Sentences with phrase «of magic damage»

Not exact matches

For example, Mr. Clean Magic Erasers solved the problems that previous spray - on liquid cleaners claimed to, with the added advantage of not damaging the paint on walls as competitors» products did.
In the poem «The Magic Kingdom,» death and loss mingle with memories of childhood games, and girls in gingham dresses are the ones who foretell the damage that lies ahead: Oh no.
The France pair of Olivier Giroud and Laurent Koscielny are well aware of just how much damage their club colleague Mesut Ozil could do the host nation's chances of getting to the final and lifting the trophy, especially the big centre forward as he is the player that is usually the main recipient of Ozil's final killer pass or piece of creative magic.
Have the hawks been running this at all this year or is this just to contain the paint in order to force the magic to shoot 3s cause from what i saw no one outside of hezonja really did any damage from beyond the arc.
«Bah, the chance of getting brain damage is pretty small, especially if you take the magic anti-brain damage pills and repeat the chant properly.
The Tories are — so the accusations of throwing around magic money are doubly damaging.
Obama has little prospect of pulling off Bill Clinton's magic of limiting the damage inflicted in rural counties.
It is the deceit and secrecy about the origins of the Iraq War that have been most damaging to Blair's reputation with the connivance of those civil servants, intelligence officials and senior military who were drawn into his magic circle or remained silent rather than challenge his policy.
(PFIZER) There is no magic bullet for fibromyalgia, but sufferers have access now to a drug approved in 2007 by the Food and Drug Administration to treat the pain of this syndrome: Pfizer's Lyrica (pregabalin), a medication previously approved to treat diabetic nerve damage, pain from shingles, and partial seizures.
Vitamin C's magic comes from its ability to 1) function as an antioxidant in your body, which protects your skin from free radical damage, 2) reduce the stress hormone cortisol, the villain behind stress related acne breakouts, and 3) function as a cofactor in the creation of collagen, a protein that is vital for strong skin.
The truth is, there are no magic pills or miracle cures on the market and many of the products available are untested, use harmful ingredients, are unsafe and can be damaging to your long term health.
The magic zone for hypertrophy appears to be sets of 6 - 12 reps.. This is because it strikes a good balance between a load that is heavy enough to tap into all muscle fibres, with one that creates a high amount muscle damage and metabolic stress (something that isn't possible with very light or very heavy loads).
I am thinking of using chalk paint on the fabric to cover the magic marker damage on 2 of the chairs, and also use chalk paint for the wood part.
Combining shooting and magic, Bullet Witch takes advantage of Xbox 360's advanced physics engine by showcasing massive environmental damage, explosions and destruction.
Then, SEGA showed the Song Magic video for Moldimolt, which can put to sleep all nearby enemies (which is really useful to deal lots of damage):
Doctor Strange has him working with The Vision's Eisner Award - winning art team of artist Gabriel Hernandez Walta and colorist Jordie Bellaire, and the first thing he did was completely upend the status quo for Stephen Strange: Loki is the new Sorcerer Supreme, Stephen is a veterinarian, and the Sentry is now a major part of the book's cast, used by Stephen to absorb the physical damage caused by using magic.
Super Mario RPG: Legend of the Seven Stars and Paper Mario: The Thousand - Year Door make it possible to completely defend against attacks (excluding magic attacks in Super Mario RPG), or at least reduce the amount of damage taken.
there are moments of magic here, but undercut by timidity, tweeness, and a really damaging failure to focus on one or other of the two principle characters to craft a more engaging plot.
The Cleric offers a combination of healing and support spells along with some decent melee damage, while the mage is actually capable of dealing melee damage as well alongside the standard ranged magic attacks.
Of the four classes are the Apprentice, magic user employing high damage dealing elemental towers; the Squire, who takes the hordes with a sword while being backed by meaty blockades; the Huntress, with ranged weapon in hand and powerful multi-use traps; and lastly the Monk, support class extraordinaire, able to use both ranged and melee attacks and summon auras which apply affects or damage over a wide area.
Another special power involved filling a Legend of Zelda - inspired magic meter (with green potions dropped by enemies) and activating a temporary high - damage mode.
For example, Mayura can only attack once in a given turn when she uses her wind magic ability because it takes a long time to execute and does a lot of damage.
The Devourer can bring along three additional puppets and it is up to the player to decide between the three kinds of attacks (melee, ranged, magic), between different types of elemental damage (earth, wind, fire, water), or between different tactical configurations (ranged, heavily armored, fast movement).
- Ophilia and Cyrus have been announced as the last two playable characters - Cyrus is a scholar working at the royal university who is an incredibly curious and knowledgeable person - Cyrus» Path Action is «Explore» which lets him find out hidden details and information about other characters - during combat, Cyrus can reveal the weaknesses of enemies and exploit them using fire, ice and lightning magic - Ophilia is a priestess and her Path Action is Lead, which allows her to guide characters to certain places by having them follow - in combat, she's a classic white mage - type who can heal allies, buff their stats and use light magic to attack the enemy - Ophilia can also call upon the character she's guiding to aid her in battle - character's special abilities are called Talents - Olberic can take hits in place of other characters in battle - Primrose, like Ophilia, can call upon the character she has charmed and have them aid her in battle - Tressa can sometimes find money simply by walking around the overworld - Alfyn can mix items to damage enemies or heal allies - Therion can unlock treasure chests - H'aanit can capture beasts during combat - your active battle party can consist of four characters, but you can swap them out with the other four characters at any time - even after you've met up with the other playable characters, you can still pursue each character's individual story - you do this by making them the «main» character of your current party
Basic strikes do low to decent damage depending on the level of your character but you can also choose to use a combo skill, weapon skill or a magic attack.
