Sentences with phrase «of keeping the player engaged»

Not exact matches

It's a subtle touch that shows an understanding of how and when to keep the player engaged.
Youth lax programs don't hesitate to ban zones and long sticks on defense, switch players from position to position or do whatever else it takes to keep kids engaged without changing the essence of the game.
University of Nevada basketball coach Eric Musselman on keeping young players on edge so practices are fun, engaging and productive
There's so much keeping it from being a must - own (lack of single - player campaign, visual problems), and yet the multiplayer is really engaging after it opens up the first couple of hours.
With the majority of the game able to be pushed through without paying any real attention, there's not enough on show to keep players engaged for long periods.
The encroaching ring of toxic gas moves quickly while the new weapon progression system keeps players engaged with frequent, increasingly lucrative airdrops.
A plethora of rewards and customization options kept players engaged long after the story ended.
Considering that the run up to launch had DICE and EA expressing a desire to have regular seasons of free content to keep players engaged, it's a little galling to realise that The Last Jedi season kicked off a whole six months ago and ended in January.
And while the individuality of each fight keeps the game moving and the player engaged, the re-use of the town setting from the original game makes the exploration experience less exciting the second time around.
It's a well - thought recipe that keeps players engaged for, literally, hundreds of hours.
Well, of course that aren't any «what the heck» moments, but the writing is solid enough to keep players engaged and disregard many of the cliches plaguing the story.
With a very solid single player campaign and multiplayer that manages to keep things engaging and much deeper than before, any fan of the series or FPS in general are going to just love this game.
«Like other BANDAI NAMCO classics like PAC - MAN ™ and Galaga ™, Gunpeyard Flower Carnival is all about simple gameplay that anyone can enjoy, but with depth to keep players engaged,» says Nina Kato, the Producer of Gunpeyard Flower Carnival.
If all goes well, BioWare hopes to keep players engaged for as long as 10 years, a lifespan similar to that of an MMO.
Not only are new games expensive, many of them do not warrant the price tag and aren't able to keep players engaged for longer than a few playthroughs.
It locks the player out of map areas and game techniques for several hours until the tutorial sequences are complete, restricting returning players and forcing them to invest time in unlocking these mechanics all over again, without the incentive of early, substantial narrative to keep them engaged.
Traditional items like printed posters, handouts, public announcement systems and live actors add more than just variety of message delivery, they also keep the less technically savvy players engaged and provide an alternative point of engagement in the event of unexpected technical failures (i.e., wifi outage, dead batteries, etc..)
Packed with geography and history, yet exciting enough to keep teen and adult players engaged for hours, Civilization III was, in many ways, already an educational game before Kurt Squire, an assistant professor of education technology at the University of Wisconsin - Madison, decided to try it out on groups of eleven - to fifteen - year - olds at an inner city Boston school.
Its an interesting way to keep people engaged until it releases... I'm not gonna lie I was hoping it was a little footage of single player.
And while at times the nature of this open world may make the conflicts and challenges faced somewhat contrived, there is more than enough to keep players involved and engaged.
Giving you the option to work together or against one another, to compete for the affections of one monster or spread yourself out across the herd, Monster Prom's local multiplayer forces you to actively communicate with other players through little minigames, and fosters debates to keep you engaged with other players.
Yet I do think it's fair to say that Stick of Truth does need just a little but more complexity in its combat in order to keep players, even those who have never picked up a game before, engaged.
The merits of a Metroidvania design philosophy have been discussed exhaustively at this point, but I will say that Minit distills them into their purest form, and gives one of the best cases yet as to why they consistently manage to keep players engaged.
Ubisoft's upcoming Prince of Persia promises to keep the player just as engaged with its single player story as any multiplayer experience out there, so perhaps that's what prompted producer Ben Mattes to comment on the future of single - player experiences.
Since the days of Halo, they've proven that they understand how to create deep connections with their characters, build universes that feel expansive and lively while also ensuring that you have enough drama, action and heartbreak to keep things interesting and keep the player emotionally engaged.
