Sentences with phrase «of giant enemies»

This third - person shooter is a direct sequel to the previous Earth Defense Force 2017 and adds some new classes and four player online co-op to its endless hordes of giant enemies.

Not exact matches

When you're in charge of a ship, you deal with all kinds of unexpected issues that come your way on the water — everything from fires in the engine room and giant waves to enemy ships and submerged reefs.
The imagery paints the picture of any good story, we could say that [Spoilers if you haven't read / seen Lord of the Rings] «Frodo and Sam fight a giant spider,» but Tolkien spends an entire chapter on the ordeal, taking the time to help the reader visualize the ferocious nature of the enemy and the bravery of our heroes who persevere despite their many weaknesses (doubt, fear, dismay, etc..)
Rogers Communications is taking the fight for the future of television distribution to enemy turf: the telecom giant today launched Shomi (pronounced «show me»), a subscription video - on - demand service launching in November to compete with over-the-top services like Netflix.
The common enemy will make thee believe, as soon as thou fallest into any fault, that thou walkest in error, and therefore art out of God and his favor, and herewith would he make thee distrust of the divine Grace, telling thee of thy misery, and making a giant of it; and putting it into thy head that every day thy soul grows worse instead of better, whilst it so often repeats these failings.
CON: Having one's giant armored Frankenstein's monster tear the head off one of your enemies, while satisfying, may influence the king's decision to eliminate trial by combat.
The exhibition cleverly skips smoothly through loose themes like war, enemies within, public health — the apocalyptic anti-AIDS television campaigns are certainly worth watching — all the way to a giant, rather menacing Twitter aggregator, demonstrating how we are now the authors of our own propaganda, buying into an online narrative, but also creating a new narrative.
In the blog entry, Williams wrote: «Politically correct Judenrats like New York Mayor Michael Bloomberg and (Manhattan Borough President) Scott Stringer and domestic enemies who are supporting the mosque - with open ties to Islamic Terrorist organizations and supporting states are doing nothing more than erecting a giant middle finger to be thrust at the victims of 911.»
No immersion, very little teamwork (everyone is just running around doing their «thing»), weapons are unrealistic (nothing but giant, over embellished chunks of metal with exaggerated functions), player team models make no sense (a mix of future U.S. Army soldiers, English soldiers, terrorists with masks, and this ape thing)-- the enemy has the same models too, too many screen markers
Whether you prefer to exhaust your foes with fast and maneuverable light tanks, make deep breaches in enemy lines with all - purpose medium tanks, use the force of giant tanks to eliminate opposing armored forces, or become a heavy sniper with long - range howitzers, each unit type has its own advantages and can be extremely effective when operated by a true tank ace.
they clunk around like giant metal robots should but they feel slow, not in a realistic way but in a frustrating, «my enemies are faster than me» kind of way.
That his portrayal even made it to the small screen is no mean feat, with director Mark Rydell (Intersection) only coming on board after Michael Mann (Public Enemies), Des McAnuff (The Adventures of Rocky And Bullwinkle), Dennis Hopper (Dean's friend and co-star in Giant and Rebel Without A Cause) and Milčo Mančevski (Before The Rain) abandoned the project.
A shadowy enemy blows on a giant horn and unleashes an ice dragon that goes about freezing everything in sight and blowing our family of heroes away from their hut and into the distance.
Admiral Nelson (Walter Pidgeon) and the crew of the atomic submarine Seaview battle saboteurs, giant sea - creatures and attacks by enemy submarines as they race to prevent global catastrophe.
Some great Zelda - infused mechanics, such as collecting and using items in battle to counter certain enemy attacks, a few giant boss monsters like King Dodongo and Gohma, and of course massive hoards of petty mobs to chew through.
I also found the tripartite final battle — a confrontation with a human enemy, a section where you rain destruction down on waves of robots, and a battle against one last giant machine — to be a little underwhelming.
Combat is only one part of a cycle in Horizon Zero Dawn: You stock up on supplies to take down a foe, you fight that enemy, then you harvest its metal insides and use those parts to craft new weapons and armor and more supplies for taking on the next giant machine you come across.
Brutalize your way through enemy forces with a giant roster of characters from the various Gundam canons.
In its Arcade Mode (which constitutes the vast bulk of the game), you're forced to slog through dozens of levels repeatedly dispatching giant hordes of enemies with little in the way of variation.
She'll also have use of a tool called the «Celestial Brush», which is a giant paintbrush that can create items that will allow her to fight enemies and solve puzzles.
«Become A Giant Slayer» is a eight - part behind - the - scenes look into the production including, «Know Your Enemy», «Suiting Up», «Attack Tactics», «The Magic of a Beanstalk», «How to Zip», «Giants» Kitchen», «Saving the Princess» and «Defending Your Kingdom».
At the end of the day, Sucker Punch can be considered the 2011 fanboy's wet dream — giant samurai warriors wielding Gatling guns, steam powered zombie soldiers, hideous orcs and fire breathing dragons, an overbearing clan of bloodthirsty robots, and scantily clad, young women annihilating their enemies with nothing more than a blade and an endless supply of bullets guarantees that.
The worst moments are ported complete from the Tolkien source material (and the theatrical version of The Two Towers): the convenience of a fortuitous in - battle as little Sam storms an enemy keep by himself, the deus ex machina of giant eagles arriving at moments of crisis (in fairness, it seems as though the scene establishing their summoning has been jettisoned), the curiously limp money shot of Aragorn's grasping of his legacy, and a general narrative choppiness that defeats pacing and deadens interest for all but the most invested.
The game still places you on a giant battlefield where you string out several combos taking out hundreds of enemies at a time.
