Sentences with phrase «of great level design»

It's not another Galaxy, and it just doesn't want to be: it has a strong identity, made of a great level design and rewarding gameplay.
To start off, the Co-Op portions of the game are just amazing, they work so well and you can truly see the great portions of the game by just sitting back and taking in all of the great level designs that were incorporated in the game.

Not exact matches

Although it might consume more resources in the development stage, customized design has a measurable impact that leads to higher levels of interaction and greater returns.
A luxury, waterfront hotel with spectacular skyline views in downtown Miami, EPIC offers guests a true cosmopolitan resort experience that combines Miami's indisputable, international vibe and energy with exclusive amenities such as a 16th floor roof - top pool deck, top - rated restaurants, dramatically designed event spaces, including the recent addition of a Mezzanine Level space that provides groups large and small with greater choice and flexibility, and exhale spa.
Another great thing about these compression socks is that they offer high levels of compression and support, yet a thin and comfortable design.
All products are designed to guarantee the greatest compression pressure at the level of the ankle and diminish as it goes over the thigh to provide maximum leg health advantage.
This tent does not have a ground level door or viewing window like some of the other tents on our list, but it has a great design and excellent price.
The findings suggest that reductions in the number of cartilage - producing cells, and greater risk for osteoarthritis, may be driven not just by lower adenosine levels but also by lower levels of the protein on the surface of chondrocytes designed to receive and pass on adenosine's signal.
You can take advantage of great design and superior level of performance.
Hell Bunny have done great work this season in producing not only an array of dresses in fun prints, but also in including design details in the construction of those dresses that produce a great fit and a level of customisation for the wearer.
With following the new trend of dress design at world level, JAEDEN Design is positioned to display women's elegance and grace to the greatest extent.Whether you are looking for a long flowing classic dress for wedding or a short sassy semi-formal dress for design at world level, JAEDEN Design is positioned to display women's elegance and grace to the greatest extent.Whether you are looking for a long flowing classic dress for wedding or a short sassy semi-formal dress for Design is positioned to display women's elegance and grace to the greatest extent.Whether you are looking for a long flowing classic dress for wedding or a short sassy semi-formal dress for party.
While the gameplay felt unfinished and the visuals lacked polish, the different levels of difficulty were perfectly designed and proper gentleman mode was a great challenge.
With an incredible level design and a wonderful graphic, Giana Sisters: Twisted Dreams is one of the great examples for the indie industry; maybe one of the most difficult platform games of recent years.
With a compelling gameplay, great graphics and a balanced level design, this game is recommended to all lovers of Metroidvania - style games.
But the other aspects of the gameplay are nothing but great: level design shines in every single area of the game; the pace is engaging, the progression linear but always entertaining.
Tons of hackers, amazing graphics, brilliant concept, great level design, great sound, play the game 100 different ways, did I mention the terrible back end and awful customer service, thanks EA for ruining Dice's beautiful project.
With the greatest sound design I have ever heard, the audio track adds a whole other level of tension to this great film.
The game excels with its» great music and robust character design, but most of the levels have been lazily put together, the story is rushed and the graphics are subpar.
It's one of the greats with incredible level design that makes each stage feel like a
Donkey Kong Country: Tropical Freeze is an excellent 2D platform game that utilizes tight controls, amazing level design and great visuals to deliver an impressive experience to the player and a faithful port of the WiiU classic that you can play anywhere.
Have never wrote a review until now because this is such a great game I almost didn't by because of the reviews Quote «GameSpot» The attention to detail, the well - considered level design, and the sense of momentum that characterize the finest shooters are missing here.
The visuals are superb, the level design is amazing, the amount of content is huge, the replay value and multiplayer is great, the music is worthy of awards, it innovates on Donkey Kong Country Returns and adds so much in terms of new abilities and level designs and the boss fights are a lot of fun.
This is a truly great game that has a great mix of gorgeous pixel art style graphics and fantastic and hard level designs that are fair (for
New level designs, new enemies, new bosses with the same great style of game play and better visuals is perfect for me.
LEGO Batman 3: Beyond Gotham has a well - rounded story and the great variety of characters brings a broad repertoire of possibilities even when reiterative level design and poor mechanics dilute what could have been an exceptional title.
The visuals are superb, the level design is amazing, the amount of content is huge, the replay value and multiplayer is great, the music is worthy of awards, it innovates on Donkey Kong Country Returns
This is a truly great game that has a great mix of gorgeous pixel art style graphics and fantastic and hard level designs that are fair (for the most part) and fun.
Unsurprisingly excellent.Great level design, visuals, sound and powers.Enemies are tougher with decent A.I.There are a lot of nooks and crannies to explore, expanding the game if you wish.If anything could have been better, it would have been a mission that only Corvo could play, and that only Emily could play inserted around mission 5 or 6 to make the game just a bit more of a compelling replay experience besides a low / high chaos run.Changing the voice of the Outsider was very jarring and a mistake.Overall it's a great addition to the franchise, albeit with several huge errors on the part of the devs.