With the release of Knack 2, SIE Japan Studio has succeeded in making a better game than its predecessor with improved combat and creative platforming to keep players fully engaged from start to finish.
Aside from a strangely vacuous multiplayer mode, which sees you battling other players for control of a map but never actually engaging in any gameplay beyond tapping the screen, Liberation offers little else to keep you occupied once Aveline's mission is complete.
· A unique, endless game with original estimation - based gameplay · A relaxing gameplay that keeps you in trance by engaging your special estimation skill · Cool combos that make a skilled player keep going on forever · A minimal audio - visual experience that evolves as you play and explore your aesthetic sense · A vast selection of game - altering modes and settings
Again, the business model is central to the approach here; subscription models want to keep players engaged and happy for long, continuous periods of time, whereas games that depend on microtransactions are content with people stopping back for a brief visit, to purchase and consume the new content.
This talk will explore the world of customer service in mobile gaming and how to keep players engaged and excited over a long period of time.
Together with the maximum of three characters in a combat situation, the groupings of enemies were designed to force the player to switch Paradigms to keep them engaged in the battles.
Because OPUS is a video game series, there has to be a level of interactivity that keeps players engaged.
This is a huge departure for a console shooter, moving away from short sharp shocks of enjoyment, and the famous Bungie «30 seconds of fun», to keeping players engaged for an extended period of time.
In addition to capitalizing on the Pokémon brand, the app has introduced brilliant gaming mechanics, in terms of keeping players active, engaged, returning and spending.
The downside to this is that as soon as the player ceases to be engaged in the collection, the intrinsic greed that originally kept them searching falls by the wayside and the longer journeys can begin to become tiresome unless the player is able to enjoy the sheer aesthetic beauty of the landscape — and this becomes much tougher when the player is intermittently accosted by enemies.
A plethora of rewards and customization options kept players engaged long after the story ended.
But at a time when so many of us are sick of all those things, it's encouraging to know that «games as a service» elements aren't the only way to keep players engaged, and to keep a game relevant, for years.
The story is engaging; the decrypted puzzles tell pieces of the robot's backstory, and keep the player moving to the next system to uncover the next chapter.
The underwater gameplay requires a different type of fluidity and allows players to switch up their movements; in a platformer, keeping the player actively interested is key, and the power - ups introduced in Xeodrifter definitely kept me engaged.
«The Division is the latest example yet of our unique ability to deliver immersive gaming playgrounds that keeps players engaged and that they eagerly share with their friends and community.»
While it's a tragedy that the online components aren't working, the single player is robust enough to keep players engaged for around 5 hours in terms of content.
It locks the player out of map areas and game techniques for several hours until the tutorial sequences are complete, restricting returning players and forcing them to invest time in unlocking these mechanics all over again, without the incentive of early, substantial narrative to keep them engaged.
The large variety of aircraft and weapons also help to keep the player engaged.
It's an interesting way to keep the players engaged, since just straight up shooting waves of enemies would be fairly boring, and does a great job of highlighting all of the improvements made to Modern Warfares system.
They discuss the importance of the narrative line in game design and how it can keep game players engaged throughout a game with immersive details.
With the addition of the three features above, as well as other features like in game chat, new Pokémon and more, it means that Niantic can create a roadmap for Pokémon Go to continually release new content to keep players engaged and spending.
With a very solid single player campaign and multiplayer that manages to keep things engaging and much deeper than before, any fan of the series or FPS in general are going to just love this game.
The 3DS version of the game, Monster Hunter Generations, offered hundreds of hours of content so this one should keep players engaged for a long time.
The launch has been smart in a way as Niantic have put in just the right amount of content to keep players engaged.
Ratchet & Clank is a very pure game, a platformer with plenty of combat that is unafraid to offer a very clear set of core mechanics and to then give the player limited space for experimentation, relying on locations and pace to keep him engaged.
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