Not exact matches
The repeated pattern
of expansions and recessions is like
multiple sequels in a long - running movie franchise — each film shares a similar and familiar landscape but still manages to be
different due to the specific causes and
characters.
«I like the new concept
of multiple embossing and this bottle is unique: four
different bottles for the same purpose but with a slightly
different character,» said Jan - Willem Ridt from Pont Europe.
Let each
of your
multiples choose a
different character, color, or vinyl decal for their cup.
Another option involves a
multiple - universes model
of cosmology in which you travel back in time to a
different but closely parallel universe to our own, as portrayed in Michael Crichton's novel Timeline, where the
characters journey to another universe's medieval Europe without worry
of mucking up our own chronology.
There are a lot
of puzzles and secrets,
multiple endings, a design - your - own - dungeon mode, and two
different playable
characters who fight in entirely
different ways.
This craziness in the main game's plot is kind
of necessary, though; the game features an incredibly large cast
of Fire Emblem
characters that span
multiple different original games and, in theory, these
characters shouldn't be able to fight alongside each other.
In Dishonoured 2, this is even more so as the sprawling urban, steam - punk environments
of Dunwall and Karnaca (both offering
multiple routes to targets and
different ways
of accomplishing objectives), the expanded arsenal
of lethal and non-lethal weaponry and gadgets, and the insane supernatural powers you
character is capable
of, all compound to cater to playstyles
of all
different types.
I loved the first Dishonored and knew that this was going to be even better, and I was not dissapointed, although the graphics and story may not be the greatest or to everyones liking, this game is definatly above average, it has a unique style and universe, and you can play your own way, you can play through
multiple times in
different ways with a choice
of two
characters and abilities,
This identity disorder — Sofia is one
of contemporary cinema's most filmed cities, yet rarely plays itself — is personified by the lead
character (Elika Portnoy), a Bulgarian woman with
multiple personalities, each one belonging to a
different genre: a bespectacled, blonde educator with a controlling husband (domestic drama), a redheaded belly dancer (romance à la Zalman King), and jet - black - haired professional assassin (thriller).
From the setting (which puts players in the role
of the Fatebinder, an important man who serves the cause
of the Overlord Kyros, a powerful ruler who conquered a vast portion
of the continent) to the nuanced and masterfully written story and
characters, without forgetting the great RPG mechanics such as the class-less growth system and
multiple story paths leading to
different experiences each new playthrough, Tyranny is an incredible experience that no true RPG lover should pass.
Uncover the full story behind the war through the eyes
of three
different characters: as you progress through the game, experience
multiple story paths each requiring bold decisions with desperate consequences.
The film takes place across
multiple settings and time periods, with the fantastic ensemble cast taking on a number
of different characters.
The game allows you to take control
of multiple characters per level to navigate the terrain and use the strengths
of different characters by switching who you control.
You fight in
different stages through
multiple rounds
of characters until you complete each area one hundred percent.
Feige talks about Doctor Strange's origin story, how the movie will be
different from the comics, rooting crazy concepts in real science, does Steven Strange know about The Avengers, how the film is more respectful to other cultures than the original source material may have been, how this movie was inspired by The Oath, which
characters might connect with the Runaways, Mads Mikkelsen «s
character Kaecilius,
multiple dimensions, the trouble with writing magic action, how Mordo is
different in the movie, Rachel McAdams «
character Christine Palmer, is the eye
of agamotto an infinity stone, the genre
of the film, how this film will defy expectations, Steven Strange's role in the larger MCU, will we see cameos from the other Marvel
characters, and much more.
Dr. Mason stressed the need to focus not on 20 - 100
different strategies for developing
character in the odd moments that are available, but in the value
of a «program that hones in on 5 critical features that can be integrated throughout the school day in
multiple ways.»
As such,
multiple different eras
of the
character are on display in the issue, with decade - spanning creators including Marv Wolfman, Curt Swan, Dan Jurgens, Louise Simonson, Jerry Ordway, Geoff Johns, Richard Donner, Olivier Coipel, Tom King, Clay Mann and more.
Multiple «what if» story lines let authors and readers explore
different permutations
of character relationships.
To sum it up, creatures in the world that the game takes place in use the last
of the magic
of a dying power source in order to summon
multiple different characters from the Koei Tecmo games in order to help them save their realm.
Mirror
of Fate HD includes
multiple characters to play as and
different eras to explore, which explains why Simon and Trevor can exist in the same game.
Multiple narrative voices bring these
characters to life, allowing players to switch perspectives, and even make
different choices based on what side
of the arguments they fall on.
One
of the things I admired most about the anime when I first saw it was how it would dedicate
multiple episodes to one battle at a time, often from
different character's perspectives.
Aside from its roster, the Switch version added Team Battles, letting you go through a gauntlet with
multiple Pokemon instead
of just one for every fight as well as Daily Challenges, offering
character - specific missions with set parameters for earning extra Skill Points, not so different from the Character - specific Raid Mode missions from Resident Evil Revel
character - specific missions with set parameters for earning extra Skill Points, not so
different from the
Character - specific Raid Mode missions from Resident Evil Revel
Character - specific Raid Mode missions from Resident Evil Revelations 2.
