Not exact matches
'' [The researchers»] conclusion was that the nature
of action video game play was critical in «forcing players to simultaneously
juggle a number
of varied tasks (detect new
enemies, track existing
enemies and avoid getting hurt, among others)...»
However, there are some really obvious flaws in the system, like a 1,490 page book
of prophecy that is a pain in the butt to navigate and the fact that you have to
juggle enemies into space to get a decent recovery item.
They've taken the Dynasty Warriors formula
of juggling hundreds
of enemies across a map, and put in Fire Emblem characters, arenas and mechanics — and for the most part, it works well.
Juggling several
enemies, each requiring their own attack / defense strategy is a blast and for combat that uses screen swiping it has a surprising amount
of depth.
You can tell, too; Anakin can use his lightsabre to throw
enemies up into the air, and then can jump up to
juggle them with a variety
of combos.
Trying to
juggle four characters (Rocket, Gamora, Drax and Old West Captain America) while under assault from a never - ending horde
of enemies is a pain.
Lawrence continues to excel in a role that requires so much ambivalence,
juggling her survival instinct with an almost maternal need to protect those around her while a third
of the world considers her a hero, another third a revolutionary, and yet another an
enemy of the state.
He's also capable
of launching foes into the air with a devastating upwards kick for some
juggling action and executing
enemies that are near death.
Speaking
of which, GamesMaster says that the combat is ironically the thing which «has barely changed since 2001, with the focus still squarely on nailing increasingly ludicrous combos,
juggling enemies through a mix
of sword and gunplay and figuring out what demons need smacking with what weapons»
By
juggling characters — so that your three active combatants in any given fight have the skills to exploit your
enemy's weakness (fire beats ice, for example)-- it's possible to trigger chains
of attacks, called Sessions.
While the harder modes do indeed offer harder challenges as always, I found the new
enemies caused more frustration than enjoyment as they often involve evading like crazy and picking moments to pull off individual attacks to take down strong opponents — with many
enemies immune to certain weapons, problematic combinations
of enemies seemed to break the flow
of juggling multiple
enemies.
Most missions also include special
enemy aces to optionally engage for extra bonuses, who are often found in distant parts
of the maps and require you to
juggle your objectives in order to successfully take down.
You'll
juggle long lists
of elemental and support skills because picking the right ones means the difference between getting an advantage over your
enemies and giving them a leg up on wiping your party, yet even the most basic and free - to - use attacks can have value depending on who you're squaring off against.
For example it's possible to
juggle groups
of small
enemies with a jumping attack.
Ryu has no qualms decapitating the limbs and heads
of his
enemies,
juggling demons into the air and finishing with an izuna drop, or casting powerful ninpo spells that obliterate everything in his path.
Juggling several
enemies, each requiring their own attack / defense strategy is a blast and for combat that uses screen swiping it has a surprising amount
of depth.
However, there are some really obvious flaws in the system, like a 1,490 page book
of prophecy that is a pain in the butt to navigate and the fact that you have to
juggle enemies into space to get a decent recovery item.
On top
of that, we wanted each
enemy encounter to feel epic on its own, so when you get an
enemy in a hold or knock them into the air, there's a variety
of juggling and special attacks reminiscent
of fighters like «Street Fighter.»
Killing a room full
of enemies with a pistol is boring; killing them with a combination
of shotgun, machine gun and plasma rifle is infinitely more fun as you
juggle your weapons to make the most
of your position within the map.
For example, when the character uses a Trigger Attack that
juggles enemies, the Flow Attack string will eventually connect to aerial attacks to follow the
juggled enemies, instead
of staying on the ground all the time.
It's even easier to
juggle enemies in the air making it possible to perform over 500 hits against a single group
of enemies.
You get all
of the orgiginal's DLC, plus a new boss, new locations, tons
of platforming in them, and even tougher
enemies that constanlty move around so you can't just
juggle them forever for a quick victory.
Players can «
juggle»
enemies by kicking them in the air, and punching them to keep them aloft, with the possibility
of knocking them into a level hazard for bonus points.
Much
of it simply involves stunning
enemies, then trying to keep a combo going on as long as possible, thanks to the ease in which you can
juggle them.
Juggling multiple
enemies is a trying test
of your time management, dexterity and reflexes.
You can do some cool combos,
juggling enemies and doing area
of attack moves, but it takes a lot
of time to kill the
enemies that way.
These are special abilities that can fire you across the screen to slash at the
enemy or
juggle them into the air with rapid slices
of your sword.
This game is a
juggling act
of dodging
enemy attacks while providing quick movement across the city landscape, the environment is your playground and in the long term is your only method
of survival.
For this very reason, there are plenty
of offensive tools at your disposal that you can use to keep the pressure on
enemies and chain combos together in a way that will allow you to
juggle another player for a surprisingly long amount
of time.