Sentences with phrase «of gameplay issues»

Action Let It Die's outrageously weird sense of style help it overcome some of its gameplay issues, but only for so long.
Shortly, new patch is coming out to modify some of the gameplay issues plus the editor is coming.

Not exact matches

This game, despite how great the gameplay actually is, suffers from a lot of issues.
Despite lots of graphical issues and a little bit repetitive gameplay, the game gives players almost ten hours of immersive atmosphere and tension.
Add to that, a metric tonne of clipping issues, and gameplay that constantly devolves into a Battle Royale session when the game spawns more enemies (animal or patrol) after you start an attack.
It is able to improve upon some of the most important issues of the last year iteration (shoot, defense, game modes, local multiplayer), offering a unique gameplay experience to all the Wii owners.
Add to that, a metric tonne of clipping issues, and gameplay that constantly devolves into a Battle Royale session when the game spawns more enemies (animal or patrol) after you
Ghostbusters: The Video Game, despite some gameplay issues, features a good variety of situations with a lot of strategy linked to different kinds of weapons and enemies that requires a special attack to be beaten.
The Saboteur, despite technical and gameplay issues, is a funny game that will carry the player in a wonderful version of occupied Paris, in the shoes of a rude Irishman in search of brutal revenge.
This Black Mirror reboot is a wonky adventure game flawed with some terrible gameplay ideas and a lot of loading issues.
In my 55 hours of gameplay, I probably had a total of 2 - 3 minutes cumulatively where the camera gave any issues (and even then, nothing big, just annoyances).
Battery life could also be a major issue; many complained that Nintendo's suggestion that the controller should stay charged for 3 - 5 hours of gameplay is wildly optimistic, with actual usage routinely falling at the low end of that estimate (or, for more than one reviewer, well below the 3 - hour mark).
It has a lot of cool concepts, but its gameplay mechanics are terrible, punkbuster is a pos, it has massive fps issues, and takes 10 mins to find a server that will let you connect to.
However the biggest problem with this game is the gameplay, an issue which makes this game one of the worst games I have ever played in my life.
Wasteland 2 is an intriguing mix of wonderful ideas, haunting lore and deep gameplay, but it falls short in reaching great acclaim due to its balancing issues, bugs and problems that remained unfixed even after a 10 - month early access beta.
Thanks to its cartoon art style and lack of technical issues, the game's first impressions are overall positive but unfortunately, this does not stand for too long, as the levels quickly feel repetitive and the gameplay mechanics end up being too simple for its own good, resulting in a game that is more dull than it should be.
Overall, Wulverblade is a pretty interesting game with classic action and a heavy helping of history, but it's also a game that is primarily for hardcore brawler fans who enjoy the pain of control issues and merciless gameplay.
The narration is of such a high quality that even manages to overshadow — for a while - the issues of level repeatability and its utterly simplistic gameplay.
The game's issues with repetition and presentation would likely make it tough to recommend to all series loyalists, but given the gameplay, it becomes a much more interesting experience that might be worth checking out to those looking for a different sort of action game.
While not the best of the Artifex Mundi titles, especially with its minor gameplay issues, it is far from the worst of the bunch and is still worth a play.
A number of issues include a weak story, repetitive gameplay, abysmal
Although it has some gameplay issues and a lack of features, Battle Royale is still a really fun and accessible beat - em - up game.
I was VERY skeptical because of the new gameplay, and was led to believe that this issue might cause larger - scaled problems.
It also explains why Mighty No. 9 was delayed by saying that the core gameplay of the game is fine but the online part of the game still has bugs and issues that need further time to polish.
Most of the issues deal with gameplay features such as interactions and items, however some also focus on performance and framerate.
BUT none of that should be too big an issue so long as the gameplay itself is on point, right?
The latest remaster of 999 manages to tackle this issue in detail by trying to give the player a choice between two different gameplay modes.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
With graphics and frame rate no longer an issue, this time around, gamers will no doubt appreciate the depth of gameplay that the game has to offer.
Despite the really, really lovely handdrawn parts of it, it's a borderline ugly game with some performance issues that don't hurt the gameplay, but contribute to the ugly.
As my issue with the Star notes is how they impact overall song difficulty and the normal flow of gameplay, making that change didn't affect my opinion of them.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave
With its humorous writing, nice level design, smooth gameplay and multiple references to classic games, Rad Rodgers: World One is a title that fans of the genre will surely enjoy, despite its lack of true innovation, short length and some performance issues on less powerful system configurations.
It only would have needed some small gameplay design tweeks and some technical issues resolved to have been perfect... in fact, out of the 8 Silent Hill games, I would rank Downpour in my top 3; if you haven't checked it out yet, Downpour is definitely worth a playthrough.
While the gameplay passes the test for both the Fire Emblem and Warriors fan in me, there are a few issues present in other key pieces of the Emblem formula.
Many of these are related to issues after disabling the HUD, but gameplay is also affected.
As nice as it all looks, I still had some minor issues with the gameplay side of things.
Wednesday's Fortnite v4.2 update added new content and fixed some gameplay issues, but data miners discovered that a new set of outfits were included in the patch that will make any player look like a hero.
Deaf & Hard of Hearing: Deaf and hard of hearing gamers should not have issues with gameplay at all.
Furi performs admirably on the hybrid machine, though it suffers from occasional moments of stutter which can impede on the gameplay, but they are infrequent enough to not be a major issue.
The game features genuinely creepy atmosphere even though it has some design issues with its gameplay that might lead to some frustrating moments, it still remains one of the most frightening game that I have played this year.
Fixed a number of issues to improve the gameplay experience.
The structural issues might be less of an issue for Attack on Titan 2's two new competitive modes, given that partying up is less essential for competitive gameplay.
The bigger issue was even if the game was setup to have you do more open world exploration the world of Mafia 2 really doesn't lend itself to great open world Gameplay.
The only actual complaints we had with the core gameplay were with the characters going out of bounds - which is an issue with Madden that really should have been addressed in Blitz - and the new kicking mechanic, which is downright awful.
Although it was seen as one of the best games back in 2005, Shadow of the Colossus was plagued by issues with the controls and some gameplay mechanics, which couldn't be alleviated by the folks over at Bluepoint Games who remastered and released the HD version on PlayStation 3 in 2011.
By trimming the fat Ubisoft have sidestepped a lot of the issues that plague their open world games, and progression and discovery both feel much more dynamic and natural here; the combat and other gameplay elements may remain essentially the same but when they're as tight and polished they are here, then hey, who's complaining?
It cut away most of the intrusive free - roam elements of the game, yet suffered from the same fundamental gameplay issues.
The number one priority for both Chucklefish and Cardboard Robot is ensuring that Pocket Rumble has a great release and that all gameplay modes perform well on Switch — performance issues are of particular importance, since it's a fighting game!
Personally, these issues did little to dull the excitement of the original gameplay ideas, but it's easy to see how other gamers might be much more annoyed.
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