Once I saw a glimpse
of a huge enemy I hadn't seen before I figured I might as well give in, and it delivered.
Not exact matches
It is a
huge undertaking to work behind
enemy lines and a
huge act
of kindness to provide such medical help.
a foreigners (Dutch) view; it would be seen as a big laugh but also a disgrace for America if Romney was elected; the Republicans never brought anything good for the USA and the rest
of the world; look what Bush did; a
huge deficit; a war with the wrong
enemy and the Democrats had to clean up the mess again;
All
of these have
huge enemies in the theistic community.
that He had defeated death or satan, this crucifixion was a promise that He had to make perfectly clear to His
enemy 1st before He could say to the world ALL those who were created in his image, that its done it is finished I did what I said I would do, if you decide you need me, I will be waiting, man talk about patience, and this isnt the kind
of patience that your see when people are waiting in line and they arent tapping thier foot, this is called perfect Faith, that comes in trusting and know the end from the beginning, thats
HUGE!
I love this confident mood among the gooners after a
huge sin over our arch
enemies, especially with international break on, which means two weeks
of party mood, hopefully we can consolidate united win by defeating Watford otherwise it will be back to square one, so the boys and the management should be as motivated as they were against united, we have seen in past they getting over confident against the so called small teams and dropping unnecessary points, 3 pts are 3 pts regardless
of the opponents.
Russia is a
huge country surrounded by former Soviet republics (many
of whom it has a strained relationship with) and potential nuclear
enemies (China and North Korea).
US officials have said Pollard, over a series
of months and for a salary, provided intelligence summaries and
huge quantities
of classified documents on the capabilities and programmes
of countries and organisations Israel considers its
enemies.
If Cameron has played a
huge price for making an
enemy of Juncker, this was at least his reward.
Putting fat as the first
enemy leads to a
huge number
of issues and puts aside the benefits
of healthy fats and their role in brain function and sustaining muscle mass.
The positive thing is
huge maps, requisition
of new units based upon your progress (you do not have to capture all
enemy locations, but the more you capture, the more units you can field), quite good cooperation
of armors and infantry
A versatile fighter with a
huge arsenal
of weaponry at his disposal, Sam also has an array
of martial arts skills that he can use to take down his robot
enemies.
You are frequently challenged with
huge armies
of enemies running at you from
You are frequently challenged with
huge armies
of enemies running at you from all directions.
Kuzui has imposed a heavily block - lettered feminist message on the movie, suggesting that Buffy discovers her empowerment as a woman by driving
huge, phallic stakes through the hearts
of her
enemies.
Featuring characters from across the libraries
of Bandai Namco, Capcom and Sega, players could make
huge stars like Street Fighter's Ryu call in support from Space Channel 5's Ulala and rain death upon
enemies with the help
of Opa - Opa from Fantasy Zone.
Each excursion you undertake presents you with a
huge palette
of tactical and combat options, such as silent melee takedowns and relying on sniper companion Quiet to gun down
enemy patrols before they even realize you're there.
I miss the freedom
of Mario 64 like taking a
huge fly to the sky and nosedive in some
enemy.
On a more positive note: The maps are
huge and unique in geography, the vehicles are very much fun to use, all
of them, except maybe the inflatable landing boats, and the combat roles the different classes play out is refreshing: The sniper can lay down claymores and sit back, plinking
enemies from, in some maps, perhaps up to a quarter
of a mile away, considering he / she is good, and has a good gaming rig, the combat medic can heal allies, and revive those who were fragged, saving them from having to respawn back at base, the support guy can lay down suppressing fire and resupply his allies with ammo, the spec ops guy can sabotage bridges, vehicles, and team assets (such as artillery and UAV trailers) with sticky C4 charges (pity the soldier who takes off in a jet only to have it explode in midflight from a hidden c4 charge stuck on it's body), The engineer repairs vehicles and lays down anti-tank mines, the anti-armour troop works on destroying said vehicles with wire - guided rockets (note that the armour guy in bf2 has his own gun ALONG with a pistol, not just a pistol like in 1942), and the assault guy....
It's
huge and totally addictive, the level up system is spot on, and theres just enough variety
of weapons and
enemies to keep you interested throughout, without becoming overwhelmed.
Even the
enemy reinforcements you get, which appear in some missions dozens
of times, have these
huge, glaring errors, like the misspelling
of an
enemy unit.
Players can also switch between their various character modes with the punch
of a button and doing so will be key if they're to vanquish the
huge roster
of beasts, monsters and
enemies on show.
It had a
huge cast
of interesting heroes and
enemies, a fantastic art style, tons
of humorous dialogue, and a
huge single - player campaign to play through.
With most Dynasty Warriors games and spinoffs, you have a good idea
of what you're going to get going in: big maps with multiple objectives,
huge amounts
of enemy soldiers, and lots
of hack - and - slash gameplay with flashy combos.
Enemies, explosions, vehicles, and the quantity
of gore are all
huge.
Needless to say, these are very powerful and can unleash a
huge amount
of damage on your
enemies, especially those basic grunt characters that you fight.
