As for the more sporadic updates to the site as of late, that's entirely down to the quiet patch
of mecha game releases we are currently experiencing.
I'm usually not a fan
of Mecha games.
As a developer GameArts are known most for their work on the wondrous Grandia games as well as their input to the Silpheed series, but they've also produced a rather well wrought selection
of mecha games too.
After numerous botched attempts they did the smart thing and hired From Software to helm a series
of mecha games called Another Century's Episode.
These are also games that we regard to be very well wrought, based on our years of experience from playing lots and lots
of mecha games.
Nice to see more discussion on the — pun unintended — mechanical aspects
of mecha games.
Not exact matches
MITOMECH FOR PLAYERS
OF MECHA GALAXY — A Promotional «Mito Mech» for players of the game Mecha Galaxy: www.mechagalaxy.co
OF MECHA GALAXY — A Promotional «Mito Mech» for players of the game Mecha Galaxy: www.mechagalaxy
MECHA GALAXY — A Promotional «Mito Mech» for players
of the game Mecha Galaxy: www.mechagalaxy.co
of the
game Mecha Galaxy: www.mechagalaxy
Mecha Galaxy: www.mechagalaxy.com.
Easily one
of the best Sonic
games to date.Every stage is fun and enjoyable.Although that some
Mecha and Treasure stages can take quite some time but i still think it's a great
game.
Easily one
of the best Sonic
games to date.Every stage is fun and enjoyable.Although that some
Mecha and Treasure stages can take quite some
It's gyroscopic viewing features (moving the controller around to see a different view on the secondary screen) allows for a greater level
of simulation depth, If a developer so chooses, imagine things like panning closely around your television with scanning in a Metroid
game or having a
mecha that pivots its view independently from its body orientation to quickly spot an enemy on your actual right — that's novel stuff, but nice touches possible with the GamePad..
A few days ago, we saw the prototype
of the figures
of Fei and Ellie by Tanaka - sensei, and today is the turn
of the reveal
of Fei's gear Weltall, revealed by Square Enix and designed by Ishigaki - sensei, who was the original
game's
Mecha Designer.
Admittedly, it's way more polished than a good chunk
of bargain bin eShop offerings, and under the right lens, its
mecha aesthetic could be likened to a mini-modeled version
of Sega's «90s classic
game Virtual On.
The
game might also involve some kind
of mecha and vehicles, but also monsters are a possibility.
Recently, Nexon released their latest mobile title, the strategy role - playing
mecha free - to - play
game, Master
of Eternity.
Namco Bandai's recent
mecha - filled strategy role - playing
game, Dai -2-Ji Super Robot Taisen Z Saisei - hen, held first place for the week
of April 9 to April 15 with 34,403 units sold.
In his guise as «Napoleon», Parzival rides a
mecha - scorpion (perhaps a reference to a similar creature in the vid -
game, Ultrabots) while fighting a battalion
of warrior ostriches, lifted from the 1982 Atari arcade classic, Joust (pictured, above);
METAL GEAR SOLID: Avi and Ari Arad are producing this long - awaited adaptation
of a popular video
game franchise about a soldier named Snake single - handedly taking down a terrorist organization threatening the U.S. government with nuclear - capable
mecha, Metal Gear REX.
The trailer feature the
game's gameplay mechanics as well as all the
Mecha series that are featured in this
game, such as most
of the Gundam series as well as Code Geass.
Banpresto gets licenses to various
mecha media properties, Anime, Manga, light novel or whatever, and then makes a
game incorporating all
of them.
Set in the near future and in locations across the globe (though primarily China and India), the story involves a sweeping cast
of characters making a living — if you want to call brutal conditions and pitiful wages a «living» — in such virtual -
game worlds as Svartalfheim Warriors and Zombie
Mecha.
One
of the greatest
mecha games of all time.
ALLTYNEX Second is actually the third
game in the The Tale
of ALLTYNEX trilogy and has the player taking control
of a space fighter that has the ability to transform into a much more powerful
mecha.
Best
Game Where an Alien's a Robot's Head Pops Like a Grape Spaceships, little green men, giant
mecha... the world
of science fiction will always have a place in video
games.
This
game was the first in the line
of mecha third - person shooter
games, unlike the other
games, this featured the Generation One
mecha and narrative.
