Sentences with phrase «of modern game design»

Galaxy 2 takes many of the bells and whistles of modern game design, and tosses them out the window.
Super Mario Bros. 3 crafted a legacy of its own and pioneered many conventions that have become staples of modern game design.
Some people might decry elements of modern game design as streamlining things a bit too much, but working around mostly text - based menus is not exactly most players» idea of fun.
It's a classic, exciting base that has served many RPG greats over the years, and by taking the essence of those old, punishing classics and working in a few niceties of modern game design, Legends of the Titan will thrill fans and anyone else who bonded not with the characters and settings of their childhood role - playing days, but by the min - maxing of stats and other data crunching.
But this is a production that feels increasingly aged in the face of modern game design.
Under Rex's radical, retro - inspired exterior there's a beating heart of modern game design, patterned after popular indie games like Super Meat Boy.
It takes something tinged with nostalgia in the «Zelda» series and mixes it with 20 - plus years of modern game design.

Not exact matches

SHELL GAME A geometric design carved into this shell may indicate that human ancestors took up at least one form of «modern human behavior» long before Homo sapiens came along.
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I couldn't help but think of how Santa Monica took the best of GoW as a franchise and melded it beautifully with the most distinguishable designs of other modern games to create something with an immensely potent synergy.
The lack of a crouch or cover system to avoid incoming fire is really perplexing as it has become one of the most rudimentary of gameplay designs in modern FPS games.
The modern setting is a bit awkward and some design choices made by MercurySteam can be frustrating, but Lords of Shadow 2 is a true and great Castlevania game in its own right.
A reclaimed E.T. cartridge from the landfill now sits in the collection of the Smithsonian's National Museum of American History, complementing the copy of Warshaw's earlier game, the critically - acclaimed space shooter Yars» Revenge, which takes pride of place in the Architecture & Design collection at the Museum of Modern Art.
As I played more and more of it, I couldn't stop comparing and contrasting its design with that of modern games in the back of my head, particularly the games built around the size of their worlds.
For those who don't know, he's the one who designed the modern Donkey Kong design from the very first Donkey Kong Country game, that Nintendo has been using for a couple of decades already!
Game of the Year Batman: Arkham City — Rocksteady Studios Portal 2 — Valve The Elder Scrolls V: Skyrim — Bethesda Game Studios The Legend of Zelda: Skyward Sword — Nintendo Uncharted 3: Drake's Deception — Naughty Dog Outstanding Achievement in Original Music Composition L.A. Noire — Team Bondi Little Big Planet 2 — Media Molecule Uncharted 3: Drake's Deception — Naughty Dog InFamous 2 — Sucker Punch Portal 2 — Valve Outstanding Achievement in Sound Design Battlefield 3 — DICE Call of Duty: Modern Warfare 3 — Infinity Ward / Sledgehammer Games L.A. Noire — Team Bondi Need for Speed: The Run — EA Black Box Uncharted 3: Drake's Deception — Naughty Dog Outstanding Achievement in Story Bastion — Supergiant Games L.A. Noire — Team Bondi Portal 2 — Valve The Elder Scrolls V: Skyrim — Bethesda Game Studios Uncharted 3: Drake's Deception — Naughty Dog Outstanding Character Performance Deus Ex: Human Revolution (Adam Jensen)-- Eidos Montreal L.A. Noire (Cole Phelps)-- Team Bondi Portal 2 (Wheatley)-- Valve Uncharted 3: Drake's Deception (Nathan Drake)-- Naughty Dog Uncharted 3: Drake's Deception (Victor Sullivan)-- Naughty Dog Downloadable Game of the Year Bastion — Supergiant Games Drawn: Trail of Shadows — Big Fish Games Insanely Twisted Shadow Planet — Fuel Cell Ms. Splosion Man — Twisted Pixel Games Orcs Must Die!
One of the perks of getting the special edition of the Super Mario Maker release is that gorgeous artbook that showcases the evolution of Mario's design, from his early days on the NES all the way to the more modern Wii U and 3DS games that have been released in recent years.
Originally Kickstarted as a totally different game by French studio Game Atelier, Monster Boy and the Cursed Kingdom features the same colorful, cartoony designs and weighty, retro metroidvania feel of Wonder Boy 3, but with a modern, crisp, high - definition lgame by French studio Game Atelier, Monster Boy and the Cursed Kingdom features the same colorful, cartoony designs and weighty, retro metroidvania feel of Wonder Boy 3, but with a modern, crisp, high - definition lGame Atelier, Monster Boy and the Cursed Kingdom features the same colorful, cartoony designs and weighty, retro metroidvania feel of Wonder Boy 3, but with a modern, crisp, high - definition look.
The game was a turning point for the Donkey Kong series, reintroducing it (alongside the 1994 Game Boy game released a few months prior) after a nearly decade - long hiatus and cementing Donkey Kong as a franchise in its ownright introducing Donkey Kong's modern design as well as his supporting cast and enemies, musical cues, and gameplay mechanics that would form the basis of most following Donkey Kong games as well as Donkey Kong's appearances in Mario spinoff titgame was a turning point for the Donkey Kong series, reintroducing it (alongside the 1994 Game Boy game released a few months prior) after a nearly decade - long hiatus and cementing Donkey Kong as a franchise in its ownright introducing Donkey Kong's modern design as well as his supporting cast and enemies, musical cues, and gameplay mechanics that would form the basis of most following Donkey Kong games as well as Donkey Kong's appearances in Mario spinoff titGame Boy game released a few months prior) after a nearly decade - long hiatus and cementing Donkey Kong as a franchise in its ownright introducing Donkey Kong's modern design as well as his supporting cast and enemies, musical cues, and gameplay mechanics that would form the basis of most following Donkey Kong games as well as Donkey Kong's appearances in Mario spinoff titgame released a few months prior) after a nearly decade - long hiatus and cementing Donkey Kong as a franchise in its ownright introducing Donkey Kong's modern design as well as his supporting cast and enemies, musical cues, and gameplay mechanics that would form the basis of most following Donkey Kong games as well as Donkey Kong's appearances in Mario spinoff titles.
