At first the controls seem weird but once you get into a couple hours
of gameplay the controls become natural and easy.
Not exact matches
The way that applies to
gameplay is what's so interesting: You and a friend
control one
of each character, either in a room together on one TV or online.
Spider - Man: Web
of Shadows gives you an unprecedented level
of gameplay choice, including, for the first time,
control over the game's direction and outcome.
When you finally do find a comfortable strategy to utilising the touch
controls and other Vita senses the
gameplay will start making more sense, but that takes some amount
of experimenting.
The
controls are very good as well and it really drew me in for the first several hours
of gameplay.
The
controls are very confusing at first but after a solid hour
of gameplay you get used to them.
The Amazing Spider - Man tries very hard to emulate Batman Arkham City, but despite solid
controls, especially the well - designed Web Rush, and a good amount
of single - player
gameplay, the open - world concept doesn't offer much else in the form
of any kind
of really challenging
gameplay and engaging side - mission variety as its obvious inspiration, the award - winning Batman Arkham City.
The lack
of manageable
control and the nearly on - rails
gameplay are just two
of the sorest sore thumbs that stick out, which if fixed could have made the game at least halfway enjoyable.
With enough variation
of modes to opt for, including the new story - type mode Fight Lab (which is rather short, although it will help gamers learn the game's moves), Tekken Tag Tournament 2 has enough fighting
gameplay for single - player and same - console multiplayer entertainment, especially with the strong
controls and impressive visuals.
But a good - not - great single - player campaign story for the trilogy conclusion with a less interesting protagonist is easily overcome with a fantastic variety
of alien - eliminating weaponry, solid FPS
controls that restore
gameplay functionality to fan - favorite quality with the reintroduction
of the weapon wheel and health bar, and good - not - great multiplayer.
A good idea (albeit not very original) that doesn't feel as good because
of imprecise
controls, a camera that constantly gets in the way and a
gameplay system that becomes repetitive too son.
Pros: Excellent graphics for the DC; smooth
controls; fantastic level design; rockin» soundtrack; has a wide variety
of gameplay elements, including fast and fun Sonic / Shadow stages, addictive Chao Garden, and multiplayer; lots
of extras / secrets.
graphics: 10 sound: 10
gameplay /
controls: 8 story: 8 (Bioshock 1 is better story-wise) length: 9 (lots
of things to explore... and splice!)
It's not an out -
of - the - box slam dunk... the
gameplay is cumbersome, mastering the
controls can be frustrating and learning the ins - and - outs
of the game takes time.
Downwell personifies the «
gameplay is king» mantra and it backs up its approach with a perfect suite
of controls that are predictable and consistent.
The addictive
gameplay of past titles is still there, but Tree
of Tranquility simply repeats too many past mistakes, with little advantage taken
of the Wii's capabilities other than a few motion
controls and minigames.
Both the exasperating
controls and misuse
of resources can be unforgiving and crippling to the
gameplay progress, but careful and patient gamers that acclimate to both will find an amazing survivor - horror story with plenty
of hours
of gameplay.
NBA LIVE 07 introduces the next generation
of basketball
gameplay with EA SPORTS Total Freestyle
Control, a new feature that gives users more control over athletes tha
Control, a new feature that gives users more
control over athletes tha
control over athletes than ever.
Loading screens, the missing
of voice - overs, repeating
gameplay and
controls that aren't that great are examples
of that.
The
gameplay tries paying homage to the tony hawk series but the
controls are very loose.Very often you will approach a Half pipe quarter pipe etc. and push forward to gain momentum you have to pull back on the stick quickly before hitting the ramp or you will go forward and crash instead
of going straight up.map design is awful there are random half pipes and quarter pipes littered on maps while this makes sense in scenes such as the construction site level it makes no sense on maps like downtown Springfield you will be skating around and see a random display
of ramps and pipes.
The
gameplay is horrible to
control, frustrating to endure and monotonous to the point
of having less variation than one
of those tabletop metronome ball things.
With a battle system that often gets out
of control, a
gameplay that is hindered by its level design and by its own nature and with a recommended price tag that does not justify its problems, Castle
of Heart is a game for the few brave in heart that can follow the stone knight to his sad journey.
It may not break the mould in terms
of originality but when it comes to
controls and
gameplay, Conduit 2 is very sturdy.
There isn't much to say that hasn't been said already, the
gameplay is gears
of war lite with broken
controls, the story in this particular chapter is atrociously written, the new squadmates suck and the ending still sucks.