There may not be companions to help you in battle but you CAN make bad guys fight bad guys, A koopa troopa can make light work
of any ground
enemies, even if there is a
huge line
of them.
The castle is
huge, the
enemies varied, and there are plenty
of weapons and abilities to unlock.
Of course no Zelda game would be complete without huge dungeons to explore and complete, and Wind Waker has its fair share of these filled with numerous head scratching puzzles and riddles, and waves of fierce enemies and epic boss battle
Of course no Zelda game would be complete without
huge dungeons to explore and complete, and Wind Waker has its fair share
of these filled with numerous head scratching puzzles and riddles, and waves of fierce enemies and epic boss battle
of these filled with numerous head scratching puzzles and riddles, and waves
of fierce enemies and epic boss battle
of fierce
enemies and epic boss battles.
It helps reenforce the whole pirate crew element
of the narrative and is a
huge joy to see hundreds
of enemies dispatched at once.
Of course Tingle wouldn't be Tingle if he wasn't slinging rupees, so he'll have a giant money back in order to bludgeon
enemies and a
huge balloon that can knock everything away.
Transformers: War for Cybertron takes players to the final moments
of the grand civil war that will determine the survival
of the entire Transformers race. Fans will be able to explore the Transformers war - ravaged home planet in full 3D environments for the first time, armed with a diverse arsenal
of high - tech weaponry and the ability to convert instantly from robot to vehicle form at any time as they engage in heart - pounding battles on land and in the air in this gripping, third - person action shooter. Complete with several multiplayer modes,  Transformers: War for Cybertron allows gamers to play through story missions with their friends in drop in / drop out online co-op, and also create their own Transformers character for competitive head - to - head multiplayer modes, choosing among four distinct character classes, personalizing their characterâ $ ™ s look and selecting from a
huge variety
of weapons, skills and abilities. Additionally, the game introduces Escalation, a four - player online co-op mode that allows gamers to fight together as their favorite Autobots or Decepticons against increasing waves
of enemies utilizing strong teamwork to survive.
World Neverland — Elnea Kingdom features a
huge open world to explore,
enemies to battle, and a romance system which allows you to continue the game in the footsteps
of your character's child.
She's
huge and she makes short work out
of most
enemies.
Blast into battle against
huge space destroyers in Arcade Mode, tackle endless waves
of enemies in Survival Mode and face off against epic level guardians in Boss Run mode.
The alternate form
of story telling Missing so many classic Zelda
enemies and items that would have made so much sense in this open world game Some parts
of the
huge world feel bareky utilised
A
huge, interconnected world to explore, filled with wide range
of enemies, bosses and side quests.
The rest
of the story is fleshed out with mostly forgettable NPCs and a range
of side quests — you'll solve criminal mysteries, be sent out to kill specific
enemies, and help characters find what they need for recipes and artisanal work — that serve more as motivation to keep exploring the game's
huge and captivating realms than meaningfully expand our understanding
of this imaginative world or the people who live within it.
Huge enemies will fill up the screen with full use
of color pallet, awesome effects, and a genuine sense
of urgency.
Heroic Link carves through a
huge onslaught
of enemies as he executes flashy moves with combat attacks.
You feel the frame rate just goes down even though I like fighting a
huge amount
of enemies but I would rather see it looking visually good.
Mix in a variety
of enemy types and some dangerous monsters like Chain Chomps, that'll attack friend or foe depending on distance, and the kinds
of combos you can create are
huge.
When you are playing you can only control one
of the three characters you have in your party, but you can flip through each party member at the touch
of a button and as such, allows you to pull
of a
huge musou attack with one, switch quickly to the next and repeat, switching to the third member and unleashing musou hell again... This is
of course a tactic I deployed and one that works well, especially when taking on multiple
enemy generals or lots
of enemy soldiers at the same time.
Unlike those characters,
enemies can be rather
huge and will have plenty
of different gameplay options.
Summon and take direct control
of huge, towering avatars and wreak havoc on your
enemies as you crush their homes and drive them from their lands.
To be fair, Jobs» story is a particularly expansive one with lots
of huge ground to cover, so it's understandable that the filmmakers would just want to cram in as many
of his life experiences and close friends /
enemies as possible into the already bloated script.
Is a
huge business that diminishes diversity and kills its competition an
enemy of a necessarily diverse culture?
But as I explained to the good colonel, while I was confident I knew how to attack a hill held by an
enemy, train an army, or act as a judge when a subordinate screwed up, properly accounting for the
huge sums
of money at my disposal was something else.
Salvador the Gunzerker can go into a berserker mode where he dual wields guns dealing
huge amounts
of damage; Zero the Assassin (my favored character) can send out a decoy before cloaking; Maya the Siren can lock
enemies into a stasis bubble called Phaselock, and Axton the Commando can toss out a Sabre turret that mows down
enemies.
I think these devs are more so picking games that acted as
huge influences on them getting into game development, or games that influenced their own design philosophies (hell you could even argue that with Kojima and Pokemon, Peace Walker and MGSV both had you «capturing»
enemy soldiers to make them a part
of your «team»).