Sentences with phrase «of gamers of all ages»

Over the years, Nintendo has introduced many remarkable and unforgettable characters to the hearts and minds of gamers of all ages.
Over the years, Nintendo has introduced many remarkable and unforgettable characters to the hearts and minds of gamers of all ages.

Not exact matches

Age when he turned pro: 14 Start - up capital: $ 80,000 of the co-founders» personal savings Total video - game sales: More than $ 1 billion through a licensing agreement with Activision
Wired's Julie Muncy summed it up: «E3 is increasingly irrelevant in an age of downloadable games and subscription models.
In James» 15th season, at age 33, he has scored slightly better than his career average, averaged a new high in assists per game, and posted the third - best True Shooting Percentage of his career.
«Now that gaming is a mainstream form of entertainment, the games market follows the dynamic of the population at large, which is aging,» Van Dreunen says.
They're the bastard children of Nintendo's most revered game, hidden away in the annals of each cartridge's aging chips.
AARP and Posit Science created a suite of BrainHQ games that claim to help people stay sharp as they age
In advance of Sunday's event, Animal Planet will run their first - ever Dog Bowl on Saturday, a one - hour game for canines of a certain age.
Gross says focusing on video games was as much about the science of tracking and collecting information about patients» vision, as it is about the psychology in having a testing format that appeals to a wide range of ages and cognitive abilities — from children through elderly — regardless of reading or language skills.
When New York Yankees manager Joe Girardi decided to bench star third baseman Alex Rodriguez in the 9th inning of a playoff game this season, he chose to replace one of the all - time greatest hitters in MLB history with Raul Ibanez, an aging pinch hitter.
«There was a golden age of social gaming which was mainly on the Facebook platform where games were built on a social platform,» says David Marcus, Facebook's vice president of messaging products.
In Moneyball (a film based on the Oakland A's game - changing season), Jonah Hill's character describes players getting «overlooked for a variety of biased reasons and perceived flaws — age, appearance, personality.»
But know that you're just playing an age - old game of pricing.
His apartment is outfitted with five computers for group play of Age of Empires and Command & Conquer — and he has a substantial collection of board games.
Indeed, there are already new - age games around that involve a player's imagination far more than the mindless thrashing of, say, Space Invaders.
That old adage just doesn't ring true in an age where intelligence agencies consider anyone within three «hops» of their surveillance targets fair game for scrutiny.
That kind of stimulation can be anything from reading to crossword puzzles or attending lectures and playing memory - based games, according to the National Institute on Aging.
Ralph H. Baer, the creator of the Magnavox Odyssey (known as the «Brown Box»), the first commercial console for home video games, died at the age of 92 on Saturday.
From a young age, I appreciated the complexity of the game and the need for preparation and practice to truly get better.
Hassabis first got interested in chess at the age of four while watching his father play a chess game against his uncle, according to Wired.
«Musk responded to this sense of separation by escaping into books and computer programming, ultimately writing and selling his first video game at the age of 12,» Schilling says.
Ninety - seven percent of American children ages 12 to 17 play an average of at least one hour of video games per day — games that wearables could render more visually and physically engaging.
Online games such as Age of Conan and Farmville are hot.
«The game has captured and unlocked the imaginations of gaming fans of all ages,» says Reggie Fils - Aime, COO of Nintendo of America, who adds that the game's premise has «brought their dedication to Nintendo to a whole new level.»
In his view, it makes sense for the company to shell out for Minecraft, a game that is popular with a diverse range of age groups and enjoys widespread «parental approval.»
In 2011, at the age of 22, not long after creating a literally powerful, game - changing ball — and while juggling a full course load at Harvard University — Matthews went all in and singlehandedly launched Uncharted Play, her inaugural social enterprise, around the unique toy.
For example, they can show a particular Cheetos ad only to single men aged 17 to 41 who live in New York, are Yankee fans and enjoy the «World of Warcraft» video game.
Along with the possibility of raising the age for purchasing a gun, the commission will study the effects of factors such as violent video games that contribute to what DeVos called a «culture of violence» in U.S. schools.
