Sentences with phrase «of great game design»

This may still be many players» idea of great game design.
He has circumnavigated the globe as a recipient of various honors from Singapore to Amsterdam to San Francisco to Tokyo and, most recently, to Shanghai where territorial tensions between host and recipient countries were set aside in celebration of great game design.

Not exact matches

«As always, the entries for GPI's 2010 Clear Choice Awards represent some of the best in new packaging and show off the great innovation and design talents that keep the packaging industry working at the top of its game,» says Joe Pryweller, Managing Editor at Packaging Strategies.
- Elite, gifted athlete - Coachable student of the game, has improved each year - Great pocket presence and mobility - NOT a scrambler, gets his rushing yardage through deveststing design runs - He can score on any play, terrifies defenses.
Their last great game of this era was the NBA 2K14 they designed for the Xbox 360 and PlayStation 3.
A great drawing tablet can really help you step up your design game, and keep your doodles digitally so you'll never lose them to a spilled cup of coffee or a lost notebook ever again.
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Cute Girl With hundreds of unique Dressup games, this is the best place to get creative and design your own great styles!
With hundreds of unique Dressup games, this is the best place to get creative and design your own great styles!
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We add several new games daily, so With hundreds of unique Dressup games, this is the best place to get creative and design your own great styles!
Fire Emblem Warriors is one of the best designed musou games in recent years thanks to its strategy touch, which is great for this genre.
With an incredible level design and a wonderful graphic, Giana Sisters: Twisted Dreams is one of the great examples for the indie industry; maybe one of the most difficult platform games of recent years.
With a compelling gameplay, great graphics and a balanced level design, this game is recommended to all lovers of Metroidvania - style games.
Great screenplay from Parker and Stone and a surprising amount of care in game design from Obsidian make this an experience that, while might not offering a challenge, surely achieves its primary goal.
But the other aspects of the gameplay are nothing but great: level design shines in every single area of the game; the pace is engaging, the progression linear but always entertaining.
Tons of hackers, amazing graphics, brilliant concept, great level design, great sound, play the game 100 different ways, did I mention the terrible back end and awful customer service, thanks EA for ruining Dice's beautiful project.
Flockers is a great idea for a puzzle game, but it suffers from a lack of polish and some poor design choices.
Still, Murasaki Baby is visually charming, and in the end a great example of game design.
Despite a few strange design choices and a lack of strong momentum in the lengthy campaign, the game still offers great value if you are looking for a rather relaxed session of dwarf herding.
The game excels with its» great music and robust character design, but most of the levels have been lazily put together, the story is rushed and the graphics are subpar.
Donkey Kong Country: Tropical Freeze is an excellent 2D platform game that utilizes tight controls, amazing level design and great visuals to deliver an impressive experience to the player and a faithful port of the WiiU classic that you can play anywhere.
Grand Slam Tennis is a very great sports tennis game though some of the design of the players do not seem like you're really in the tennis
The campaign missions are well designed, though, and increasing the importance of the individual soldiers is a great addition to the game mechanics.
Have never wrote a review until now because this is such a great game I almost didn't by because of the reviews Quote «GameSpot» The attention to detail, the well - considered level design, and the sense of momentum that characterize the finest shooters are missing here.
This is a truly great game that has a great mix of gorgeous pixel art style graphics and fantastic and hard level designs that are fair (for
New level designs, new enemies, new bosses with the same great style of game play and better visuals is perfect for me.
Grand Slam Tennis is a very great sports tennis game though some of the design of the players do not seem like you're really in the tennis opens.
As a man who has interest in game design this game is a great lesson in how it's done, as a gamer this was a great game to play and as a long time fan of the series I was just so happy I got to play this game.
Fire Emblem Warriors is one of the best designed musou games of the recent years thanks to its strategy touch, which is great for this genre.
It may not be the reinvention of the wheel its predecessor offered and it may have some ambiguous gameplay design choices, but Company of Heroes 2 is every bit as great as the previous installment and some of its amazing improvements offer a spectacular strategy game.
