Sentences with phrase «of gameplay structure»

This type of workflow, makes the team able to evaluate the strength of the gameplay structure, find loopholes, and decide to react accordingly, or to leave these options available.
GR: Have you looked at any of the older Castlevania games (like Symphony of the Night), for that kind of gameplay structure, or is it all new ideas from you and your team?
The weakness of the gameplay structure and a not involving single player made every effort useful.

Not exact matches

Track design is unimaginative, the cars look like they're made of plastic, it's not fast, and the gameplay structure feels clumsy and unfinished.
The title does not offer a complex structure or a very deep gameplay, but succeed, s with a perfect ironic characterization, in satisfying many of the longtime gamers.
Although the gameplay is quite varied, and the offer in terms of quests and exploration rich, the combat system still lacks depth, and structure as questing never changes.
Mixing the structure of a MOBA with the gameplay of a Twin - Stick Shooter Armature Studios delivers an unusual and interesting arcade.
The simple but solid and immediate gameplay structure creates an enchanting circle that involves gamers since the beginning of the game.
Tales Of Graces f is a JRPG that feels the weight of time but proposes an interesting gameplay structure, fresh and able to satisfy long time fans of the genrOf Graces f is a JRPG that feels the weight of time but proposes an interesting gameplay structure, fresh and able to satisfy long time fans of the genrof time but proposes an interesting gameplay structure, fresh and able to satisfy long time fans of the genrof the genre.
Though the game's storyline isnt as dynamic or humorous as Disgaea 1's, fans will recognize alot of easter eggs from the first game and will surely enjoy the slightly different gameplay structure from the original and the predecessor of this game.
By reducing the complexity of some actions and enriching the gameplay's structure it stands in the series» high spots.
Chamber of Time is in fact a runaway - style dungeon crawler with good arrows to its arch, sliding and light, but very rigid in structure and decidedly elementary in its construction of gameplay.
Anyway, even if the battles are well structured, the gameplay is strongly iterative and texts always overwhelm images, to the detriment of cut scenes of more epic narrative solutions.
Need For Speed: Hot Pursuit bend together the best features of two epic arcade franchise like Burnout and Need For Speed in a game that has an accessible, funny and solid gameplay structure.
Nioh moves Souls - like games into their own genre by expanding the vocabulary of combat mechanics and gameplay systems while keeping a structure, flow, and feel that align with From's signature games.
The sad decline of the Mana series has been difficult to watch, and it's equally unfortunate that its spiritual successor Ever Oasis suffers from similar problems — solid action RPG mechanics and moments of creative brilliance hampered by an experimental gameplay structure that drags everything down with it.
Whether you think it's a cheap means of forcing more playthroughs or a tool to keep gameplay focused, the timer system created structure.
Alas, to actually attempt to make it through this dud's myriad levels is to know the meaning of frustration: From graphics to audio to level structure and basic gameplay mechanics, Naughty Bear is unendurable.
But while the core gameplay of the series is preserved, the game has stripped even more metroidvania elements away, leaving a game that's structured more like Castlevania Dracula X: Rondo of Blood, while still loading levels with a tone of secrets, making it also feel more like Mega Man X.
This is the fourth game in the Driver series and presents a new element to the gameplay, mainly being that of an open mission structure, very similar to the Grand Theft Auto franchise in both feel and design.
Here's Tech Analysis Of Uncharted 4: A Thief's End E3 2015 Demo: The Gameplay Showcased Was Totally Dynamic Along With Scenery and There Were Open Level Structure, Improvements To Character Models and more.
Peace Walker constituted instead the main structure upon Kojima built Metal Gear Solid V: The Phantom Pain, being it the first game in the series to be more «open» in terms of gameplay and bringing in things such as the concept of mother base and troops training.
Mafia III has been highly criticized because of its poor open world mechanics and repetitive gameplay structure, despite being a great representation and dealing with racism themes throughout last century's America.
The rest of the above is created using nothing but the games standard gameplay mechanics and some really creative level structure.
Yes, Lego Dimensions does incorporate a lot of standard Lego gameplay, including breaking blocks, rebuilding structures, and simple puzzle - solving.
Also isn't Skyrim praised more for its gameplay and overhauling of the rpg structure instead of the graphical rendering.
