Sentences with phrase «of mecha game»

As for the more sporadic updates to the site as of late, that's entirely down to the quiet patch of mecha game releases we are currently experiencing.
I'm usually not a fan of Mecha games.
As a developer GameArts are known most for their work on the wondrous Grandia games as well as their input to the Silpheed series, but they've also produced a rather well wrought selection of mecha games too.
After numerous botched attempts they did the smart thing and hired From Software to helm a series of mecha games called Another Century's Episode.
These are also games that we regard to be very well wrought, based on our years of experience from playing lots and lots of mecha games.
Nice to see more discussion on the — pun unintended — mechanical aspects of mecha games.

Not exact matches

MITOMECH FOR PLAYERS OF MECHA GALAXY — A Promotional «Mito Mech» for players of the game Mecha Galaxy: www.mechagalaxy.coOF MECHA GALAXY — A Promotional «Mito Mech» for players of the game Mecha Galaxy: www.mechagalaxyMECHA GALAXY — A Promotional «Mito Mech» for players of the game Mecha Galaxy: www.mechagalaxy.coof the game Mecha Galaxy: www.mechagalaxyMecha Galaxy: www.mechagalaxy.com.
Easily one of the best Sonic games to date.Every stage is fun and enjoyable.Although that some Mecha and Treasure stages can take quite some time but i still think it's a great game.
Easily one of the best Sonic games to date.Every stage is fun and enjoyable.Although that some Mecha and Treasure stages can take quite some
It's gyroscopic viewing features (moving the controller around to see a different view on the secondary screen) allows for a greater level of simulation depth, If a developer so chooses, imagine things like panning closely around your television with scanning in a Metroid game or having a mecha that pivots its view independently from its body orientation to quickly spot an enemy on your actual right — that's novel stuff, but nice touches possible with the GamePad..
A few days ago, we saw the prototype of the figures of Fei and Ellie by Tanaka - sensei, and today is the turn of the reveal of Fei's gear Weltall, revealed by Square Enix and designed by Ishigaki - sensei, who was the original game's Mecha Designer.
Admittedly, it's way more polished than a good chunk of bargain bin eShop offerings, and under the right lens, its mecha aesthetic could be likened to a mini-modeled version of Sega's «90s classic game Virtual On.
The game might also involve some kind of mecha and vehicles, but also monsters are a possibility.
Recently, Nexon released their latest mobile title, the strategy role - playing mecha free - to - play game, Master of Eternity.
Namco Bandai's recent mecha - filled strategy role - playing game, Dai -2-Ji Super Robot Taisen Z Saisei - hen, held first place for the week of April 9 to April 15 with 34,403 units sold.
In his guise as «Napoleon», Parzival rides a mecha - scorpion (perhaps a reference to a similar creature in the vid - game, Ultrabots) while fighting a battalion of warrior ostriches, lifted from the 1982 Atari arcade classic, Joust (pictured, above);
METAL GEAR SOLID: Avi and Ari Arad are producing this long - awaited adaptation of a popular video game franchise about a soldier named Snake single - handedly taking down a terrorist organization threatening the U.S. government with nuclear - capable mecha, Metal Gear REX.
The trailer feature the game's gameplay mechanics as well as all the Mecha series that are featured in this game, such as most of the Gundam series as well as Code Geass.
Banpresto gets licenses to various mecha media properties, Anime, Manga, light novel or whatever, and then makes a game incorporating all of them.
Set in the near future and in locations across the globe (though primarily China and India), the story involves a sweeping cast of characters making a living — if you want to call brutal conditions and pitiful wages a «living» — in such virtual - game worlds as Svartalfheim Warriors and Zombie Mecha.
One of the greatest mecha games of all time.
ALLTYNEX Second is actually the third game in the The Tale of ALLTYNEX trilogy and has the player taking control of a space fighter that has the ability to transform into a much more powerful mecha.
Best Game Where an Alien's a Robot's Head Pops Like a Grape Spaceships, little green men, giant mecha... the world of science fiction will always have a place in video games.
This game was the first in the line of mecha third - person shooter games, unlike the other games, this featured the Generation One mecha and narrative.
Famitsu has the scoop on Assault Gunners, a new PSN download mecha game for the Vita out at the end of June.
Spiritual Successor Japanese Mecha style game «DUAL GEAR» released Close - Alpha Video of the Mech Customization.
Ultimately, all of these games are poor entries into the varied pantheon of mecha gaming.