Uncover the full story behind the war through the eyes
of three
different characters: as you progress through the game, experience
multiple story paths each requiring bold decisions with desperate consequences.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath
of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out
of the over 300 devs to work on specific sections
of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct
character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep
multiple horses at a time — Affection / loyalty important with horses — Feed and take care
of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion
character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how —
Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in
Different shields have
different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in
different speeds and level
of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas
of interest — 100
of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style
of weapon has a unique set
of animations and feel
different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in
different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Some rewards are specific to certain
characters, and some are only unlocked by gathering up item cards from
different challenges, both
of which help to extend the life
of this mode, as you'll replay challenges
multiple times in order to get everything.
You fight in
different stages through
multiple rounds
of characters until you complete each area one hundred percent.
All
characters have
multiple costumes, each
of which affects their stats and skills in
different ways, and some
of which change them (technically) into a
different character, like Iron Man's War Machine costume.
Playing across
multiple screens,
different characters must bridge their divides, piecing together fragments
of each other's pasts.
The Walking Dead: The Telltale Series Collection's replayability stems from the
multiple storylines you can shape by playing the first season, 400 Days, second season, A New Frontier and Michonne spanning a total
of 19 episodes over the course
of multiple playthroughs, while experimenting with
different combinations
of moral choices to see which direction your decisions will ultimately guide the story regarding which
characters will survive that did not previously do so and which
characters who survived beforehand that will not survive during a separate playthrough given an alternative moral choice.
FEATURES: * Simple tap controls specifically designed for quick casual sessions * Loads
of bizarre fully animated memorable
characters * 2
Different game modes give you
multiple ways to progress * Unlock
characters, complete circuits, and win belts * Earn coins, open chests, and destroy pinatas * Full
of beautiful original music and mariachi merriment * Vibrant, bold, and beautiful on both phone and tablet
This action packed fighting game has: - 44 levels across
multiple scenarios, split by 9 planets - Five main
characters with
different combos, changeable according to the enemies - Many
different types
of bosses and enemies on each planet - Experience true fighting action with energy beams, mid-air combos, continuous attacks, deadly weapons and a leveling up system - More combo moves for even more intense action!
In Castlevania: Lords
of Shadow - Mirror
of Fate, players take on the role
of multiple characters, each with unique abilities and skills across
different eras.
The replayability
of The Walking Dead: Michonne stems from the
multiple storylines you can shape by playing the game over the course
of multiple playthroughs, while experimenting with
different combinations
of moral choices to see which direction your decisions will ultimately guide the story regarding which
characters will survive that did not previously do so and which
characters who survived beforehand that will not survive this time given an alternative moral choice.
The game has some good ideas trying to keep from boring the user by having
multiple storylines with tons
of different playable
characters; however the more you play the game the less you want to play as these
characters, which are definitely a shame.
This method
of typing gives you a layout where pressing one button
multiple times gets you
different character inputs.
The first Alpha brought many new gameplay features to Street Fighter, including
multiple Super moves per
character,
different levels
of Super move power, the ability to taunt your opponent, air blocking, Chain Combos and Alpha Counters.
Yes, in a throwback to older Resident Evil adventures, there are
multiple campaigns, each helmed by a
different character who accentuates
different aspects
of the gameplay.
Finally today, Moon Hunters will make its Xbox One debut and it lets players experience
multiple playthroughs
of the same story to «see it from
different angles and uncover new sides to
characters, conflicts, and narratives.»
The story is conveyed through the eyes
of multiple characters and takes place in a number
of different locations such as a train in the Swiss Alps and the Cairo Museum.
There's no word yet if we're going to be playing as our favorite
characters from the show or just interacting with them, but regardless, it would be far more interesting to let us play
multiple characters across the
different areas
of Westeros than to keep us locked into a more linear story progression.
When divided into the
different viewpoints
of different characters, adding additional story branches and developing
multiple endings that go beyond the scope
of the current comic... it's a big game with many hours
of gameplay for each
character.
A game that takes what our fans tell us they love about Dead Island —
multiple different characters to play with, co-op, and turning a paradise setting into a zombie slaughter melee - and a game that adds a ton more content and combat on top
of that.»
Character models are repeated to a worrying extent, and one scene in particular sees you speak to the same body with
different voices across
multiple floors
of a hotel, and even in separate buildings, all within minutes
of each other.
The game also uses more
of a management style
of gameplay, as you can give
multiple characters different commands to help build out and expand your world.
From the setting (which puts players in the role
of the Fatebinder, an important man who serves the cause
of the Overlord Kyros, a powerful ruler who conquered a vast portion
of the continent) to the nuanced and masterfully written story and
characters, without forgetting the great RPG mechanics such as the class-less growth system and
multiple story paths leading to
different experiences each new playthrough, Tyranny is an incredible experience that no true RPG lover should pass.
As typical
of Psikyo games, there are
multiple routes through the game, at least, as each
character starts on
different stages, and can choose between other levels on a map screen.
Twenty five is also a good number because it means that they can easily shove
multiple different playstyles in the game, without overloading any single
character to the point
of being ridiculously powerful, something that has happened in fighting games before.
A game that takes what our fans tell us they love about Dead Island —
multiple different characters to play with, co-op, and turning a paradise setting into a zombie slaughter melee — and a game that adds a ton more content and combat options on top
of that.
They've gone to such lengths with this that future installments
of the franchises utilize the decision data your
character made in the previous game, enticing players to have
multiple play throughs with
different results on file.