While powerhouse publishers
of multiplatform games prefer to stick to their guns and follow the trends, the exclusives can step off the beaten track — in order to convince the players to buy the particular console, these games need to break the rules and redefine the trends — if not that, then at least to offer mechanics and graphics polished to perfection.
The 360 counterparts
of multiplatform games have more people playing (some games cant even find a match on the triple) more mics as well as working mic functionality, & party chat support.
A proof that IPs thought for a Nintendo console are better than just a port
of multiplatform games.»
Having been released earlier, at a lower price and with often better versions
of multiplatform games, the 360...
second ps3 got some bad early ports
of multiplatform games orangebox so not counting lbp its 6 AAA titles more.
I still remember the days when xbox owners bragged about better performance
of multiplatform games on Xbox 360.
So for me Microsoft won with the exclusives, but Sony showed a lot
of the multiplatform games I'm looking forward to.
The only advantage was that 98 %
of the multiplatform games were developed on 360.
90 %
of multiplatform games runs on higher res and fps on ps4, and again you distorts the facts
If getting the Switch version
of a multiplatform game really was that bad, then there wouldn't be so much positivity surrounding this game.
The respected magazine claims that they have spoken to sources who say there's a «growing trend of PS3 consoles being traded in for cash or Xbox 360s» in addition to «slumping sales of PSN points cards» and a «shift in the ratio
of multiplatform game sales and pre-orders away from PS3».
@ Blakseed, yes, I gave the X a fair shake but other than voice command there is no reason for me to buy an X version
of a multiplatform game.
Not exact matches
PhyreEngine is a
multiplatform engine that has majority
of its
games released exclusively on the PlayStation platforms.
Techland, the Poland - based developer behind Dying Light, Dead Island and Call
of Juarez, today announced plans to release two «major
multiplatform» and four digital distribution
games a year.
One
of the biggest complaints that I've seen some people make about the Switch repeatedly is that it's «too weak», so
multiplatform games aren't worth getting on the system.
The listing only goes so far as to identify Frogger as «
multiplatform,» but a separate blog post by
game developer Daniel Lee seemingly lets the tadpole out
of the bag, so to speak.
Digital Foundry tests the technical aspects
of modern
games to let
gamers know whether a
game has performance problems on certain systems for
multiplatform titles, or whether the
game is smooth sailing in the technical department.
The library grew even stronger thanks to top - tier
multiplatform games and a wealth
of quality exclusives, like Uncharted: The Lost Legacy, Gravity Rush 2, Nioh, and Yakuza 0; timed - exclusives like What Remains
of Edith Finch; and console exclusives like Nier: Automata and Pyre.
With a powerful creation engine, downloadable content packs and
multiplatform functionality, «Project Spark» gives players the power to create their own worlds, stories and
games and then share and play their creations with a dynamic global community
of fellow creators.
All
of those names, and we haven't even touched the
multiplatform games.
However, the big question is whether Nintendo's new hardware can or will play host to many
of the profitable
multiplatform games that launch for Microsoft Corp.'s Xbox One and Sony Corp.'s PlayStation 4 each year.
You can't decide what people like, or even if the
game is gonna be any good, I think it probably will though, the best thing about other platforms is variety, the Wii U doesn't have that, if Bayonetta 2 doesn't sell, I wouldn't be surprised, as the first Bayonetta wasn't really appealing to most people and did pretty poorly, Nintendo need to bankroll all kinds
of different genres, though this is exclusive, don't expect it to do better than most 3rd party
multiplatform games.
I fear it's the second one, as I can't see it making a lot
of money on PS4 / X1 as it has rivals in the form
of exclusives and
multiplatform racing
games let alone the usual end
of year rush... Where as the Wii u version only has to go up against MK8 which is vary different type
of game
The
multiplatform free - to - play
game is an action shooter with some
of the trappings
of an MMO.
On many occasions, systems that are notoriously difficult to develop for have ended up getting the short end
of the stick when it comes to
multiplatform games since developers only have limited resources.
and lastly persona 5 or lets say the persona mainline
games that even nintendo fans is dreaming that should be ported or go
multiplatforms with nintendo systems too... just as stated above sony had exclusive deals with atlus, and the most possible title i can think
of it would be is PERSONA 5
and you are not buying
games for it!!!! ----------------------------- ---------------------- Point 4: The PS3 kept pace with the 360 during a time when developers had yet to really grasp the complexity
of the PS3's hardware, and
multiplatform games were often inferior on Sony's machine.
When Final Fantasy XIII was announced to be going
multiplatform, one
of the things people were wondering about was how many discs the
game would ship on, since we all assume that the PS3 version is a fully loaded 50 GB Blu - ray.
«Point 4: The PS3 kept pace with the 360 during a time when developers had yet to really grasp the complexity
of the PS3's hardware, and
multiplatform games were often inferior on Sony's machine.»
Also with Atlus - Untitled Shin Megami Tensei
game - KOEI Tecmo - Has Fire Emblem Warriors, Night
of Azure 2, Nobunaga's Ambition: Taishi and stated they plan to do more ports,
multiplatforms and have exclusives titles and collaboration with Nintendo.