People of all ages, but mostly teenagers and men under the age of 30, have been able to create real businesses surrounding their video game handles.
According to 2011 study done by the Entertainment Software Association, 72 % of American households play computer or video games and the average age of those players is 37.
Among other things, the regulations ban players under the age of 21, mandate player funds be segregated from operating funds and require sites to offer beginner - only games.
At 34 and only worth 525k I'm doing better than a lot of folks my age but it will be difficult for me to catch up in the passive income game without leverage.
Creativity pick of the day: A Mondelez chocolate brand paired up with Wieden & Kennedy Amsterdam to make an old - school board game, as Ad Age's Alexandra Jardine writes.
Right now we're living in the golden age of entrepreneurship where the rules of the game have changed — there has never been a better time in history to start or be building a business.
ACC Accounting & Auditing, AFR Africa, AGE Economics of Ageing, AGR Agricultural Economics, ARA Arab World, BAN Banking, BEC Business Economics, CBA Central Banking, CBE Cognitive & Behavioural Economics, CDM Collective Decision - Making, CFN Corporate Finance, CIS Confederation of Independent States, CMP Computational Economics, CNA China, COM Industrial Competition, CSE Economics of Strategic Management, CTA Contract Theory & Applications, CUL Cultural Economics, CWA Central & Western Asia, DCM Discrete Choice Models, DEM Demographic Economics, DEV Development, DGE Dynamic General Equilibrium, ECM Econometrics, EDU Education, EEC European Economics, EFF Efficiency & Productivity, ENE Energy Economics, ENT Entrepreneurship, ENV Environmental Economics, ETS Econometric Time Series, EUR Microeconomics European Issues, EVO Evolutionary Economics, EXP Experimental Economics, FDG Financial Development & Growth, FIN Finance, FMK Financial Markets, FOR Forecasting, GEO Economic Geography, GRO Economic Growth, GTH Game Theory, HAP Economics of Happiness, HEA Health Economics, HIS Business, Economic & Financial History, HME Heterodox Microeconomics, HPE History & Philosophy of Economics, HRM Human Capital & Human Resource Management, IAS Insurance Economics, ICT Information & Communication Technologies, IFN International Finance, IND Industrial Organization, INO Innovation, INT International Trade, IPR Intellectual Property Rights, IUE Informal & Underground Economics, KNM Knowledge Management & Knowledge Economy, LAB Labour Economics, LAM Central & South America, LAW Law & Economics, LMA Labor Markets - Supply, Demand & Wages, LTV Unemployment, Inequality & Poverty, MAC Macroeconomics, MFD Microfinance, MIC Microeconomics, MIG Economics of Human Migration, MKT Marketing, MON Monetary Economics, MST Market Microstructure, NET Network Economics, NEU Neuroeconomics, OPM Open Macroeconomics, ORE Operations Research, PBE Public Economics, PKE Post Keynesian Economics, POL Positive Political Economics, PPM Project, Program & Portfolio Management, PUB Public Finance, REG Regulation, RES Resource Economics, RMG Risk Management, SBM Small Business Management, SEA South East Asia, SOC Social Norms & Social Capital, SOG Sociology of Economics, SPO Sports & Economics, TID Technology & Industrial Dynamics, TRA Transition Economics, TRE Transport Economics, TUR Tourism Economics, UPT Utility Models & Prospect Theory, URE Urban & Real Estate Economics.