The Apostles has some suspect writing at times and the story makes some logical leaps where it feels like whole cut - scenes are missing, but we get the same great gameplay mechanics of the base game while throwing in a structured three - arc setup that introduces some interesting characters.
Video game movies have a bad rap to begin with, since they tend to be made from games which sell a lot of copies, but the reason they sell a lot of copies is cause they have good gameplay and structure, not because they are epic works of character drama and emotion.
On the gameplay front, there isn't much of a difference from the main campaign, but the DLC's story structure gives the player the opportunity to use three different characters with their own unique combat builds.
The inventive indie darling, Papers, Please won the Innovation Award and the honor for Best Downloadable Game in recognition of developer Lucas Pope's compelling gameplay structured around protocols and moral challenges of working as an immigration agent under a dictatorial regime.
Dungeons & Dragons made it into something like a communal form of spontaneous storytelling while offering a degree of gameplay and structure.
The gameplay that was shown at E3 was not a structured mission but more of a open world sandbox gameplay.
METAL GEAR ONLINE is built around a dedicated squad - based competitive multiplayer structure, which has been fully redesigned with the familiar gameplay and aesthetic styling of the acclaimed METAL GEAR SOLID series.
From the time - jumping of the primary recreation via to the paranoia of Black Ops three, the sequence has usually attempted to damage just a little from the linearity and closely structured gameplay that Call of Duty is understood for.
Navigating through crevices, over jumps, and around bizarre structures, the drone gameplay is easily the best part of the Breached experience.
However, the structure of the missions and your ability to purchase maps that highlight important locations on the over-world map really helps to allow you to tackle the game and explore the various locations in a way that suits your style of gameplay.
I have expressed how Pankapu provides intrigue with story structure and game design, but it just wasn't enough for me to get over the frustrations of the gameplay.
It offers no compelling narrative nor any insight into Robin or Batgirl, and features an incredibly dull mission structure that is only passable because of how damn fun the core Batman: Arkham gameplay actually is.
Lego Indiana Jones 2 did some really interesting things with the structure of the game, particularly with people who are completionists, because they appreciate the way that the hubs told the story of those movies through really focused gameplay sections with a lot of freedom in the way that you accessed that game.
With Playdead's release of the INSIDE / LIMBO Double Pack, it's easy to compare the similarities in gameplay and story structure.
It earned considerable critical acclaim for its high - speed, dash - and - slash (and shoot) gameplay set within a boss - rush structure, pitting the player against a series of intimidating enemies, on a mysterious quest for freedom.
As for the topic here, WHO cares that the times of day are not dynamic, as the game looks so dynamic in ALL other areas, especially as far as gameplay & controls go... The series has always been tighter & more story based, with a tighter, more focused, linear structure, than other open world games, & that makes it even better for me... as I don't want EVERY game to have that overwhelming open world structure, that you sometimes get lost in, & waste half your game time.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
+ Beautiful Claymation - Dull puzzles - About 4 hours of gameplay - No replayability - Buggy - Poor story and plot structure - Voice recording is of poor quality - No real connection to characters
Blood Dragon is built on Far Cry 3, sharing much of the original title's gameplay mechanics and mission structure, so in essence you're getting a top - tier shooter experience for the cost of a downloadable arcade game.
In the first gameplay reveal, we get a look at some of the new guns and supernatural abilities — including a flaming Warlock sword — as well as what appears to be an even more cinematic mission layout and structure.
Reaching version 1.0 for us means establishing the basic structure for the smooth Battle Royale gameplay of our game.
The episodic structure of the gameplay further added to the idea that fans were being listened to.
The Harvest Moon games all basically boil down to managing a mix of time, tasks, and metrics, and recent entries in the series have relied heavily on exploiting a new gameplay gimmick with each iteration: in one it's crafting structures for the town, in another it's trading with foreign economies.
The beta was a lot of fun but the game really needs some structure to its open - ended gameplay.
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