Sentences with phrase «of narrative design»

I evolved the role of «writing» into the role of Narrative Design, and brought in a Narrative Designer who was better than I was, and then I spent the next three years having them tell me how stupid I was and it was great.
Nonetheless, I shall defend Silent Hill 2 as one of the few times that commercial videogames have dared to push into artistic directions, and I still cite it as a triumph of narrative design within an industry that seldom achieves anything memorable in this space.
Another World is most definitely a standout moment in the progression of narrative design.

Not exact matches

«There is the idea of having a narrative and concept and a level of wit built into the experience of the design,» says Sperduti.
The customer narrative understanding can guide CMOs to design their marketing efforts around the capabilities needed to meet the goals of their customers.
Outfitting their teams, as well as those of sales, service, and support, with specifically designed customer, end - user, and buyer personas culled from the persona - based narrative to ensure customer understanding is the focal point.
We should begin to see at what point the notion of God's design — as may be suggested in different ways in each instance, it is true, by narrative, prophetic, and prescriptive discourse — is removed from any transcription in terms of a plan or program; in short, of finality and teleology.
Eire has an eye for the telling quotation, and he punctuates his narrative with lists designed to help the reader through the tangle of intellectual complexities — the five key influences on Luther's early theological development, the five core beliefs underlying the apparently endless variations of the so - called «radical reformation,» the four indicators of the religious dimension of early modern violence, and so on.
The table is designed to hold «the bread of the Presence»; but when we first encounter this bread in historical narrative (I Sam.
In a catalog I recently edited of devices and instruments for congregational research, only a small minority of the hundred or so entries is designed to explore a congregation's narrative identity.20 Most doctor of ministry programs continue the tradition: perusal of the theses and essays these programs produce strongly suggests that projects that employ contextual, mechanist, or organicist methods are more likely to be accepted than those that delve into congregational culture and story.
And we like our designs to have a kind of narrative and hopefully our pieces are things that make people smile.
The film's palette and set design is unmistakably sixties without lapsing into sentimentality and the use of the actual locations to film key sections of the narrative grants it a sense of historical resonance which no set could have provided.
The online interactive education modules were broken up into 45 - 90 minute blocks (total training time 4.5 hours) for ease of learning and to limit interference with work hours, and they were designed with a mixture of imagery and text with narrative voiceover.
The narrative appears to be designed to support an agenda of compelling parents to vaccinate, ridiculing parents who choose more holistic or natural methods of treatment.
Saloni Shrestha is a womenswear designer with over 7 years of experience specializing in designing ready - to - wear womens designs that are narratives of nature, culture and people.
The best part of Quantum Break is found in its narrative design.
Shad» O may not offer much in the way of new gameplay mechanics over the countless other tower defense games already available, but it distinguishes itself through its striking art design and compelling narrative.
It's the first feature - length narrative film shot in a single take (on digital video, using a specially designed disc instead of tape).
Despite a narrative structure that counteracts many of the horror elements, and an alien world that won't play by its own rules, «Annihilation» still presents noteworthy production design, eerily escalating tension, and intriguing science - fiction notions that all but demand post-viewing discussion.
Where it performs less well is on its level design, which feels rather bland, and on its plot and narrative, making this component a disappointment but one which still feels good to play and which can bring some hours of fun.
On the other hand, «You Were Never Here» has the narrative structure of shattered glass, designed to put the audience in the shoes of a character whose mind is unraveling under the cascade of traumas — flashbacks of his abusive father, PTSD from combat and the disorientation of a revenge mission that forces Joe to navigate a hazy world of men with their hands on the levers of power and an under - age sex ring.
And even though it ditches the sneaky design of its forebears, it carries forward the Metal Gear legacy of dense narrative and offers the single, solitary glimpse of the series» post-Snake future we'll ever see from Kojima himself.
The music of Nova Covert Ops is similarly impressive, but Blizzard should have probably spend a little more money on the design of the missions and the evolution of the narrative to make the DLC a little more attractive.
The Sally Menke Editing Fellowship is designed to support an emerging narrative editor who has edited at least one narrative film (no more than four), and any number of shorts, documentary films, industrial films, or webisodes.
With a considerably scattershot plot, one which has a somewhat episode design, Nerdland lacks some of the narrative momentum that comes from more cohesive stories.
«But we kind of also built a traditional game, like an entire traditional game, in the Cauldrons and in the bunkers [all underground], and it was a huge risk for us because we had to build completely new lighting technology and we had to design all these holograms too, to light those spaces and completely new art assets and gameplay and delivering narrative
