.
To take Black Ops 2 seriously is to admit that this collection of absurd ideas, worn - out gameplay clichés, and soapy plot twists bears any significance to the first - person shooter genre.
If you want to get an idea of The Crew 2's core gameplay or if you still have some double thoughts regarding the title in general, you can now play the Crew 2 for free during the game's beta period!
I just see the gameplay of Youkai Watch 2, it's kinda like Pokemon mixed with Final Fantasy, which is a verycool idea, BUT... the game is too complicated (in a very unnecessary ways) I believe it need to be more simple like Pokemon.
Stormbound [Free], a game that has released globally this week after a few months in soft launch, brings to the table a fun combination of card collection and tactical gameplay that looks simple at first but has enough tactical depth and interesting ideas to scratch that itch.
While the gameplay is fun enough to check out, the story feels like it was written by someone who glanced at the movie script for half a second and then filled it with a bunch of half realized ideas.
The gameplay video also shows the GamePad screen in the lower right half, giving us a good idea of how the two screens work.
With most Dynasty Warriors games and spinoffs, you have a good idea of what you're going to get going in: big maps with multiple objectives, huge amounts of enemy soldiers, and lots of hack - and - slash gameplay with flashy combos.
You can watch some gameplay of the Japanese release below, to get a better idea of how it plays:
While we didn't see any actual gameplay, the developers gave us a handful of details to give us an idea of what we can expect.
Attack on Titan's gameplay feels like a mix of ideas from Dynasty Warriors, Monster Hunter, and the Spider - Man games from the early 2000s.
Rather than apply the rote formula of their Dynasty Warriors franchise to yet another IP, they've focused on creating a gameplay experience that does its best to mirror ideas of the property itself; and for the most part, it works...
It wasn't really a unique idea of its time especially since there was already a game called Orcs Must Die with similar idea, but what makes Fortnite unique is its sandbox nature mixed with co-op gameplay.
Despite the cute premise, presentation and fun gameplay ideas in Rocket Fox by Namco Bandai, the controls fall horribly short of what the game deserves.
The game starts off with plenty of compelling story and gameplay ideas, but halfway through the game it feels like the developers stopped developing these ideas and then created a flat line to the end.
Personally, these issues did little to dull the excitement of the original gameplay ideas, but it's easy to see how other gamers might be much more annoyed.
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