The cute design and great music makes up for the repetitive nature of the game.
This is a truly great game that has a great mix of gorgeous pixel art style graphics and fantastic and hard level designs that are fair (for the most part) and fun.
The modern setting is a bit awkward and some design choices made by MercurySteam can be frustrating, but Lords of Shadow 2 is a true and great Castlevania game in its own right.
It's not only a decent game or a decent remaster of an old game, but a great chance for younger gamers to experience a design in gaming that is mostly absent these days.
With all of the great decisions made with the game's design and the obvious care from the developers, it's crazy to see how something as simple as playing online has become a hindrance on my time with the game.
One of the greatest commendations I had for Sea of thieves coming out of the beta was the game's aesthetic design, and that praise still rings true in the final version.
To start off, the Co-Op portions of the game are just amazing, they work so well and you can truly see the great portions of the game by just sitting back and taking in all of the great level designs that were incorporated in the game.
The animal crossing games have a great catalog of furniture / items and this game is a great little sandbox to utilize them in I hope for the next full animal crossing game, the design mechanics are included because it would make a lot things a whole lot easier
Unsurprisingly excellent.Great level design, visuals, sound and powers.Enemies are tougher with decent A.I.There are a lot of nooks and crannies to explore, expanding the game if you wish.If anything could have been better, it would have been a mission that only Corvo could play, and that only Emily could play inserted around mission 5 or 6 to make the game just a bit more of a compelling replay experience besides a low / high chaos run.Changing the voice of the Outsider was very jarring and a mistake.Overall it's a great addition to the franchise, albeit with several huge errors on the part of the devs.
However, that's not to say that there isn't a lot of detail in the level design, as some of the game's later levels look great and feature areas from the main games like the Paris Opera and St. Petersburg.
The game has some great detail, some great enemy design, and improves enough from the previous game to really keep you on the edge of your seat the entire time.
It was the type of game that felt like it was built for a touchscreen and not only did we award Splitter Critters our Game of the Week and give it 4.5 stars in our review, but Apple thought it was pretty great themselves and it earned a coveted Apple Design Award during WWDC this past Jgame that felt like it was built for a touchscreen and not only did we award Splitter Critters our Game of the Week and give it 4.5 stars in our review, but Apple thought it was pretty great themselves and it earned a coveted Apple Design Award during WWDC this past JGame of the Week and give it 4.5 stars in our review, but Apple thought it was pretty great themselves and it earned a coveted Apple Design Award during WWDC this past June.
Many games have great sound design, not just Red Dead Redemption, but in my opinion, Rockstar's game is one of the best examples of great sound design in video games.
The creativity of the toy designs is one of the key reasons I keep coming back to Skylanders year after year, and second - greatest weapon Activision has in the war against almost every body else making toy games these days.
Like I said at the onset of the review, arcade games are great when they are simple, and a lot of what this game is simple, but the track designs are also a bit more frustrating and not necessarily as exciting as they could have been.
This all on top of the fact that this game already could boast beautiful graphics and great character and world design in its original form.
Your a real idiot man, ofcourse their not going to talk about it's specs, neither does Microsoft or Sony, tech websites have already taken Wii U apart and looked at it's specs, and said that it's great tech, and the design is clever because of the fact Nintendo is giving you some pretty beefy tech at a low cost, also these tech sites have said, «to see what Wii U is really capable of, we need to see games built for it from the ground up», And Nintendo does have a way better understanding of Wii U's hardware, they were even holding classes at GDC last month to tech indie & 3rd party developers how to cut development time for new games and ported games in half, with a new frame work that they developed specifically for Wii U, and your very stupid if you think that developers are not going to need to learn how to develop for PS4 & the next Xbox.
Pros + Mesh of 2D and 3D elements + Great Variety in Level design and Difficulty + Play as Mario (and Luigi later on) + A lot of elements from previous Mario games such as the NES series + Great Sound and Music work + Well designed visuals
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