However, that's not to say that there isn't a lot of detail in the level design, as some of the game's later levels look great and feature areas from the main games like the Paris Opera and St. Petersburg.
And Metroid, that series, that world - building, that feeling of where you're at... that level design, all those things combined really make great use of the glasses - free 3D functionality.
Pros + Mesh of 2D and 3D elements + Great Variety in Level design and Difficulty + Play as Mario (and Luigi later on) + A lot of elements from previous Mario games such as the NES series + Great Sound and Music work + Well designed visuals
Our other main gripe is that the level design just is not that great some of the time.
It's rife with this strange mix of a great gameplay idea, nifty characters and a zany environment but it's all bogged down with bad level design and flow.
Add the excellent level design, great character design and special effects and the graphics meld well with both the audio and the gameplay to easily create one of the best Monster Hunter experiences to date.
It isn't until the back half of the game that levels start to employ more colour and aesthetic features into their design, to great effect.
If you're willing to go to such great lengths to design and create a stunning film, start by giving the same level of care to the story.
Brilliant level design, variety of options, great combat, continuously free added content, great to play alone and even better with three friends.
This 2.5 D platform - racer had brilliantly tight controls, great level design, and that certain «je ne sais quoi» that sets some games above the sum of their parts.
I'm not going to spoil any of the game's strange twists — but suffice it to say that the level and enemy design is based around an «everything but the kitchen sink» concept which would seem sloppy and desperate in a less entertaining and technically accomplished title (koff... Comic Jumper... koff), but here it just feels like the developers had so many great ideas that they couldn't bear to leave one out of the game.
But after this week's experience, I've been doing a great deal of thinking about how teaching — especially at the elementary school level — is really designed for a particular type of personality.
Great for teaching both old and New (2016) specification A level or AS level geography - designed for Edexcel but matches requirements of other specs such as AQA.
SATs style Reading Comprehension booklet designed to provide a greater level of challenge in line with New Curriculum requirements.
Ninety per cent of students acknowledged greater confidence levels in solving design problems.
A great new resource that is suitable for all levels, the activity is designed to help learners understand the importance of: stating clearly the purpose of an investigation; planning how to collect data; designing clear, unbiased questions, open and closed; recognising anomalies and deciding whether these are outliers or errors; tabulating results systematically; taking random samples; plotting the appropriate graph or chart; reporting accurately on their findings.
The pack includes: · Two long colourful display banners of «Pirates» and «Treasure Island» each decorated with pirate themed pictures · A colourful display border to print out as many times as you need for use on a display board of any size · An A4 word card - great to use when writing · Topic words - great to add to display or use in the writing area · Word and picture flashcards · Pirate posters - pictures of different pirates · Colouring pictures - a collection of pirate themed sheets for children to colour · Phoneme coins - all of the phonemes from the Letters and Sounds scheme on gold coins - great for display or to hide in the sand tray for the children to find the «treasure» · Alphabet coins - lower and upper case letters · Bingo - a pirate themed colourful bingo game to make and play · Skull and cross-bone bunting · Pirate phrases on posters · A pirate profile worksheet - draw your pirate and then decide what characteristics your pirate will have - three different versions of this for differentiation · Songs and rhymes about pirates · Play dough mats - can you make 3 more pieces of treasure, can you give the pirates new hats etc · Colourful treasure to cut out and use on displays, in the sand tray etc · Board game - move around the treasure island answering questions along the way to try and reach the treasure first - two levels of maths questions are provided as well as blank question cards · Two pirate themed wordsearches · «My pirate adventure» worksheet · Wanted posters for the children to fill in · Writing pages - Four A4 pages with pirate borders for the children to use when writing · Design a pirate flag worksheet · Search for the treasure game - collect coins along the way to fill your treasure chest · Cut and stick treasure map · Pirate acrostic poem · Speech bubble worksheets - write what you think the different pirates are saying · Counting cards up to 10 - count the number of pirate ships, telescopes etc · Design a pirate ship worksheet · Describe the treasure worksheet · A worksheet for the children to draw and write what they have spotted through the telescope
In Succeeding With English - Language Learners - Lessons Learned From the Great City Schools, the Council of the Great City Schools discusses findings from a study designed to identify district - level policies and strategies associated with improvements in English - Language Learner student achievement.
CLASS ratings in sampled K - 3 classrooms (one of Bob Pianta's classroom observation instruments), or another classroom observation system for primary grades with equal or greater evidence of reliability and validity to judge the quality of classroom interactions, with sampling and observation windows designed to draw school - level (not class - level) inferences — see for example the use of CLASS in the Head Start Designation Renewal System.
This level of review is no greater nor less than the technical scrutiny the Department of Education requires of all state tests designed to meet the requirements of federal accountability.
North Carolina had made significant gains in per pupil spending levels up until 2010, thanks in part to federal stimulus dollars that were designed to help mitigate the negative fiscal impact of the Great Recession.
Participants left with concepts for new classroom and school - level design to support greater personalization of learning.
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