Audition's overall visuals are ok, but are filled with blurry textures on just about everything and hefty amounts
of jaggies on models making Audition feels like some kind of bargain bin title, not to mention that the faces on each player model are static and never animate, which looks silly.
I found the stages looked alright, though there are a fair bit
of jaggies present on many of the backgrounds.
It's not just because Forza 3 has lots
of jaggies.
forza looks good, but the demo had alot
of jaggies.
The developers have confirmed that Sueprsampling won't be a part of this patch so perhaps there is hope of a potential update in the future that can add Supersampling to the game, which might help eliminate
some of the jaggies / aliasing from the game.
Panic Button have used a dynamic resolution in handheld mode which changes depending on the stadium so there are lots
of jaggies at times.
The demo was also full
of jaggies and it just seemed incomplete in some areas.
Forza 2 looked terrible and it had a mountain
of jaggies.
Occasional instances
of jaggies and shimmering occurred, but not to a severe degree.
I noticed no signs
of jaggies or moiré effects, and edge haloes were absent.
Still, most of the movie offered nice delineation, and I saw no signs
of jaggies or moiré effects.
Speaking of visuals, this PS4 remaster looks excellent as it has been given a lot more than just a fresh coat of paint to soften
some of the jaggies.
The cars and tracks look excellent and the biggest plus visually, the amount
of jaggies is very minimal.
There's a constant supply
of jaggies and hard edges, constant slow down and just a really bland selection of colors.
No signs
of jaggies or shimmering occurred, and I saw no edge haloes.
Not exact matches
No signs
of shimmering or
jaggies materialized, and I saw no edge haloes.
I witnessed no signs
of shimmering or
jaggies, and neither edge haloes nor noise reduction created distractions.
If pikmin is native 720p and upscaled to 1080p, then it will look virtualy the same in terms
of resolution, apart from milimetre thin
jaggies which you have to use a telescope to see...
I noticed no signs
of shimmering,
jaggies or edge haloes, and source flaws were absent.
The gingerbread - house visuals and purposefully - uneven walls and the not - quite - perfect - and - actually - kind -
of -
jaggy - edged trees are all very attractive, and the two - dimensional sprites mesh surprisingly well with the three - dimensional environment.
We do appreciate the fine - tuning in regards to «
jaggies» and other unsightly errors, only because Dynasty Warriors 6 boasts very clean lines and smooth textures... well, with the exception
of the background elements.
In fact, Razor's Edge is arguably uglier than its cousins, with bland textures and a bad case
of the «
jaggies» combining to create a muddy look that would've been called out seven years ago during the Xbox 360's launch.»
Sporadic «
jaggies» and some light banding aside, the 2.35:1 anamorphic widescreen transfer
of The Chumscrubber proper is impeccable, while the accompanying Dolby Digital 5.1 audio is quite playful, particularly whenever the titular post-apocalyptic superhero — yeah, there are a few desperate bids for cult status, but at least Thumbsucker's insufferable New York - as - Shangri - La subtext is studiously avoided — rears his head.
There are also instances
of screen tearing and
jaggies here and there.
Outside
of those «source» shots, I saw no issues with
jaggies or moiré effects, and the image lacked edge haloes.
The Nexus 7's tweaks yield text that is far superior to what we see on say, the Galaxy Tab 2; but it remains very
jaggy and lacks the smoothness
of the Retina displays on Apple's most recent iPhone and iPad (which has a pixel density
of 264 ppi), or even the smoother text rendering seen on Android 3.2 and Android 4.0 tablets.
The compression is obvious and there's a lot
of aliasing («
jaggies»), which is annoying.
Make sure that you don't see any «
jaggies» (ragged, pixelated lines instead
of smooth, flowing ones), and that the important detail is all still visible.
Look for lines
of gradation in smooth color bands (posterization), or
jaggies.
When I watched episodes
of Nickelodeon's Avatar, for instance, streaming was smooth over Wi - Fi, but I found the video quality to be surprisingly
jaggy and compressed.
