Sentences with phrase «of juggling enemies»

Not exact matches

'' [The researchers»] conclusion was that the nature of action video game play was critical in «forcing players to simultaneously juggle a number of varied tasks (detect new enemies, track existing enemies and avoid getting hurt, among others)...»
However, there are some really obvious flaws in the system, like a 1,490 page book of prophecy that is a pain in the butt to navigate and the fact that you have to juggle enemies into space to get a decent recovery item.
They've taken the Dynasty Warriors formula of juggling hundreds of enemies across a map, and put in Fire Emblem characters, arenas and mechanics — and for the most part, it works well.
Juggling several enemies, each requiring their own attack / defense strategy is a blast and for combat that uses screen swiping it has a surprising amount of depth.
You can tell, too; Anakin can use his lightsabre to throw enemies up into the air, and then can jump up to juggle them with a variety of combos.
Trying to juggle four characters (Rocket, Gamora, Drax and Old West Captain America) while under assault from a never - ending horde of enemies is a pain.
Lawrence continues to excel in a role that requires so much ambivalence, juggling her survival instinct with an almost maternal need to protect those around her while a third of the world considers her a hero, another third a revolutionary, and yet another an enemy of the state.
He's also capable of launching foes into the air with a devastating upwards kick for some juggling action and executing enemies that are near death.
Speaking of which, GamesMaster says that the combat is ironically the thing which «has barely changed since 2001, with the focus still squarely on nailing increasingly ludicrous combos, juggling enemies through a mix of sword and gunplay and figuring out what demons need smacking with what weapons»
By juggling characters — so that your three active combatants in any given fight have the skills to exploit your enemy's weakness (fire beats ice, for example)-- it's possible to trigger chains of attacks, called Sessions.
While the harder modes do indeed offer harder challenges as always, I found the new enemies caused more frustration than enjoyment as they often involve evading like crazy and picking moments to pull off individual attacks to take down strong opponents — with many enemies immune to certain weapons, problematic combinations of enemies seemed to break the flow of juggling multiple enemies.
Most missions also include special enemy aces to optionally engage for extra bonuses, who are often found in distant parts of the maps and require you to juggle your objectives in order to successfully take down.
You'll juggle long lists of elemental and support skills because picking the right ones means the difference between getting an advantage over your enemies and giving them a leg up on wiping your party, yet even the most basic and free - to - use attacks can have value depending on who you're squaring off against.
For example it's possible to juggle groups of small enemies with a jumping attack.
Ryu has no qualms decapitating the limbs and heads of his enemies, juggling demons into the air and finishing with an izuna drop, or casting powerful ninpo spells that obliterate everything in his path.
Juggling several enemies, each requiring their own attack / defense strategy is a blast and for combat that uses screen swiping it has a surprising amount of depth.
However, there are some really obvious flaws in the system, like a 1,490 page book of prophecy that is a pain in the butt to navigate and the fact that you have to juggle enemies into space to get a decent recovery item.
On top of that, we wanted each enemy encounter to feel epic on its own, so when you get an enemy in a hold or knock them into the air, there's a variety of juggling and special attacks reminiscent of fighters like «Street Fighter.»
Killing a room full of enemies with a pistol is boring; killing them with a combination of shotgun, machine gun and plasma rifle is infinitely more fun as you juggle your weapons to make the most of your position within the map.
For example, when the character uses a Trigger Attack that juggles enemies, the Flow Attack string will eventually connect to aerial attacks to follow the juggled enemies, instead of staying on the ground all the time.
It's even easier to juggle enemies in the air making it possible to perform over 500 hits against a single group of enemies.
You get all of the orgiginal's DLC, plus a new boss, new locations, tons of platforming in them, and even tougher enemies that constanlty move around so you can't just juggle them forever for a quick victory.
Players can «juggle» enemies by kicking them in the air, and punching them to keep them aloft, with the possibility of knocking them into a level hazard for bonus points.
Much of it simply involves stunning enemies, then trying to keep a combo going on as long as possible, thanks to the ease in which you can juggle them.
Juggling multiple enemies is a trying test of your time management, dexterity and reflexes.
You can do some cool combos, juggling enemies and doing area of attack moves, but it takes a lot of time to kill the enemies that way.
These are special abilities that can fire you across the screen to slash at the enemy or juggle them into the air with rapid slices of your sword.
This game is a juggling act of dodging enemy attacks while providing quick movement across the city landscape, the environment is your playground and in the long term is your only method of survival.
For this very reason, there are plenty of offensive tools at your disposal that you can use to keep the pressure on enemies and chain combos together in a way that will allow you to juggle another player for a surprisingly long amount of time.
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