He giggles manically as he swings his twin scimitars for his normal attacks while his special attack involve using the power of twilight to summon large objects to swat at his enemies with, or in one memorable attack simply growing to giant proportions himself to belly flop on the enemy army.
Koei Tecmo released a new trailer for the character showcasing some of his moves and just how devastating he can be for enemies with his giant hammer.
Of course Tingle wouldn't be Tingle if he wasn't slinging rupees, so he'll have a giant money back in order to bludgeon enemies and a huge balloon that can knock everything away.
When Thor (Hemsworth) leads his mates on an unauthorised attack on the home planet of the Frost Giants — mortal enemies of Odin and his kingdom of warriors and heroes — he is cast out of Asgard into exile on Earth.
However, on the day that he is to be crowned, Thor reacts with brutality when the gods» enemies, the Frost Giants, enter the palace in violation of their treaty.
Each playable character uses elemental attacks (e.g., Magic, Water, Earth, Fire) to defeat robots, trolls, and giant bugs; for example, dragons can spit fireballs, water creatures can shoot ice blocks, and bird - like characters can fire gusts of air at enemies that generally disappear amid colorful puffs of smoke.
But when Thor picks a needless fight with his father's ancient enemy, the Frost Giants, Odin ragefully casts him out of Asgard and onto Earth, where the flaxen - haired behemoth lands in the middle of Portman's scientific expedition.
Eviscerating common enemies is consistently gratifying over Revengeance's eight chapters, but it's the handful of boss fights with Desperado cyborgs and giant mechs that deliver the game's best, most bombastic encounters.
Wage war using swords, bows, siege weapons, and even take control of giant avatars of the gods and lay waste to enemy cities.
Filled with rage, Astro jumps out of the window of the castle towards the enemy aliens and unlocks the power of the Orgue, which becomes a giant mystical spear of immense powers and defeats the villains.
From the videogame - centric internet radio show A Life Well Wasted comes artist Olly Moss» guide to some of gaming enemy - dom's well documented weak points, from Shadow of the Colossus» gentle giants to Metal Gear Solid's Psycho Mantis to Genji: Days of the Blade's super-sized crustaceans.
Rushing through a row of enemies, picking a few up along the way and going all Incredible Hulk helicopter smash on their faces, Mr. No - way - he's - a-monk even catches a sword in his hands before taking on a few dozen giant Buddha.
If you want to see more about God of War, you can enjoy a lot of info on the combat system shared a couple of days ago, the latest gameplay presented at Paris Games Week, a trailer showing the Dead Giant Stone Mason, another clip showcasing the enemy creatires named Revenant, a similar video focusing on the Draugr, and one showing off the fire troll.
But the crux of the trailer is that it really does take two to play this game, from opening up giant doors to covering your friend's back as enemies come from all directions.
You see, in a bit of a strange move for a co-op game only the person that strikes the killing blow on enemy actually gets XP, so even if you were the one that put two whole clips into the giant mutant thing you'll get nothing if somebody comes along and pops a single round into it.
While each bosses attacks were varied, ranging from shooting smaller enemies out of a giant blunderbuss to creating massive shockwaves for players to dodge, the overall strategy is the same.
Visually, the game is colorfully varied, with pixel graphics mixed into a 3D world; enemies will pop out of the background, launch missiles, and spin giant robots around wildly to make you explode.
- Instead of having a small amount of stamina and small areas to deal with enemies, there is now a * huge * amount of stamina and giant, wide - open areas.
Players use swords and other weapons to defeat fantastical enemies (e.g., zombies, skeletons, giant spiders); enemies generally disappear amid puffs of smoke when defeated.
- your Reactor now has a drone feature that lets you control at distance - thanks to that remotely controlled aircraft, you can explore areas in the field without going there yourself - use it in order to surprise monsters, who sometime drop items when they flee - send your Drone in holes that are way too small for you, where you'll find strange containers inside - it can also be used to grab mysterious balls of light that float in the air - if a monster touches one of these balls, it starts glowing and can defeat monsters with ride attacks even if it's weak - defeat as many as monsters as you want as long as the effects of the ball of light are active - ride giant monsters in the field - these giant monsters are really powerful, and their ride attacks can defeat enemies without even triggering a battle - each monster has its own ride attack to be used, allowing you to perform specific actions - when you defeat enemies while riding a giant monster, your monster will also get some XP
What they didn't show was the trailer that just aired at Sony's E3 press conference featuring stunts, enemies, a lot of electricity, explosions, a giant black bug and a deeper look into the story and setting of Infamous 2.
As far as my memory calls back, the only meme moment of 2015 in NoE was when the Germany branch posted about the «Giant Enemy Crab» in Kirby and the Rainbow Curse, haha
In addition to that it could come with a couple new enemies for each theme such as penguins for the Ice world, Pokey for the desert world, for the soda forest maybe one of those giant boos which follow you for a long period of time and for the beach maybe the giant purple cheep cheeps.
Fans of the series will already know that the nape of the neck is your best chance for a quick kill, however you can flick the analogue stick around to tether yourself to different parts (legs and arms for example) and slicing these appendages off before dispatching your giant enemy will often reward you with rare materials which are needed in order to upgrade and buy better weapons and equipment.
To get back on track, I've already mentioned the torch beam as a source of light, although there's also light sources in the environment such as giant spotlights and lights which can be switched on or swivelled around to burn your enemies up as if they are a couple of feet away from that big glowing fireball in the sky.
The eye enemies in the Seiken Densetsu series all have one glaring similarity; they all consist of a single giant eyeball.
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