Multiplatform Games that performed the best on Wii U are: * ZombiU / Zombi * Capcom's retro titles * Shovel Knights * Sonic and Sega All Stars Transformed (it bombed really bad on the others) * Many
of the Lego
games * Many
of the Just Dance
games * Many
of the Skylanders * Many
of the Disney Infinities * Scribblenauts (out sold the on Steam version, no console ports exist) * Many Indie titles sold better on Wii U * I do believe DQX has sold better on Wii U than PS4 in Japan.
I am relieved to see that the Switch usually only suffers from a frame rate cut and a resolution drop on these
multiplatform releases as opposed to the butchering
games often got on the Wii due to power, storage medium limitations such as on the Gamecube and N64, and being hard to port to due to an entirely different development environment as the case was with the Wii U. I realize that these statements are a little oversimplified because it IS more complicated than that but there are a whole lot
of worse ways that Nintendo ports have gotten neutered for the last two decades because
of Nintendo's tendencies to veer left when the market goes right.
I don't like most
of the
games Sony puts out and the ones I do want are already
multiplatform
Microsoft have been hard at work flourishing their money under the noses
of developers again as they've proudly announced that Sine More, a
game developed Digital Reality and Grasshopper Manafacture, which was originally going to be
multiplatform, will be coming exclusively to Xbox Live Arcade on.....
not al lot
of shooters got their own good unique gameplay mechanics But this way epic
games will develop an brand new IP with great gameplay mechanics going
multiplatform.
Of course there are some factors to be taken into account: Skyrim is a multiplatform game and has been out far longer, therefore meaning it has been played by a lot more people, while The Last of Us is a PS3 exclusive and has only been out a few weeks, but is also fresher in people's mind
Of course there are some factors to be taken into account: Skyrim is a
multiplatform game and has been out far longer, therefore meaning it has been played by a lot more people, while The Last
of Us is a PS3 exclusive and has only been out a few weeks, but is also fresher in people's mind
of Us is a PS3 exclusive and has only been out a few weeks, but is also fresher in people's minds.
Some xboys say sony did it with Crash bandicoot but crash was mostly PSone exclusive back in the day and its not a big
multiplatform game unlike tomb raider which is multiplat for most
of its life and Big ol MS needs to keep it from other hands.
Um, the PS4 has the same
multiplatform games as the XB1, including all the ones with multiplayer, plus a huge list
of their own exclusives with multiplayer support.
@videogamelab «Yet Conan gives you content for months to play while you finish god
of war in a week and are done with» I guess you wont be picking up the
multiplatform game known as Cyberpunk2077
Lara Croft and the Guardian
of Light, otherwise a
multiplatform game, will be exclusive to the Xbox 360 for one month; In order to participate in Microsoft's Summer
of Arcade promotion an exclusivity window
of «exactly four weeks» is required, brand director Karl Stewart has revealed.
phil and xbox ai nt nothing to sony halo, forza is whats pretty much all they have and just splash the cash on third partys that should stay
multiplatform if they wan na be like sony then buyout companys, and as for updates im sure xbox owners would more
games n
games instead
of updates after updates they should let go
of the xbox brand and keep what made them best in the first place pc gaming
This same thing has happened many times to
multiplatform games and most
of the time it's based on similar «artistic changes» that people make a big deal about and insist represent a «massive downgrade».
2: we know what the other 3 studios are doing (Halo, Gears and Forza H) 3: xbox 2 will probably release in 2019 or 2020, so I'm expecting they'll keep big announcements for next E3 Knowing what we know it will be filled with 3rd party
games intentionally masqueraded as exclusives during the show (but 1 hour later we'll hear the confirmation
of it being
multiplatform) Halo 6, Forza horizon 4, Gears 5 and we'll get one «surprise»
game we won't get to play till 2020... (fable or perfect dark) It won't be all bad, but we should all go in this E3 knowing what we already know (that they'll disappoint us) and maybe, just maybe they'll surprise us (I won't be surprised but enthusiast might)
Thus, since no word on what the
game they are developing with Capcom will be has shown up other than it being
multiplatform, we can only guess that they are working on an MMO
of Mega Man.
For this new gen
of consoles PS4 / X1 whoever developer makes better visuals for X1 for
multiplatform game will have no excuse (like current gen were PS3 bashed unfair for difficulties
of developping
games) and he will be clear moneybagged from MS
After patching, I am not aware
of * any *
multiplatform games that still perform better on Xbox One.
The question on the lips
of many fans will be why these changes have been made - were they necessary changes for performance, or are they to accomodate the
game's
multiplatform status?
(CrazzyMan) «Well, atleast we still have FFXIII Versus, which may show the true potential
of CT engine But for now, we can thank M$ for this... You ca n`t expect to run a
game on a
multiplatform engine as good as on optimized for one specific platform engine... However, let «s wait for the FINAL build, though Square become cheap company, they still are known for a HIGH quality graphics.
whats wrong with them, really lol there so stupid they should just have fan boys written on there big fat faces im sure l4d would sell well on the ps3, oh well no big deal there are plenty
of games both exclusive and
multiplatform that are on the ps3 which are way better then any thing vales has made.
Multiplatform games are never a representation
of the systems graphics.