The
gameplay is very tight and the characters are enjoyable to
control, the lack
of waggle
controls is very welcome too and my only complaint in this department is the grabbing
controls are a bit fiddly, particularly towards the end
It presents some defects linked to the
gameplay and in the
control system, but the offer
of 2K Games is certainly rich and valuable.
the
gameplay gets worse the further you get due to the unresponsiveness
of controls this is one
of the biggest problems this game has you get taught new tricks that require more and different button presses but too many times you will press a button and the stick to preform a trick and you will preform other tricks or sometimes you wont even preform a trick.
The music is amazing, the artistic graphics are awesome, the
gameplay is challenging and a good amount
of difficult,
controls are responsive and fun.
The script is garbage, the
gameplay looks nifty, the
controls were... well, it's far from a bust, but what does «You Are the Controller» has to do anything with this bad flavor
of a chocolate Call
of Duty mud cake?
It almost goes without saying that the game
controls impeccably and sounds great (this is Need for Speed, after all), so the excellent variety
of play modes and fresh - feeling historically - oriented
gameplay should be more than enough to convince you
of the title's worth.
Granted, the
controls are simple enough and the depth
of the story mode isn't too vast, but the
gameplay as a DBZ game is amazing.
But, this has some
of the most addicting
gameplay ever with scores making the player come back for more and more
control customization with smoother graphics and frame rate.
The
gameplay may feel a little rigid at times, but that is compensated for with the games ability to allow you complete freedom
of controlling the way you kill enemies, and solve things.
Overall, Wulverblade is a pretty interesting game with classic action and a heavy helping
of history, but it's also a game that is primarily for hardcore brawler fans who enjoy the pain
of control issues and merciless
gameplay.
By combining authentic
gameplay, intuitive play
controls and an enhanced presentation with the fast, fluid, hard - hitting intensity
of arcade style play, Gretzky NHL for the PSP delivers the look, feel and passion
of hockey and provides gamers with a true - to - life simulation.
The laborious
gameplay and obtuse
controls, combined with bland, uninspired level design and by - the - numbers progression, reduce it to being one
of the most disposable titles on the system.
At its heart the
gameplay is functional, but the speed is actually too fast for its own good and the players thus can't be
controlled well which leads to the hassles
of controlling the puck.
Despite this, Konami has released an yearly version
of the game competing with EA Sports» FIFA and even though it might lack official license for many
of the professional clubs and teams, the
gameplay portion
of Pro Evolution Soccer 2018 remains as engaging as ever, offering more
control and physics over the soccer ball.
The
gameplay of Frontline is extremely easy and you use your analog sticks to
control your character, while using your shoulder pad buttons to fire and reload.
It came with its share
of frustrations — like many stealth games, the game isn't much fun once you've been discovered, and like other Metal Gear outings, the
controls can be achingly complex — but also with so many satisfying
gameplay moments.
The camera
controls here are wonky and the
gameplay feels bland with basic form
of attacks.
When it comes to
gameplay and
controls it's borderline, as the
controls are tough to get a grasp
of (hence two forms
of tutorials) but when you do the subtle range
of moves for each fighter can be accessed.
The mobile version has the same type
of gameplay but with simplified
controls.
With this new setting also comes a change in
gameplay, with the franchise first feature
of independent front and rear brake
controls.
The touch
controls work well and feel like an expansion
of the DS version
of 999 here with the ability to swap between the two different
gameplay modes.
Motion
controls were added to certain
gameplay features, pushing the release date back to April 2007 for North America and Japan, and September
of that year for the PAL region.
Cons: - Very repetitive
gameplay - Lack
of any real variety in the
gameplay - Stiff
controls - Extreme difficulty in later levels - Boring, predictable A.I
While Ghost Recon: Wildlands features an offline mode that basically gives the player a group
of AI
controlled party members, it truly shines with its
gameplay when played together with a group
of team members.
Very simple concept but amazingly addictive, the HD graphics are just so cute and clean,
control is top class but is the
gameplay that will keep you there, for hours and hours
of joy, the game is not perfect (music is quite nice but very repetitive too) but at the incredible price
of 4,99 Euro it deserve a total «10» as a score, so much fun for the price, really.
But by adjusting several factors — competency and managerial style
of the computer -
controlled rivals, for example, can be varied from very aggressive to conservative —
gameplay can be suited to various styles and speed.