The latest entry into the Call Of Duty franchise, Advanced Warfare aims to banish all memory
of the muddy textures that plagued its scarily ugly predecessor, Ghosts.
Not exact matches
I used a bag
of blended several lentil types, but found the pink and green ones got too soft and
muddy for a good salad
texture.
Again, it's not as obvious as it would be on a Switch screen, but the characters are all made
of incredibly low - poly models when compared to its Switch big brother, and then when you factor in
muddier textures, less visual effects and a generally blurrier overall image, it's hard to take to this version after playing it on Switch.
Textures are generally blurry and
muddy, there is a lot
of pop in and screen tearing, though character models looking convincingly human, if not particularly detailed except for main characters.
In fact, Razor's Edge is arguably uglier than its cousins, with bland
textures and a bad case
of the «jaggies» combining to create a
muddy look that would've been called out seven years ago during the Xbox 360's launch.»
On the Switch,
textures are often blurred or
muddy, almost to the point
of eyestrain when writ large on a monitor or television.
The art style is strange,
textures are
muddy and some
of the animations are choppy.
The MKZ hybrid may look good (especially in press - photo - friendly Ruby Red) but underneath it's coarse and rough - sounding, its interior is blanketed in rubbery
textures, its THX audio is
muddy - sounding, its gauges and interfaces never cease to remind you
of a $ 27,200 Fusion hybrid, and it's a dog to drive — even if sporty handling isn't in its oeuvre.
- Combat can become a bit
of a slog - Some environmental
textures are
muddy - Ending is just begging for a sequel
This contributes alot to the games beautiful art direction, but up close some
of the
textures become
muddy.
just keep listening to those indie devs that tell you how beast the ps4 is... lol, while the games keep coming out looking worse than things I was playing 6 years ago I just mentioned sheer power draw there smart guy its one thing that can easily be looked at, and it is quite telling it lets you know that the ps4 is relatively weak, hence a game like bf4 is sub-1080p, still has tons
of aliasing as ps4 is NOT powerful enough to utilize proper AA techniques, the draw distance is reduced, performance is less than ideal, shaders are weaker,
textures are
muddied and blurred
Any merit it might have had with the color pallet as one
of the «most beautiful» is ruined by those flat,
muddy, inconsistent
textures.
What I was unprepared for and what console - only players will likely be disappointed by is the terrifying sight
of low - res
muddied textures, reduced view distance and heavy fog surrounding the world — much scarier than the bloodthirsty zombies which inhabit it — and the instability and game - breaking bugs which plague the game even past its first few patches.
Textures are generally blurry and
muddy, there is a lot
of pop in and screen tearing, though character models looking convincingly human, if not particularly detailed except for main characters.
One example
of this was when I was covering up against a brick wall and one part
of the wall looked fine and
textured with some detail and the other part just looked very pixelated and flat looking like it hadn't loaded in the full
texture properly, it was pretty bad and something that became more noticeable as time went on in the game, one minute the visuals would be fine and the game looked good and then the next minute it just looks downright terrible with ugly
muddy textured visuals.
My main criticism
of the graphics on show would be that
textures seem to be rather
muddied and the palette quite dulled.
Textures are often
muddy and unrefined, geometry on vehicles and world objects is simple and the other inhabitants
of the world, both people and vehicles, are little more than soulless drones milling about the map.
If there's one complaint, however, it's that a small amount
of textures used are clearly
muddier than perhaps those on a HD system should be — the implication here is that these are left over from Pikmin 3's long development cycle, and perhaps should have been replaced closer to release.
Everything has jagged edges,
muddy textures, and generally looks flat; it really reminded me
of an early PSone game.
It was still Resi 4,
of course, and therefore brilliant, but PC players who had been hoping to experience Capcom's action horror classic in the best way possible were left slightly underwhelmed by some fairly
muddy texture work.
Re: Coded is almost on a par with them besides some
muddy textures, but the cutscenes
of 358/2 days all have a noticeable fuzziness to them that makes them look dated compared to everything else on the disc.
Textures are rough, and while I'm normally one to applaud a high swiftness
of movement in a video game, Soul Hackers»
muddy graphics — filled with obnoxious seams — make your character's spritely sprint an eye - rending, borderline nauseating affair.
More often than not, I've found many
of the game's
textures to pop in from time to time and even lead
muddied textures where structural pieces
of buildings should be.
The backgrounds and environments all feel wildly different from one another, and even though some
textures or backgrounds could get
muddy or pixelated at times, the scope and originality
of everything being presented to you more than made up for that.
Evolve doesn't really push the upper echelons
of high - end graphics, with some fairly
muddy textures throughout but the jungles are lush and the image fidelity in general will compare well with other multiplayer FPS games available on both consoles today.
The game looks at least a few years out
of date, with blurry and
muddy textures and a general lack
of detail or realism.
Naturally, the overall visual presentation is beneath that
of its PS4 counterpart; while character models and environments remain highly detailed and animated, the background elements during story conversations and some
of the environmental
textures are rather «
muddy» with their low resolution.
Sadly, some areas are full
of low - res
textures hurting everything, like the ice - filled area having some
muddy textures and the Egypt areas look awful up close.