Like versions
of the game released on home consoles, this mobile title offers an expanded storyline, improved graphics, an enhanced soundtrack and more.
We get a look at the game's opening hours — notably, it at a quick glance it looks similar in quality to the PS4
version of the game released last year.
That month sees a
lot of game releases, and I suspect a harder push on the media side because of the fiscal year ending.
The preview may also be based on an older build so there is truly no guarantee that the resolution information provided will be the same at the
time of the game release.
I would have preferred more songs from the old soundtrack due to the whole nostalgic factor
of a game release like this, but it's not a huge problem.
2001 won't last forever, but when the year ends and the number
of game releases begins to lessen, most games will be forgotten.
Honestly, its difficult to remember a year that's seen a better
lineup of games released in its first six months — this may be as good as its ever been.
It's a scenario that could have been ripped from the plot of
dozens of games released since, and the execution is also very familiar from our 2012 vantage point.
So what if someone were to rank them with sales factors out of the equation, based on user experience and, above all, the quality
of their game releases throughout the year?
Over a
decade of game releases, vast improvements, and countless of new monsters, the series has finally moved forward into the third dimension.
So support for the headset does exist and more apps are on the way; it's just a question of whether or not a healthy
dose of game releases will continue into 2017.
This chart clearly shows that it's possible to move the needle in a big way, but the number
of game releases don't seem to have a direct impact on that.
It's a shame, as these
sort of game releases are a rarity, with safer, more familiar sequels becoming the order of the day.
Now I just have to figure out which few games out of the
flood of games released this holiday I will be picking up first.
I personally would just like to see more of a storyline experience to go along with the multiplayer
aspects of games released these days.
This only makes economic sense when you consider that currently only a tiny
handful of game releases are profitable and all other game development is funded by a few hits.