Sentences with phrase «of ideas for a sequel»

Today, I'm at a stage where I'm trying to gather a number of ideas for a sequel, but I can not do it alone.

Not exact matches

William Goldman, the author of the beloved Princess Bride novel that became the beloved Princess Bride movie, told fans that he'd love to write a sequel to his book, but has not been able to think of an idea for it.»
Before taking in the premier of «Trainwreck», LeBron James pitched Amy Schumer, Judd Apatow and Bill Hader his idea for a sequel.
«We certainly started tossing ideas for possibilities of a sequel and [writer] Travis Beacham and I are writing a proposal of ideas, but at the same time I know I don't want to do that next,» Del Toro said in November.»
It is ideas like this that helps John Wick to take flight, and if the reported sequels are to materialise, there is certainly plenty of creative scope for Stahelski and Leitch to develop interesting ideas.
Unfortunately, many of these new ideas are left unexplored, presumably as teasers for a possible sequel, so the payoff is pretty thin.
Imagine if The Exorcist was on steroids and you get an idea of what can be seen in the new trailer for this horror sequel.
The idea of «obviously» envisioning a comedy as part of a trilogy is a little bizarre, since there are very, very few examples of successful comedy trilogies and there's nothing in the original Hangover that looks like they're really setting things up for a sequel
In Part 1 of our interview, Sean Clark (Horror's Hallowed Grounds, Convention All Stars) told us that the Halloween fans are by far the most passionate that he has ever experienced, and so this second installment picks up with more on horror's most intense fans, before diving deep into the franchise's unique continuity issues, his own original ideas for possible sequels, a preview of this year's 40th anniversary convention, and how it all began and keeps coming back to Michael Myers.
It had a better and more famous supporting cast, was notably bigger at the box office, and had sequel talks going on for awhile (I think the idea of a sequel was recently canned after Jolie said she doesn't want to do a second film, actually).
Instead of waiting for a sequel to get more multiplayer modes, an idea would be to release some DLC with additional content and modes.
Everyone liked the idea of a spiritual sequel to The Graduate, which meant that the one and only choice for Ted Kramer was Dustin Hoffman.
Doug Liman admitted the idea for a sequel to «Edge of Tomorrow» came from fans demanding another story.The 52 - year - old filmmaker helmed the first...
Scott Derickson, director of the original film, has ideas of what he wants to do for a hypothetical sequel (including a potential bad guy), but that's far from confirmation that a sequel has actually been green lit.
As for the future of the Mighty No. 9 brand, Inafune has said he has ideas for a sequel, while a live - action movie based on the series is also in the works.
Making a sequel to Mary Poppins over 50 years after the original film charmed audiences all over the world and quickly established itself as an instant classic that maintains all of its magic and charm in 2017 sounds like a terrible idea on paper... but it's hard not to be completely won over by the thought of Emily Blunt stepping in for the great Julie Andrews and Hamilton maestro Lin - Manuel Miranda lending his talents as her co-star.
It's like he had a billion ideas for a sequel and just couldn't say «No» to any of them.
It was bereft of ideas and existed for no other reason than to bilk moviegoers out of the price of admission.The same must be said for this inevitable sequel to Kingsman.
No doubt, the actual reviews for the Captain America sequel will be more informative and detailed with their inspection of the film, giving us a better idea as to how successful the movie is as simply a good Steve Rogers story — not to mention, whether or not it really is a popcorn - thriller that has something to say about contemporary world politics.
Fans of anthropomorphic slices of flesh might want to temper their excitement; McMillen's words don't confirm that a sequel is in the works, and Team Meat is well known for announcing new games and then putting them on the backburner in favour of new ideas.
At the film's recent press day, McCarthy, Falcone, Sarandon, Gary Cole, Mark Duplass, Nat Faxon, Sarah Baker and Kathy Bates talked about how the project first emerged, what sparked the idea for the story, how growing up in Illinois informed McCarthy and Falcone's comedy, what the stellar cast brought to the movie, their characters and how improv colored them, working with a first - time director, Sarandon's new look, the convincing couple dynamic between Bates and Sandra Oh's characters, Sarandon's selfie with Geena Davis that went viral, and the possibility of a «Thelma & Louise» sequel.
Director Shawn Levy says Real Steel 2 is still in the early stages of development and that he has multiple story ideas for the sequel.
There, they talk about super spies in day care, Rex Reed being an idiot and ideas for the title of the epic Sharknado sequel.
The idea of students trapped in an auditorium after dark and chased by vengeful spirits isn't without promise, but rookie directors Travis Cluff and Chris Lofing show no facility for the kind of plausibly claustrophobic camera setups that make Paranormal Activity (or its sequels) so visually compelling; it also doesn't help that their cast of fresh - faced young actors (all playing characters under their real names) never quite inhabit the supposedly pants - wetting terror of their situation.
