Sentences with phrase «of gaming industry»

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I'm definitely in the camp that believes there's a subtle Nintendo bias throughout the critiquing side of the gaming industry and as such review scores are sometimes inflated due to rose - tinted glasses.
When it comes to the monetary value of the gaming industry, the ESA reports that in 2014 the gaming industry sold more than 135 million games, generating $ 22 billion in revenue.
The company is the first bitcoin sportsbook and casino in the world (and the Galaxy) to honour the fork, underlining the credibility the platform has built since its 2013 launch in what has become a rapidly growing segment of the gaming industry.
Blockchain, the distributed ledger underlying cryptocurrencies such as Bitcoin and Ethereum, offers an alternative approach to dealing with the challenges of the gaming industry.
The Nintendo Switch, The Legend of Zelda: Breath of the Wild and Splatoon 2 are all great, but Nintendo isn't the only part of the gaming industry striking a genius balance between nostalgia and novelty: This year, Resident Evil 7 simultaneously took the survival horror series back to its roots while exploring a sinister narrative in a completely new style.
Sony changed the entire perception of the gaming industry by becoming a worldwide hit.
The PlayStation 4 is one of the gaming industry's most important consoles alongside the Xbox One, or the Wii U. Sony's flagship home console before the PS4 Pro packs a game library filled to the brim with high - profile AAA games, and there's plenty more to come next year.
Over the past two decades, we've contributed to numerous software launches with some of the gaming industry's largest go - to - market campaigns: from concept and development, to marketing and PR.
But new contracts will be issued and the model will be slightly different from what it was in the past,» says Ilkim Hincer, co-chairman of the gaming industry group at Osler Hoskin & Harcourt LLP.
Germany's gaming industry makes up a large portion of the gaming industry in Europe and is worth an estimated $ 4billion per year.
Combined with humor, visuals, music, content, and most importantly, an open world where the player was free to do anything, the GTA series have always been at the top of the gaming industry.
Myself, I really think that Indie games are the heart and soul of the gaming industry nowadays.
The game presents you with a parody of the ridiculous console supremacy argument that dates back to the beginning of the gaming industry.
It will host and honor all the biggest names of the gaming industry, with an array of categories, awards and new game announcements set for the stage this year.
Over the past few years the priorities of the gaming industry have shifted somewhat — while unique IPs and huge franchises remain key for developers and publishers, annual releases have lost favor.
Harvest Moon, Baldur's Gate, Metroid, Mega Man, Castlevania, all of these games defined aspects of the gaming Industry for so many years and now they are impacting an entirely new generation of games; only this time the Triple A developers are no longer at the wheel.
This most recent wave of «retro - inspired» games makes me feel much better about the legacy of the gaming industry; as it seems that games won't shift ENTIRELY to mobile or MMO status, at least not for another few generations anyway depending upon public opinion.
While on the surface Microsoft have been working hard to ensure they take the lead when it comes to console development and achieve their goals of power, compatibility and craftsmanship, there has also been an underlying attempt to re-connect with the human aspect of the gaming industry, with a series of noticeable steps being taken to focus on audience awareness.
After almost 20 years, I think it is high time that Xenogears was brought to the forefront of the gaming industry once again.
They received the full attention and munificence of the gaming industry (minus the «doesn't count» exceptions like Tetris, Myst, The Sims, Pokemon, Portal etc).
It's not clear exactly what we can expect from Luminous Productions, but perhaps we shouldn't expect traditional games as they aim to break free from the «existing boundaries and conventions of the gaming industry
Five years ago, Josef Fares, a Lebanese film director, emerged into the spotlight of the gaming industry with his breakout indie hit Brothers: A Tale of Two Sons.
The PlayStation 2 changed many aspects of the gaming industry.
Video games are still a relatively new medium — the advent of Pong in 1972 is seen as the starting point of the gaming industry as we know it.
On first glance «Blur» has all the credentials, developed by bizarre creations the studio behind «Project Gotham Racing» and published by the powerhouse of Activision one of the true goliaths of the gaming industry but don't let these facts fool you, because unfortunately «Blur» is a distinctly average game which only rarely rises to levels above that.
Despite this, Mortal Kombat has inspired many aspects of the gaming industry today, such as setting a benchmark for violence in games (something that is a common thing nowadays.)
The combination of fantastic software offerings has brought Take - Two profits soaring above the majority of the gaming industry's publishers.
Over the past few years the Indie game Market has expanded from a niche off - shoot of the gaming industry to a sprawling industry in its own right.
Warcraft paved the way for World of Warcraft and many other elements of the gaming industry we know well today.
Such is the way of this gaming industry.
The iconic Japanese game company will host a three - day event at this year's E3, one of the gaming industry's biggest confabs, starting on June 13.
Crowd - funding can be a really fabulous way to bring indie games to the forefront of the gaming industry, if we all do our part.
Can crowd - funding be an integral part of the gaming industry's future?
In a unique communications partnership with TIGA, ITN Productions will premier its news and current affairs - style programme which will explore the future of the gaming industry.
will premier its news and current affairs - style programme which will explore the future of the gaming industry.
Of these, the 10 winners were selected by the panel of judges comprising of gaming industry veterans.
I was lucky enough to learn from pioneers of the gaming industry and built upon that experience becoming an Art Director on the acclaimed series of games for Nintendo, Metroid Prime.
This is the unfavorable future of gaming, the sad truth of the the gaming industry, and what we will have to expect from gaming as long as used games are being sold as aggressively as they are today.
Senator Joe Lieberman of Connecticut did not believe publisher - created rating systems held up, and threatened government regulation of the gaming industry.
Any one of these could change the trajectory of the gaming industry in an instant.
While usually on the more violent side of the gaming industry, they still serve their purpose for many gamers, they are great at getting out some aggression.
The Xbox console offers a PC but in the form factor that many console gamers love: plug and play, affordability, ease - of - use etc. that has made the console market such a big section of the gaming industry since it is these features that continuously appeal to tens of millions of gamers each generation.
The problem I have with this article, and ones like it, is the complete lack of context and understanding of the gaming industry business.
I honestly hope Kinect gives people plenty of radiation so people can sue Microsoft and take them out of the gaming industry for GOOD.
During the interview, we discussed several aspects of his career and life, such as the closure of 38 Studios, Microsoft's acquisition of Rare, «Mingy Jongo,» the current state of the gaming industry, and of course Mr. Kirkhope's methods, opinions and future in sound design and soundtrack composition.
The console boasts aspects of the gaming industry that haven't been seen since the Nintendo 64 left store shelves over 12 years ago, such as the elimination of patches, downloadable content, microtransactions, system updates, and the elimination of online connectivity altogether.
Even members of the gaming industry from rival companies expressed their grief and opened up about his legacy.
Franchises have always been a part of the gaming industry, from Pac - Man, Mario and even Metal Gear Solid.
Judging by the usual rhythm of the gaming industry, games are usually announced 1 - 2 years into their development, with a release date set a year or two later.
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