ACC Accounting & Auditing, AFR Africa, AGE Economics of Ageing, AGR Agricultural Economics, ARA Arab World, BAN Banking, BEC Business Economics, CBA Central Banking, CBE Cognitive & Behavioural Economics, CDM Collective Decision - Making, CFN Corporate Finance, CIS Confederation of Independent States, CMP Computational Economics, CNA China, COM Industrial Competition, CSE Economics of Strategic Management, CTA Contract Theory & Applications, CUL Cultural Economics, CWA Central & Western Asia, DCM Discrete Choice Models, DEM Demographic Economics, DEV Development, DGE Dynamic General Equilibrium, ECM Econometrics, EDU Education, EEC European Economics, EFF Efficiency & Productivity, ENE Energy Economics, ENT Entrepreneurship, ENV Environmental Economics, ETS Econometric Time Series, EUR Microeconomic European Issues, EVO Evolutionary Economics, EXP Experimental Economics, FDG Financial Development & Growth, FIN Finance, FMK Financial Markets, FOR Forecasting, GEO Economic Geography, GRO Economic Growth, GTH Game Theory, HAP Economics of Happiness, HEA Health Economics, HIS Business, Economic & Financial History, HME Heterodox Microeconomics, HPE History & Philosophy of Economics, HRM Human Capital & Human Resource Management, IAS Insurance Economics, ICT Information & Communication Technologies, IFN International Finance, IND Industrial Organization, INO Innovation, INT International Trade, IPR Intellectual Property Rights, IUE Informal & Underground Economics, KNM Knowledge Management & Knowledge Economy, LAB Labour Economics, LAM Central & South America, LAW Law & Economics, LMA Labor Markets - Supply, Demand & Wages, LTV Unemployment, Inequality & Poverty, MAC Macroeconomics, MFD Microfinance, MIC Microeconomics, MIG Economics of Human Migration, MKT Marketing, MON Monetary Economics, MST Market Microstructure, NET Network Economics, NEU Neuroeconomics, OPM Open Macroeconomics, PBE Public Economics, PKE Post Keynesian Economics, POL Positive Political Economics, PPM Project, Program & Portfolio Management, PUB Public Finance, REG Regulation, RES Resource Economics, RMG Risk Management, SBM Small Business Management, SEA South East Asia, SOC Social Norms & Social Capital, SOG Sociology of Economics, SPO Sports & Economics, TID Technology & Industrial Dynamics, TRA Transition Economics, TRE Transport Economics, TUR Tourism Economics, UPT Utility Models & Prospect Theory, URE Urban & Real Estate Economics.
Girls ages 8 - 13 will gain an understanding of what the game development process looks like, holistically from start to finish, in different roles and teams.
26 girls, ages 9 - 12, gathered together for a full day of coding and fun — working collaboratively to build a video game that addressed the declining bee population.
It is the sort of thing we teach our children (or at least the sort of thing we used to be able to teach our children before this age of incivility corrupted our youth with its rock music / hippies / video games / rap music / violent movies / Internet / baggy pants).
Featherball When we were in vietnam we saw a lot of people of all ages playing a game they called featherball.
A Christian charity has said the Government needs to «step up its game» when it comes to protecting children online from pornography, after a landmark report found the majority had watched it by the age of 16.
♦ Carl Trueman argues that confessions establish constitutional restraints on church power: «In an age when words, especially words that make truth claims, are always suspected of being part of some manipulative power game, it is perhaps counterintuitive to think of confessions as delimiting the power of the church.
In an age when drama is the name of the game in Hollywood, it's important to be reminded of what people every day are dealing with.
Very painful to realise that behind the talk of «flat structures» and «open source religion» and whatever there was a lot of power games, and people being thrown under the bus (or sacrificed to idols like success, having a name and mammon, that are as popular in postmodernity as in any other age).
High aged kids playing basketball at the other side of the park and one of our young men went over and invited them for hotdogs and games.
In an age of fops and toys, Wanting wisdom, void of right, Who shall nerve heroic boys To hazard all in Freedom's fight, - Break sharply off their jolly games, Forsake their comrades gay, And quit proud homes and youthful dames, For famine, toil, and fray?
It is hard for this generation to understand a phrase like «those wise restraints that make men free,» perhaps because such phrases too often have been used as part of a con game to get youth to buy the illusions of middle age.
That's not just an issue for parents; video games are played, in many cases religiously, by people of every age, gender and nationality.
In our fixation with STEM in this digital age, we've lost track of the practical arts, and the younger generation would rather code a video game while bingeing Mountain Dew than do something practical and constructive, like grow food or make furniture.
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