On the surface level, that refers to a particular character in the film, whose mission involves summarily executing a cartel kingpin; every twist and turn of the narrative is expressly designed to bring this assassin one step closer to his target.
Leto's Joker filled me with the deepest levels of cringe, from the design of his character to the way he was clumsily included into the narrative.
Self - proclaimed narrative - design master David Cage makes one of the first attempts in mainstream contemporary gaming to use children to pull on parental heart - strings — in Cage's Heavy Rain, any parent's worst nightmare is realised as a son goes missing.
It's sweet, but that's all that it is; its frights are more a showcase for the Henson shop's fury for design than any sort of palpable narrative fury.
Its masterful level design, emotionally - charged narrative, precision controls, nostalgic soundtrack, superior graphics and adrenaline - fueled boss battles all culminate into one of the best 2 - D action adventure games ever produced.
There's a lot to take in visually — the film was nominated for the costume design and art direction Academy Awards — but it doesn't really complement a narrative of murder plots and treachery that fails to resonate dramatically.
Program Description: Designed to support distinctive new voices in world cinema working in both fiction narrative and documentary, the Open Borders Fellowship includes a development grant as well as a trip to the Sundance Film Festival in Park City to receive the award and attend a curated slate of industry meetings, networking opportunities, panels, and screenings.
Del Toro's film is a curious mash - up of romantic prestige trappings and grisly genre jolts that affectionately borrows narrative and design elements from the 1954's The Creature from the Black Lagoon.
No adaptation this year is as dependent on matters of location and production design as John Hillcoat's take on Cormac McCarthy's «The Road,» a novel in which landscape is the narrative's dominant antagonist.
The character and environment designs are storybook stylized adding to the feeling of being part of an active narrative adventure.
Now there's a sequel, but while it's made strides to fix some of the problems with its gameplay elements, the narrative, and level design have dropped in quality considerably.
While its minute - to - minute narrative lacks the complexity and pull of classic adventure games, its open - world design and unique approach to storytelling make it something unlike anything I've ever played before.
Jointly leading the nominations with five each, are Naughty Dog's action - adventure survival horror title The Last of Us — receiving nods for Game of the Year, Best Design, Best Visual Art, Best Narrative and Best Technology — and Media Molecule's PlayStation Vita title Tearaway, which received acclaim throughout 2013 for its art style and its creative use of the PS Vita inputs and sensors, and which was nominated for awards including Innovation and Best Handheld / Mobile Game.
Naughty Dog's award - winning PS3 title picked up yet another Game of the Year honor along with Best Design and Best Narrative awards.
TEW 2 has the narrative premise of Assassin's Creed, the story thrust and environmental inspiration of the first Silent Hill, (man heads into horribly transformed town to find his young daughter,) the stealth combat, item crafting, and enemy design of The Last of Us, and the light puzzle solving and overall tone of Resident Evil 4.
The often impossibly tedious narrative is compounded by stilted dialogue that rarely sounds authentic or even plausible (ie it's as if everything's been translated into English directly from another language), while the total lack of tension ensures that the movie's second half, ostensibly designed to operate as a suspenseful thriller, feels even more aimless and irrelevant than anything preceding it.
Though the narrative is linear, there are inevitably perils to be met: a horde of pirate raiders that seems to have snuck in from Mad Max: Fury Road, except for the fact that they are all... no, I won't spoil it; a treasure - hoarding monster crab (voiced by Jemaine Clement), who puts Smaug to shame; and the smoldering lava spirit Te Ka, who also has designs on the Heart of Te Fiti.
Because of Scorsese's attention to character, the internal tensions in the family promise a great deal, but nothing gets delivered; the telegraphic leaps of the narrative never give these people a chance to grow or reveal themselves beyond the plot points they're designed to articulate.
The first film at least bested the latter - day Bond movies in plastic spy - movie pleasures — spiffy gadgets, goofy bad guys, over-compensating production design — and had a more or less consistent narrative, with working - class English delinquent Gary «Eggsy» Unwin (Taron Egerton) learning to become an agent of Kingsman, a shadowy «independent» intelligence agency disguised as a Savile Row tailor shop, under the tutelage of gentleman spy Harry Hart (Colin Firth).
Designed based on the challenges facing those affected by psychosis and created with the help of medical professionals, Debris explores the interplay between perception and reality in an unconventional, narrative - driven co-op format.
Later, he clarified that maybe «erotic» was the wrong word for the character designs, and also claimed that the narrative themes of the game lined up with the reaction that people had to the sexy sniper.
Every room is filled with bespoke details, all of which support great narrative design.
For all its delights of performance, production and costume design, and cinematography, there's a narrative lopsidedness to Black Panther, one that sharply undercuts Killmonger's emotional journey.
Instead, it is the most sumptuous, classical star cross'd lovers romance — a «Juliet and Juliet» story — in which the central love affair is presented just as legitimately as those that dotted the Hollywood films of the Golden Era (films whose narratives French film theorist Raymond Bellour memorably likened to machines designed to produce heterosexual couples).
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