Action Let It Die's outrageously weird sense of style help it overcome
some of its gameplay issues, but only for so long.
Shortly, new patch is coming out to modify
some of the gameplay issues plus the editor is coming.
Not exact matches
This game, despite how great the
gameplay actually is, suffers from a lot
of issues.
Despite lots
of graphical
issues and a little bit repetitive
gameplay, the game gives players almost ten hours
of immersive atmosphere and tension.
Add to that, a metric tonne
of clipping
issues, and
gameplay that constantly devolves into a Battle Royale session when the game spawns more enemies (animal or patrol) after you start an attack.
It is able to improve upon some
of the most important
issues of the last year iteration (shoot, defense, game modes, local multiplayer), offering a unique
gameplay experience to all the Wii owners.
Add to that, a metric tonne
of clipping
issues, and
gameplay that constantly devolves into a Battle Royale session when the game spawns more enemies (animal or patrol) after you
Ghostbusters: The Video Game, despite some
gameplay issues, features a good variety
of situations with a lot
of strategy linked to different kinds
of weapons and enemies that requires a special attack to be beaten.
The Saboteur, despite technical and
gameplay issues, is a funny game that will carry the player in a wonderful version
of occupied Paris, in the shoes
of a rude Irishman in search
of brutal revenge.
This Black Mirror reboot is a wonky adventure game flawed with some terrible
gameplay ideas and a lot
of loading
issues.
In my 55 hours
of gameplay, I probably had a total
of 2 - 3 minutes cumulatively where the camera gave any
issues (and even then, nothing big, just annoyances).
Battery life could also be a major
issue; many complained that Nintendo's suggestion that the controller should stay charged for 3 - 5 hours
of gameplay is wildly optimistic, with actual usage routinely falling at the low end
of that estimate (or, for more than one reviewer, well below the 3 - hour mark).
It has a lot
of cool concepts, but its
gameplay mechanics are terrible, punkbuster is a pos, it has massive fps
issues, and takes 10 mins to find a server that will let you connect to.
However the biggest problem with this game is the
gameplay, an
issue which makes this game one
of the worst games I have ever played in my life.
Wasteland 2 is an intriguing mix
of wonderful ideas, haunting lore and deep
gameplay, but it falls short in reaching great acclaim due to its balancing
issues, bugs and problems that remained unfixed even after a 10 - month early access beta.
Thanks to its cartoon art style and lack
of technical
issues, the game's first impressions are overall positive but unfortunately, this does not stand for too long, as the levels quickly feel repetitive and the
gameplay mechanics end up being too simple for its own good, resulting in a game that is more dull than it should be.
Overall, Wulverblade is a pretty interesting game with classic action and a heavy helping
of history, but it's also a game that is primarily for hardcore brawler fans who enjoy the pain
of control
issues and merciless
gameplay.
The narration is
of such a high quality that even manages to overshadow — for a while - the
issues of level repeatability and its utterly simplistic
gameplay.
The game's
issues with repetition and presentation would likely make it tough to recommend to all series loyalists, but given the
gameplay, it becomes a much more interesting experience that might be worth checking out to those looking for a different sort
of action game.
While not the best
of the Artifex Mundi titles, especially with its minor
gameplay issues, it is far from the worst
of the bunch and is still worth a play.
A number
of issues include a weak story, repetitive
gameplay, abysmal
Although it has some
gameplay issues and a lack
of features, Battle Royale is still a really fun and accessible beat - em - up game.
I was VERY skeptical because
of the new
gameplay, and was led to believe that this
issue might cause larger - scaled problems.
It also explains why Mighty No. 9 was delayed by saying that the core
gameplay of the game is fine but the online part
of the game still has bugs and
issues that need further time to polish.
Most
of the
issues deal with
gameplay features such as interactions and items, however some also focus on performance and framerate.
BUT none
of that should be too big an
issue so long as the
gameplay itself is on point, right?
The latest remaster
of 999 manages to tackle this
issue in detail by trying to give the player a choice between two different
gameplay modes.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess
of technical, balance and
gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all
of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate
issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series
of special versus modes and online battle modes.
With graphics and frame rate no longer an
issue, this time around, gamers will no doubt appreciate the depth
of gameplay that the game has to offer.
Despite the really, really lovely handdrawn parts
of it, it's a borderline ugly game with some performance
issues that don't hurt the
gameplay, but contribute to the ugly.
As my
issue with the Star notes is how they impact overall song difficulty and the normal flow
of gameplay, making that change didn't affect my opinion
of them.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess
of technical, balance and
gameplay issues these days, Brave
With its humorous writing, nice level design, smooth
gameplay and multiple references to classic games, Rad Rodgers: World One is a title that fans
of the genre will surely enjoy, despite its lack
of true innovation, short length and some performance
issues on less powerful system configurations.
It only would have needed some small
gameplay design tweeks and some technical
issues resolved to have been perfect... in fact, out
of the 8 Silent Hill games, I would rank Downpour in my top 3; if you haven't checked it out yet, Downpour is definitely worth a playthrough.
While the
gameplay passes the test for both the Fire Emblem and Warriors fan in me, there are a few
issues present in other key pieces
of the Emblem formula.
Many
of these are related to
issues after disabling the HUD, but
gameplay is also affected.
As nice as it all looks, I still had some minor
issues with the
gameplay side
of things.
Wednesday's Fortnite v4.2 update added new content and fixed some
gameplay issues, but data miners discovered that a new set
of outfits were included in the patch that will make any player look like a hero.
Deaf & Hard
of Hearing: Deaf and hard
of hearing gamers should not have
issues with
gameplay at all.
Furi performs admirably on the hybrid machine, though it suffers from occasional moments
of stutter which can impede on the
gameplay, but they are infrequent enough to not be a major
issue.
The game features genuinely creepy atmosphere even though it has some design
issues with its
gameplay that might lead to some frustrating moments, it still remains one
of the most frightening game that I have played this year.
Fixed a number
of issues to improve the
gameplay experience.
The structural
issues might be less
of an
issue for Attack on Titan 2's two new competitive modes, given that partying up is less essential for competitive
gameplay.
The bigger
issue was even if the game was setup to have you do more open world exploration the world
of Mafia 2 really doesn't lend itself to great open world
Gameplay.
The only actual complaints we had with the core
gameplay were with the characters going out
of bounds - which is an
issue with Madden that really should have been addressed in Blitz - and the new kicking mechanic, which is downright awful.
Although it was seen as one
of the best games back in 2005, Shadow
of the Colossus was plagued by
issues with the controls and some
gameplay mechanics, which couldn't be alleviated by the folks over at Bluepoint Games who remastered and released the HD version on PlayStation 3 in 2011.
By trimming the fat Ubisoft have sidestepped a lot
of the
issues that plague their open world games, and progression and discovery both feel much more dynamic and natural here; the combat and other
gameplay elements may remain essentially the same but when they're as tight and polished they are here, then hey, who's complaining?
It cut away most
of the intrusive free - roam elements
of the game, yet suffered from the same fundamental
gameplay issues.
The number one priority for both Chucklefish and Cardboard Robot is ensuring that Pocket Rumble has a great release and that all
gameplay modes perform well on Switch — performance
issues are
of particular importance, since it's a fighting game!
Personally, these
issues did little to dull the excitement
of the original
gameplay ideas, but it's easy to see how other gamers might be much more annoyed.