Instead of the normal garage - based system that we normally see in modern racing games, Autosport's career system is designed around maintaining and securing sponsorships.
SEGA, along with the excellent Christian «Taxman» Whitehead and Simon «Stealth» Thomley (responsible for the brilliant mobile ports of Sonic 1, 2 and CD), have taken the 16 - bit titles, keeping the gameplay and level designs / layouts and just using subtle enhancements to keep the game feeling fresh enough for modern systems.
Taking the construct of Oregon Trail and mixing it in with some modern roguelite design generally makes for some interesting games.
Lastly, the level design is brilliant and the developers successfully take a 2D game and turn it into something very special on this new portable console that not only pays homage to the platformers of yesteryear but creates a very compelling modern game for the 21st century.
This game has a unique charm that brings the nostalgia and homeyness of Harvest Moon together with modern game design in a way that makes me want to play for hours.
Originally developed by one man, Daisuke «Pixel» Amaya, and released for free in 2004, it's often regarded as the father of modern indie games — in no small part due to its creativity, efficiency and mastery of game design.
Another area of Sonic Mania that feels a bit out of touch with modern game design is the instant deaths that result from being crushed by one of the game's many moving platforms or objects.
That's why every modern game has a tutorial level that scaffolds the gamer's progress by setting up a series of simple levels, each designed to teach one new skill, and each building on previous levels.
Rabbi Mordechai Smolarcik, Judaic studies teacher at Katz Hillel, said «The program is designed to give kids not only a sense of some of the pretty amazing things going on in Israel, but it also gives them a sense of history and the game is designed to allow them to walk through the timeline of Jewish history, from the ancient times of King David establishing the temple in Jerusalem through modern Jewish history today.»
Our modern designed common areas such as games room and lounge area offer a great space to socialize or join in for one of our various events.
Covered with modern unique design and best services, our hostels have multifunctional space with game - room to connect with each other, vending machines and coin - operated laundry to create a different travel experience, as well as a public coffee shop with outdoor seating and Wi - Fi to meet the needs of having a good time.
Armed to the teeth with an impressive array of weapons and abilities, the game pits the player against all manner of extra-terrestrial creepy - crawlies; and whilst it looks and feels like a platformer from a bygone era, Axiom Verge has been designed with modern gaming in mind, even offering the player the opportunity to manipulate the world through the kinds of unintentional glitches that affected its ancestors.
For those who aren't aware, Axiom Verge looks and plays like an moody Super Metroid, but has the design and soul of modern game.
I often feel modern games are missing the charm — and the challenge — that Shinobi once offered, so it was a great opportunity to bring that style of gameplay to a new system like the Nintendo 3DS and show that classic game design still has a lot to offer.
Slightly Mad rounded out the statement by reiterating the point that it's designed Project CARS's career mode to «replicate all the flow, the opportunities and the ambience that a modern - day driver gets to be a part of», as well as offer players the freedom to experience the game type in whatever way they wish.
Developed by Headcannon, PagodaWest and fanboy - turned - developer Christian Whitehead, the game remixes your old favorites with modern level design and a ton of throwbacks.
It stands in contrast to the two heavyweight notions underpinning a lot of modern video game design — player freedom and player expression — the right to go anywhere and the right to do anything.
I don't mind in the least the game's modest production values, but I do wish that Illwinter was more hip to certain modern game design principles, like how to play us out of a game.
The systems of today also give Shovel Knight modern touches: detailed animation, multilayered parallax backgrounds, and evolved game design.
Yes, I do agree that modern games draw you in firstly with a great deal of visual design, and that in itself isn't necessarily a bad thing.
Long - time Call of Duty game developer Mohammad Alavi designed Call of Duty IV's famous ghillie suit level and Modern Warfare 2's notorious interactive massacre of civilians, the level called «No Russian.»
It features all of the good natured humor and wonderful storytelling of its ancestor while tempering the mind bending puzzles with modern game design and frequent checkpoints.
The graphics aren't great (Princess Allura has some of the most awkward running animations I've ever seen in a game and is a victim of that weird PS2 - era Japanese design that's all form and no function), but the game itself is a lot of fun, and quite different from modern tower defense - style games.
«Blending classic shooting game design with a solid dash of modern day bullet hell, this soul food dish has it all!
FOX n FORESTS will take all the best and beloved elements of the 16 - bit era and combines them with modern game design, a chiptunes soundtrack and a nostalgic look and feel.
Modern Warfare 2 has an «M» on the box for a reason — the content of the game is designed for a mature audience.
The initially impressive sight of crumbling environments collapsing buildings during fire fights is just that - a sight designed to deliver a few fleeting Michael Bay moments with limited interactivity before the action repositions itself across linear corridors and on - rails sections that form a staple part of modern Call of Duty games.
Its graphical style and assortment of items bear some resemblance to its predecessor, but Falcom practically started from scratch with the game's design, resulting in something that should be much more recognizable to modern players.
This was clear in the Classic Mode that retained some updated features, the Definitive Edition mode that still lacked some modern functionality, and the list of game design changes that subtly altered the flow of the game for a better PvP experience.
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