Sentences with phrase «of making games»

Also in the book, are rare game design documents showing concepts of characters and level design that shows how the process of making a game looks.
In terms of these updates, is this a new way of making games for you?
Not only do they seem to manage to always create enjoyable gaming experiences but have always done a great job of making games feel like you are actually apart of them.
This talk addresses the idea of making games for a female audience.
We're in the business of making games, not tools.
Without giving you a great story, the developers did a great job of making this game feel interesting and especially different.
It started back in 2006 when I was still a student dreaming of making games professionally.
Your support is vital, and we're excited to explore this new way of making games with you.
Someone gave me the idea of making a game board (it looked like a homemade version of candy land) on a poster board.
The series has a signature look, but that comes at the expense of making every game look virtually identical to all of the other games in the series.
Instead of making this game more difficult, it decides to throw more dumb enemies at you that is just tedious rather than entertain.
From that point forward I had a new understanding of what games could be, and I started working toward the goal of making games for a living.
This in turn would of made the game more accessible for people who have a poor net connection.
The studio recently tweeted that development is progressing as planned and that «silence» is the cost of making the game great.
To what degree it exists now, if at all - and whether it has a team there capable of making a game - is unknown.
That's because it wants developers to have the freedom of making their games as they see fit.
It is my hope that this CD can serve as one new bridge between generations, for all the new people involved in the continuing challenge of making games.
What's the point of making a game if you don't want to help it come to life?
It was a reminder that the art and science of making games is still awesome, and the tribe I'm doing it with is still a pretty incredible group of people.
Part of this work is done through live mentoring, which walks devs through many aspects of the business side of making games.
There's an aspect of making a game feel fun to play but difficult to pin down when trying to describe it, and even more difficult for a developer to create.
We want to master the art of making games so we release as many little fun games as we can so we can learn as much as possible.
Our philosophy is simply that great people + great environment = the best chance of making a game people will enjoy.
Yet, with all this depth they do an excellent job of making the game easy enough to get into for new players.
I'm a passionate game developer, devoted to the craft of making games.
The series has a signature look, but that comes at the expense of making every game look virtually identical to all of the other games in the series.
My point is that the act of making games is far more productive at introducing new and interesting ideas into gaming than any amount of criticism.
Accordingly, I have not given any restrictions to the development team, even not ruling out the possibility of making games or using our game characters.
This is kind of a case of make the game work before thinking about what it looks like, not the other way round.
Having 10 studios with only 2 that make games that people want isn't as effective as having 5 studios with all 5 of them making games people want.
There is no higher priority than the health and safety of our players and we are working every day to achieve our goal of making the game safer for all those who play.
The impact of this made the game come alive in a way, and thus it was kept for the next two installments.
It takes you through the whole process of making a game step by step.
That involvement helps our teams think about what features to bring to new platforms in terms of making games.
However, for the purpose of making the game interesting I really need to give different properties for products from different brands.
In a studio environment, experience the entire pipeline of making games from conception to the final release.
Instead, do the hard work of making your game actually balanced and start with a foundation that has some hope of ever being balanced enough that several different starting options are fair.
Plus, that means I'm in charge of making the game day snacks, and you better believe I don't want to disappoint.
That's just the reality of making a game and we're going to be honest about that.
Every time you find yourself thinking about letting your hopes of making your game die, you remember: You are a game designer, and this game deserves to exist.
This is a feature that plays the game FOR the player, the very definition of making the game easier.
That class, many years ago, was what made me realize that my metaphors aren't about how games relate to trees, but how the process of making games relates to trees.
Or it might be celebrating the joy of making games.
And hey, if you want to use any of the ideas presented in this document in your own game projects, feel free — saves me the trouble of making the game myself.
The four of us made our games around the same time, and we've all influenced each other.
What was the main reason of making the game's main plot on Japanese island?
It's hard to come home after 9 hours of making games and push yourself further up until late in the night, making more games.
The creators did a wonderful job of making the game enjoyable to look at, even in death.

Phrases with «of making games»

a b c d e f g h i j k l m n o p q r s t u v w x y z