Overall then this is probably one of the best Super Robot Wars games out there, not least due to its spot on balancing but also because it nails its 80's fantasy mecha tone better than probably any other entry in the series.
Admittedly, very few were surprised to see mecha in a From Software game but they were confused after seeing in - game footage of what looked to be an entirely different type of game.
Again, set in the mythical world but now with bipedal mecha and the game's name had been changed to that of Gaia Gear.
Specifically, this game almost actively hindered the player in regards to using the transformation abilities of the mecha and instead forced the player to rely on run - and - gun shooter mechanics.
A year later a game finally appeared, the name had changed yet again as had the setting but the same design of bi-pedal mecha were present; the world had finally been introduced to Chrome Hound: Age of Arms.
Understanding that Transformers began in Japan helmed by two renowned mecha designers is crucial in untangling the subsequent awkward game mechanics used in the last decade of tie - ins.
A series of games featuring the titular mecha, Bangai - O, as it sprays a colourful 2D world with a vast array of homing missiles and lasers.
This is where a different set of issues start to surface with the games, as the focus now is more about trying to make a pedestrian third person shooter rather than a mecha game that features transforming robots.
It was again as though any prior knowledge of games involving Transformers and mecha in general were wilfully ignored.
This followed Tataki about a year later and featured mecha from the Armada series, it was developed by Melbourne House (who are now known as Krome Studios) and featured an extensive amount of publicity in the West due to its impressive game engine.
But for all the gaming developments that have expanded and fostered the mecha scene, Shogo still manages to stand out from the pack by remaining the only mecha title, and one of the few games overall, to seamlessly blend Eastern cultural elements with quintessentially Western game mechanics, which results in the game possessing a unique «spark» derived from the essence of both its mecha anime and first - person shooter influences.
The game begins with you in control of Grato, leader of a team of mecha pilots, and during the action packed prologue you're taught the seemingly inescapable truth that the invading alien race, the Filune, both grossly outnumber and outmatch the weaponry held by the Mars colonists.
Such a spark imbues the entire experience with a peculiar sense of character seldom seen in games — let alone mecha titles or shooters in general — one that cheekily accentuates its Japanophilic charm with the wanton gore and destruction emblematic of old - school, arcade - style shooters like
It doesn't take away anything from the game especially when the game series has a storied history of mashing up a lot of mecha series.
The game incorporates a lot of mecha series.
Through this unique philosophy, the multifaceted mecha genre can provide a slew of games that make use of distinct perspectives to portray mechanized warfare in a novel and intriguing light.
Such a spark imbues the entire experience with a peculiar sense of character seldom seen in games — let alone mecha titles or shooters in general — one that cheekily accentuates its Japanophilic charm with the wanton gore and destruction emblematic of old - school, arcade - style shooters like Doom and Quake, which in turn fuels the pilot / robot bond already made conspicuous by Shogo's first - person perspective.
still manages to stand out from the pack by remaining the only mecha title, and one of the few games overall, to seamlessly blend Eastern cultural elements with quintessentially Western game mechanics, which results in the game possessing a unique «spark» derived from the essence of both its mecha anime and first - person shooter influences.
This wide - reaching expansion of the mecha genre showcases a desire by game studios to emulate the thrills and / or explore the themes of mechanized combat from various design and gameplay perspectives.
Overall, this was unfortunately what we were expecting the game to be — a mecha game that's embarrassed of the fact it is one.
For the mecha gamer though, Lost Planet 2 offers something wonderful; a showroom filled with lots of shiny VS» and each of them with the keys still in the ignition.
Dualshockers got the chance to test out the demo of the game that prompts players to use a rather powerful arsenal at their disposal to shoot down enemy mecha.
This is not a damning indictment of Western mecha games either, as High Moon already proved it could be done well in this day and age, but that Front Mission Evolved was just really quite disappointing.
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