Sentences with phrase «of interactive entertainment»

G5 is a leading creator and publisher of interactive entertainment for the mobile world.
Take - Two Interactive is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe.
Like much of the interactive entertainment industry, there is gender disparity in our workforce, particularly at senior levels where our team has been with us for many years.
We hope it will create a new form of interactive entertainment that will set a benchmark for the future.
This scholarship has been established to support students who are pursuing careers specializing in the development of interactive entertainment.
That sounds a pretty heavy topic for a piece of interactive entertainment!
We are a leading developer, publisher and marketer of interactive entertainment for consumers around the globe.
I fully believe that those four games will stand the test of time in the history of interactive entertainment.
E3 is a spectacle of interactive entertainment that sets the bar for each year of progress throughout the video game industry.
More needs to be done to open up the idea of interactive entertainment.
The guest lineup reads like a who's who of interactive entertainment.
The genre of interactive entertainment has been covered extensively in a number of ways.
Innovative cars, trucks, and SUVs from nearly every major automaker will be on display, along with a host of interactive entertainment and educational displays, and three test tracks.
I think it's an important start in tackling such a difficult and tragic topic via the medium of interactive entertainment.
It's that appreciation for the art that is a drive for having a passion of interactive entertainment.
We are an innovative provider of interactive entertainment and video games for core gamers and casual gamers alike.
Game creators are currently shaping the future of interactive entertainment, and creating the first masterpieces of a new art form.
That Brain is a Swedish cluster of neurons with the sole purpose of thinking up amazing ideas and realizing them in the form of interactive entertainment.
Here's how Don Mattrick, senior vice president of the Interactive Entertainment Business at Microsoft, put it.
Taking to the stage, Microsoft president of Interactive Entertainment Business Don Mattrick said Microsoft would be revealing «a new generation in the living room».
KOEI TECMO AMERICA CORP. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Burlingame, California.
Los Angeles, CA — March 29, 2011 — Atari, one of the world's most recognized publishers and producers of interactive entertainment announced today that Warlords, a remake of the classic Atari 2600 title, will be making its debut on Xbox LIVE ® Arcade for the Xbox 360 ® video game and entertainment system from Microsoft and PlayStation ® Network in Summer 2011.
The Japanese tech giant — famed for its Walkman personal stereo — had harbored aspirations of becoming a major player in the world of interactive entertainment ever since the»80s, gleefully supporting Microsoft's MSX computer platform in the hope that it would allow the firm to make some headway into the gaming sector.
What better way to begin crushing dreams than by interviewing Jamie Stewart, the Head Programming Co-Coordinator at the Academy of Interactive Entertainment in Melbourne?
D3Publisher (D3P), a publisher and developer of interactive entertainment software, today announced that it will bring the DreamWorks Animation SKG, Inc. (Nasdaq: DWA) animated film, Turbo, to Nintendo's Wii U ™ system, Wii ™ system, Nintendo 3DS ™ hand - held system and Nintendo DS ™ hand - held system, PlayStation ® 3 computer entertainment system, and the Xbox 360 ® video game and entertainment system from Microsoft.
Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified lineup of products and partnerships.
It definitely looks like we've got some time, especially after Chris Lewis, Microsoft's executive VP of Interactive Entertainment in Europe said, «What you've seen is with this new sleek design and Kinect for Xbox 360 we've got at least another five years of this generation...»
The Microsoft VP of interactive entertainment business for EMEA revealed: «We don't break out figures by country, but the UK continues to be a very strong market for us with the highest attach rate in the world.
About Nintendo: The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii U ™ and Wii ™ home consoles, and Nintendo 3DS ™ and Nintendo DS ™ families of portable systems.
«With more than 200 games on notable platforms globally, and its proven success creating renowned franchises like Dead Island, Deep Silver is perfectly positioned to lead these brands into the next generation of interactive entertainment for fans around the world.»
«GAMEHOTEL SEASON TWO will keep on drawing the roadmap of the future of interactive entertainment by connecting people and communities, who have tended to evolve in separate spheres.»
Ushering in a new era of interactive entertainment with genre - defining blockbusters like Wolfenstein 3D, DOOM and QUAKE, id has secured itself a place in gaming history as one of the fathers of the modern video game.
IDEAS, CREATIVITY, ENERGY «The ambition of the GAMEHOTEL series is to open up wide - ranging access to the cultural phenomenon of games, and to promote innovation and diversity in the field of interactive entertainment by connecting people who would not have met otherwise, since they tend to evolve in separate spheres.
PS4 unlocked at GAME Stratford in under 2 minutes Square Enix ® publishers of interactive entertainment products in Europe and across PAL territories, gave sneaky shoppers the chance to crack 1 of 10 c...
But in the realm of interactive entertainment, few firms outside of Nintendo have been able to consistently...
The gaming industry has become an integral part of our life, and, together with the growing part of the interactive entertainment market in our country, the significance of such a phenomenon as localization or video game translation is also growing.
Over 50 heavy hitters of the interactive entertainment industry have shared their visions during GAMEHOTEL's acclaimed international events.
Packed with ideas, style, and a whole lot of fun, the exuberant live event offers wide - ranging access to the global phenomenon of interactive entertainment.
About Disney Interactive Disney Interactive, one of the world's largest creators of high - quality interactive entertainment across all platforms, is the part of The Walt Disney Company responsible for the global creation and delivery of interactive entertainment, multi-platform video games, and family - focused content across all current and emerging digital media platforms.
That's what German tabloid Bild.de reports based on sales data from market researcher GfK Entertainment in cooperation with the BIU (Federal Association of Interactive Entertainment Software).
Managing director of the German Association of Interactive Entertainment Software, Olaf Walters, is pleased with the success of the first GamesCom, «We are very proud of the premiere of gamescom.
The ESA Foundation seeks to harness the collective power of interactive entertainment to create positive social impact in our communities and meaningful opportunities for America's youth.
Harrison will form part of the Interactive Entertainment Business (IEB) leadership team as corporate vice president «with an emphasis on growing the division's European business».
Digital distribution enables what Marc Jackson, founder and CEO of interactive entertainment - focused VC Seahorn Capital Group, calls the «disintermediation» of the industry; and it affects too many partners at once for the first parties to jump in as quickly as one might expect, despite the potential profit upside.
What happens next is a dark and emotional journey where the lines of interactive entertainment, storytelling and reality frequently tend to blur.
It's strange, though, how an abysmal game like Double Dragon II: Wander of the Dragons can make one a little less nitpicky when it comes to other works of interactive entertainment.
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