Abrams, Goddard, and Reeves have all spoken about having ideas for sequels over the years, but have been kept pretty busy working on larger projects (Star Wars, the Marvel Netflix shows, and Planet of the Apes / The Batman, respectively).
See Jeff Bridges lead the audience in a chant, hear John Turturro describe his idea for a sequel starring The Jesus (it's called, of course, «The Second Coming») and enjoy the group answering questions they can barely hear due to screwy stage acoustics.
That was one of the director's rejected plans when he was trying to come up with an idea for a sequel to his eye - opening 2004 documentary, «Super Size Me.»
That said, there's still something undeniably funny about the very idea of turning to dust — especially when we know that Parker is probably going to be resurrected in time for the forthcoming Spider - Man sequel.
Back in 2009, the idea of one friend accidently roofie - ing his buddies was a novel scenario, but the sequel proved the concept didn't have the appeal and flexibility for another go - around.
A sequel to 2008's spooky The Strangers in baby - doll masks alone, director Johannes Roberts's generic slasher film flaunts a deep nostalgia for John Carpenter's Halloween and Christine, but scant ideas of its own.
That may not be the case, but that's just how it comes off, with the feel of a product, as opposed to an organic idea for a Bourne sequel.
Though it would have been fun to see Ralph game - jump into more than a few games, I guess something has to be saved for the sequel, no matter how bad of an idea it may sound.
Bill Nighy had no idea that Davy Jones appeared in Pirates of the Caribbean: Dead Men Tell No Tales, but he would love to return for the sequel.
I suppose it's possible this writers room could also come up with ideas for movies beyond Godzilla vs. Kong, or for a Kong: Skull Island sequel, but as of now THR's report only mentions that they're coming together to focus on Godzilla vs. Kong.
Carpenter, also tagged a «creative consultant» (in other words, he likes the idea for this one, so he's giving the film his blessing), said previously «38 years after the original «Halloween,» I'm going to help to try to make the 10th sequel the scariest of them all.»
A couple of weeks ago Tom Cruise revealed that he has an idea for a sequel to last year's sci - fi Edge of Tomorrow, and now his Mission: Impossible — Rogue Nation director Christopher McQuarrie — who penned the script for Edge of Tomorrow — has been speaking about a potential follow - up during an interview with -LSB-...]
If you're looking for a sequel full of all new ideas and regenerated concepts, this isn't the game.
Setting the sequel around the time of the fall of the Berlin wall is certainly an interesting idea, and already conjures up an entirely different atmosphere for the film compared to the original's sun - dappled summer mood.
What we saw today simply set the stage for the game's new setting and position as a sequel, along with a number of new characters and gameplay ideas within this.
Even though the idea of sequels to classic films is a hot button topic for the vast majority of us, there's something inherently exciting when one of the best «new» directors decides to take a crack at a sequel no one thought we'd want.
With a few lone exceptions, the very idea of a sequel appears to directly contravene Pixar's constant push for originality.
I will heartily concede that AP2 suffers from extensive sequel joke rehash (an army of dead horses, all present for their beatings) and it still has no idea what it wants to be: a full - fledged sex comedy masquerading under the guise of maturing relationships, or a romance - comedy with plenty of sexual overtones.
I'm querying with my first «proper» novel and writing my second, with ideas for a third and a sequel to the first in the back of my head.
While the idea of rewarding people for having played past games of a certain franchise isn't something new, Moore explains EA's take on «persistence,» saying, «We recognize [players]-- that's the persistence — and their presence there gets its achievements and carries them from iteration to iteration,» adding that the idea is no longer to buy one game in order to get goodies for its sequel, but rather have a migration process occur from earlier titles to the next and «move it along.»
Tequila Works opened up on the big technical challenge of porting RiME to the Switch, potential ideas for a sequel and the game's influences.
EA Games President, Frank Gibeau, dropped word that they have «sequel ideas planned,» for both Army of Two — which has sold ridiculously well since it came out — and Battlefield: Bad Company, and Glenn Schofield, executive producer of the recently released pant soiler, Dead Space, said another entry in the series is already in the works.
It's clear from the plentiful changes and refined mechanics that this is a sequel that has ideas on a genre that it has been mistaken for being a part of for some time.
Even with the amount of time, that hasn't stopped Robomodo, the makers of the game, thinking up ideas for the sequel.
Yu Suzuki, the venerable games designer who directed the first two Shenmue games, has discussed some of his ideas for the crowd - funded sequel currently in development for PlayStation 4 and PC.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
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