Famitsu has the scoop on Assault Gunners, a new PSN download
mecha game for the Vita out at the end
of June.
Spiritual Successor Japanese
Mecha style
game «DUAL GEAR» released Close - Alpha Video
of the Mech Customization.
Ultimately, all
of these
games are poor entries into the varied pantheon
of mecha gaming.
Overall then this is probably one
of the best Super Robot Wars
games out there, not least due to its spot on balancing but also because it nails its 80's fantasy
mecha tone better than probably any other entry in the series.
Admittedly, very few were surprised to see
mecha in a From Software
game but they were confused after seeing in -
game footage
of what looked to be an entirely different type
of game.
Again, set in the mythical world but now with bipedal
mecha and the
game's name had been changed to that
of Gaia Gear.
Specifically, this
game almost actively hindered the player in regards to using the transformation abilities
of the
mecha and instead forced the player to rely on run - and - gun shooter mechanics.
A year later a
game finally appeared, the name had changed yet again as had the setting but the same design
of bi-pedal
mecha were present; the world had finally been introduced to Chrome Hound: Age
of Arms.
Understanding that Transformers began in Japan helmed by two renowned
mecha designers is crucial in untangling the subsequent awkward
game mechanics used in the last decade
of tie - ins.
A series
of games featuring the titular
mecha, Bangai - O, as it sprays a colourful 2D world with a vast array
of homing missiles and lasers.
This is where a different set
of issues start to surface with the
games, as the focus now is more about trying to make a pedestrian third person shooter rather than a
mecha game that features transforming robots.
It was again as though any prior knowledge
of games involving Transformers and
mecha in general were wilfully ignored.
This followed Tataki about a year later and featured
mecha from the Armada series, it was developed by Melbourne House (who are now known as Krome Studios) and featured an extensive amount
of publicity in the West due to its impressive
game engine.
But for all the gaming developments that have expanded and fostered the
mecha scene, Shogo still manages to stand out from the pack by remaining the only
mecha title, and one
of the few
games overall, to seamlessly blend Eastern cultural elements with quintessentially Western
game mechanics, which results in the
game possessing a unique «spark» derived from the essence
of both its
mecha anime and first - person shooter influences.
The
game begins with you in control
of Grato, leader
of a team
of mecha pilots, and during the action packed prologue you're taught the seemingly inescapable truth that the invading alien race, the Filune, both grossly outnumber and outmatch the weaponry held by the Mars colonists.
Such a spark imbues the entire experience with a peculiar sense
of character seldom seen in
games — let alone
mecha titles or shooters in general — one that cheekily accentuates its Japanophilic charm with the wanton gore and destruction emblematic
of old - school, arcade - style shooters like
It doesn't take away anything from the
game especially when the
game series has a storied history
of mashing up a lot
of mecha series.
The
game incorporates a lot
of mecha series.
Through this unique philosophy, the multifaceted
mecha genre can provide a slew
of games that make use
of distinct perspectives to portray mechanized warfare in a novel and intriguing light.
Such a spark imbues the entire experience with a peculiar sense
of character seldom seen in
games — let alone
mecha titles or shooters in general — one that cheekily accentuates its Japanophilic charm with the wanton gore and destruction emblematic
of old - school, arcade - style shooters like Doom and Quake, which in turn fuels the pilot / robot bond already made conspicuous by Shogo's first - person perspective.
still manages to stand out from the pack by remaining the only
mecha title, and one
of the few
games overall, to seamlessly blend Eastern cultural elements with quintessentially Western
game mechanics, which results in the
game possessing a unique «spark» derived from the essence
of both its
mecha anime and first - person shooter influences.
This wide - reaching expansion
of the
mecha genre showcases a desire by
game studios to emulate the thrills and / or explore the themes
of mechanized combat from various design and gameplay perspectives.
Overall, this was unfortunately what we were expecting the
game to be — a
mecha game that's embarrassed
of the fact it is one.
For the
mecha gamer though, Lost Planet 2 offers something wonderful; a showroom filled with lots
of shiny VS» and each
of them with the keys still in the ignition.
Dualshockers got the chance to test out the demo
of the
game that prompts players to use a rather powerful arsenal at their disposal to shoot down enemy
mecha.
This is not a damning indictment
of Western
mecha games either, as High Moon already proved it could be done well in this day and age, but that Front Mission Evolved was just really quite disappointing.