For example, the «
jaggies» in Real Racing 3 show that the game doesn't run at the full 2,560 x 1,600 resolution
of the tablet.
If you stand in front
of a television, no matter the resolution available today, you will see
jaggies.
The only thing I didn't like (and it probably was just a WiiU limitation or pokemon direction decision), aside from lack
of roster in comparison to just how much Pokemon they had to work with, where the inplay textures
of the fighter models, they had this like squarey antialias (or whatever that
jaggy line term is called) look about them, like they were digital or something.
«i've seriously gone 2 inches away from my screen looking for them, and the only
jaggies I've found are on the hood
of the cars, and on some
of the geometry in the backgrounds» well does nt that mean theres
jaggies then...??
Look at Sigma
jaggies everywhere pixles galore in the water around the town and in the sky and in the lower cave levels have alot
of pixles also so what is old school?
The textures are flat, lacking detail and full
of enough
jaggies to put out an eye.
The only defense the game has from its own horrid
jaggies is that it does manage to conjure some beautiful vistas, and in those moments it's one
of the better looking games on the console, but sadly these are generally limited to when Dracula gets to return to the gothic architecture
of his castle, the lovely views
of crumbling buildings far too often giving way to the modern - day setting's mostly dull environments.
http://tuts-authors.s3.amaz... its not about textures, just artificial sharpening with a lot
of prominent
jaggies in 720p = no good and not a chance for the xbone to compete with the IQ
of the PS4 version.
But while the Xbox One version effortlessly maintains the same frame - rate, the image quality is perceptibly worse, sporting a softer,
jaggier look that carries all the hallmarks
of a game upscaling from a sub full - HD resolution.
of course you shouldn't cancel your preorder over graphical detail, just if I was to choose a console and only one (which i have to do due to budget restrictions) this draw distance,
jaggies crap is just another small reason I am leaning toward ps4...
8800 gtx came out same time ps3 did, it STOMPS the ps3 into the dirt to this day... and its even worse for «next gen» consoles, a cheap, 3 year old $ 120 gtx 560 CRAPS on the entire ps4 get real man last
of us looks about on par with half life 2 from 2004 last
of us is COVERED in
jaggies, and has gross low res textures everywhere, like every ps3 / xbox360 game ever made http://i1.wp.com/www.theref... zoom that into full screen, it looks like ass HL2 lost coast from 2005 looks far better actually... lol... everyone is so delusional with this «last
of us» crap, the game looks horrible compared to any pc game from 2007 and beyond sure, it looks great for a 9 year old console, but it looks like crap comparatively just like every ps4 and xbox1 game looks like crap compared to pc games maxed out like crysis 3 or metro last light http://images.bit-tech.net/...
This isn't a simple case
of looking at the same object in two almost indistinguishable shades
of colour with with a few more
jaggies.
It seems as if they're taken in some kind
of a photo mode where AA gets added to, effectively eliminating all
jaggies and leaving a much more pleasing result to look at.
Personally, I believe the early shots
of the game were bullshots, and we're only now starting to see the (slightly
jaggier) truth.
«
jaggies» are rare to see here, and overall this is one
of the better - looking games released so far this console generation.
They're not bad by any stretch
of the imagination, but they are a bit washed out and
jaggy.
Even in handheld mode, the game looks jaggie-less outisde
of Synergy Burst Mode, where the aura creates a couple
jaggies here and there.
Don't get me wrong, the game looked nice and graphically ambitious — but pop - in was pretty bad, texture load speeds, framerate dips,
jaggies, slight stutter etc... In Movie mode the game felt more consistent and the quality
of the game looked much better — everything is sharper, there was less pop - in and it just felt and looked better to play.
I gave up on GTA5 because
of it's bloody awful
jaggies.
Running at a silky smooth 1080p and 60 fps, it may have had most
of its thunder stolen by that new hardware, but this remains a true sight to behold, a few occasional stray
jaggies aside.