In fact the game offers up a steady stream of gear for you to outfit your character with, allowing you to equip helmet, gloves, main armor, melee weapon and ranged weapon, all of which can then be further tweaked with a selection of Patches and Strap - Ons that let you do things like inflict fire damage, leech health or boost your magic.
To put it simply combat is cumbersome, and the only way it provides a challenge is through the sheer number of enemies attempting to mash you into a pulp, usually resulting in you rolling madly around the place while guzzling potions of healing and throwing ice spells about the place, because frozen enemies take extra damage and it's an easy piece of magic to spam.
Each strike regains a little «essence» used to power your magic, encouraging you to go on the offensive, and building up a successful chain of strikes allows Cairon to enter mode where he does extra damage.
Then there's the new magic including the Eye of Atlantis that emits chain lighting to damage a bunch of bad guys, the Scourge of Erinys that sucks the life out of enemies and gives it right back to you, and finally the Horn of Boreas that freezes enemies on the spot.
First you really need to just decide what type of character you want each of them to be - high damage output, high defense, magic user, etc..
I chose to play as a mage and most of my points went into increased damage, health, and having extra magic available for my character.
Now, Tyria's fate hangs by a thread as players race to the desert to hunt down the rogue god before he can do any more damage to the delicate balance of magic.
In the newest entry of introduction videos for Atlus» Etrian Odyssey IV: Legends of the Titan, we get to take a look at the Runemaster, a magic user that can deal loads of damage.
Actually it's pretty involving when it comes to playing end game content where you need to build up resists to schools of magic / physical damage.
Three Stances for each weapons, seven types of hand to hand weapons, elemental damage, magic and ninjutsu skills, and on top of that, something like 20 different guardian spirits offering different bonuses.
So for example with fire magic: choose to have a long range fire spell, or maybe a broad short range fire cone or even a very directed fire burst that deals a lot of damage which is harder to land in return.
Noctis» ability to throw his sword and warp from one place to another is a strategic ability that allows you to attack enemies from long distances (the further you attack from, the higher the damage multiplier), and allows you to get away mid-battle in case you need to do a quick heal, cast magic, or let your allies take care of mobs in battle.
In the skill tree you can upgrade a ton of different stats; from critical hit damage, magic damage or mana cost, right up to new character class unlocks (which include the blacksmith who sells weapons and armor, the enchantress who sells runes which grant special abilities to your character, and the architect who locks the castles layout but reduces your gold collection by 40 %).
In a collectible card game like Magic or Hearthstone, the core skill is the calculus of mana cost, attack and defense that determines how you should play your cards and distribute your damage; the knowledge is the universe of cards you are likely to encounter in your opponents» decks.
Magic Bullet — Critical hits with precision rifles (Longshot, Markza, EMBAR) penetrate through enemies and increase the damage of the next shot
Each time you charge up, it costs a turn and depletes a portion of Marty's magic meter, while simultaneously increasing his damage multiplier (up to a maximum of 9.9 times normal damage).
Combat plays out like many JRPGs, with Barkley having special «verboten jams» to damage enemies, instead of magic spells.
UNIQUE HEROES - Collect 80 + Heroes of varying types, including brute force fighters, skilled ranged combatants and masters of magic PVP BATTLES - Compete in unique PVP modes to earn prestige and powerful rewards - Put your team to the ultimate test by battling friends via Bluetooth IMMERSIVE EXPERIENCE — Real - time combat with captivating visual effects and extremely deep strategic gameplay — Explore mysterious and magical lands to find and collect new Heroes in a captivating campaign MASTER TACTICS — Create the perfectly balanced party to overcome the most powerful foes and legions — Unlock, upgrade, and master your Hero's abilities to protect your allies, interrupt your opponents, or deal massive damage FOLLOW US at: Facebook: http://www.facebook.com/soulhuntersmobilegame Twitter @HuntersGlobal Homepage: http://www.soulhuntersgame.com Instagram #soulhunters SUPPORT If you encounter any difficulties or require support please contact Customer Service by tapping on your in - game Avatar and then Support.
Record Of Agarest War: Item Pack 7: Academics - And - Sports Kit (free) Contains [Magic Blade], which increases both magical power and physical damage; [Partisan] and [Battle Frame], which dramatically increase physical damage; and [Shiny Fang], which is used for combining items.
Differing Classes: You can play as one of four classes with very different playstyles: the brutish Sailor, the magic - inclined Dark Mage, the high - damage Sniper, or the healing Doctor.
Instead of particle effects accompanied by some ranged damage, I wanted magic spells to have physical effects.
Equipment is another part of your characters, there are four slots and as you have more equipment unlocked you can change them whenever you feel you need to, equipment can reduce damage taken, or make your magic more powerful.
Reactivating the ability will throw the flare at target distance, dealing magic damage and briefly providing vision of that area before going out.
The idea is, again, if you really need to inflict enough damage on a single given turn you should be using magic, skills, or items instead of normal attacks (although you give up the chance to land criticals by doing so).
Projectiles are unlimited but not very powerful so you need to get in close to deal damage with melee attacks, which also fill your mana gauge that powers some of your magic spells.
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