I evolved the role of «writing» into the role
of Narrative Design, and brought in a Narrative Designer who was better than I was, and then I spent the next three years having them tell me how stupid I was and it was great.
Nonetheless, I shall defend Silent Hill 2 as one of the few times that commercial videogames have dared to push into artistic directions, and I still cite it as a triumph
of narrative design within an industry that seldom achieves anything memorable in this space.
Another World is most definitely a standout moment in the progression
of narrative design.
Not exact matches
«There is the idea
of having a
narrative and concept and a level
of wit built into the experience
of the
design,» says Sperduti.
The customer
narrative understanding can guide CMOs to
design their marketing efforts around the capabilities needed to meet the goals
of their customers.
Outfitting their teams, as well as those
of sales, service, and support, with specifically
designed customer, end - user, and buyer personas culled from the persona - based
narrative to ensure customer understanding is the focal point.
We should begin to see at what point the notion
of God's
design — as may be suggested in different ways in each instance, it is true, by
narrative, prophetic, and prescriptive discourse — is removed from any transcription in terms
of a plan or program; in short,
of finality and teleology.
Eire has an eye for the telling quotation, and he punctuates his
narrative with lists
designed to help the reader through the tangle
of intellectual complexities — the five key influences on Luther's early theological development, the five core beliefs underlying the apparently endless variations
of the so - called «radical reformation,» the four indicators
of the religious dimension
of early modern violence, and so on.
The table is
designed to hold «the bread
of the Presence»; but when we first encounter this bread in historical
narrative (I Sam.
In a catalog I recently edited
of devices and instruments for congregational research, only a small minority
of the hundred or so entries is
designed to explore a congregation's
narrative identity.20 Most doctor
of ministry programs continue the tradition: perusal
of the theses and essays these programs produce strongly suggests that projects that employ contextual, mechanist, or organicist methods are more likely to be accepted than those that delve into congregational culture and story.
And we like our
designs to have a kind
of narrative and hopefully our pieces are things that make people smile.
The film's palette and set
design is unmistakably sixties without lapsing into sentimentality and the use
of the actual locations to film key sections
of the
narrative grants it a sense
of historical resonance which no set could have provided.
The online interactive education modules were broken up into 45 - 90 minute blocks (total training time 4.5 hours) for ease
of learning and to limit interference with work hours, and they were
designed with a mixture
of imagery and text with
narrative voiceover.
The
narrative appears to be
designed to support an agenda
of compelling parents to vaccinate, ridiculing parents who choose more holistic or natural methods
of treatment.
Saloni Shrestha is a womenswear designer with over 7 years
of experience specializing in
designing ready - to - wear womens
designs that are
narratives of nature, culture and people.
The best part
of Quantum Break is found in its
narrative design.
Shad» O may not offer much in the way
of new gameplay mechanics over the countless other tower defense games already available, but it distinguishes itself through its striking art
design and compelling
narrative.
It's the first feature - length
narrative film shot in a single take (on digital video, using a specially
designed disc instead
of tape).
Despite a
narrative structure that counteracts many
of the horror elements, and an alien world that won't play by its own rules, «Annihilation» still presents noteworthy production
design, eerily escalating tension, and intriguing science - fiction notions that all but demand post-viewing discussion.
Where it performs less well is on its level
design, which feels rather bland, and on its plot and
narrative, making this component a disappointment but one which still feels good to play and which can bring some hours
of fun.
On the other hand, «You Were Never Here» has the
narrative structure
of shattered glass,
designed to put the audience in the shoes
of a character whose mind is unraveling under the cascade
of traumas — flashbacks
of his abusive father, PTSD from combat and the disorientation
of a revenge mission that forces Joe to navigate a hazy world
of men with their hands on the levers
of power and an under - age sex ring.
And even though it ditches the sneaky
design of its forebears, it carries forward the Metal Gear legacy
of dense
narrative and offers the single, solitary glimpse
of the series» post-Snake future we'll ever see from Kojima himself.
The music
of Nova Covert Ops is similarly impressive, but Blizzard should have probably spend a little more money on the
design of the missions and the evolution
of the
narrative to make the DLC a little more attractive.
The Sally Menke Editing Fellowship is
designed to support an emerging
narrative editor who has edited at least one
narrative film (no more than four), and any number
of shorts, documentary films, industrial films, or webisodes.
With a considerably scattershot plot, one which has a somewhat episode
design, Nerdland lacks some
of the
narrative momentum that comes from more cohesive stories.
«But we kind
of also built a traditional game, like an entire traditional game, in the Cauldrons and in the bunkers [all underground], and it was a huge risk for us because we had to build completely new lighting technology and we had to
design all these holograms too, to light those spaces and completely new art assets and gameplay and delivering
narrative.»
On the surface level, that refers to a particular character in the film, whose mission involves summarily executing a cartel kingpin; every twist and turn
of the
narrative is expressly
designed to bring this assassin one step closer to his target.
Leto's Joker filled me with the deepest levels
of cringe, from the
design of his character to the way he was clumsily included into the
narrative.
Self - proclaimed
narrative -
design master David Cage makes one
of the first attempts in mainstream contemporary gaming to use children to pull on parental heart - strings — in Cage's Heavy Rain, any parent's worst nightmare is realised as a son goes missing.
It's sweet, but that's all that it is; its frights are more a showcase for the Henson shop's fury for
design than any sort
of palpable
narrative fury.
Its masterful level
design, emotionally - charged
narrative, precision controls, nostalgic soundtrack, superior graphics and adrenaline - fueled boss battles all culminate into one
of the best 2 - D action adventure games ever produced.
There's a lot to take in visually — the film was nominated for the costume
design and art direction Academy Awards — but it doesn't really complement a
narrative of murder plots and treachery that fails to resonate dramatically.
Program Description:
Designed to support distinctive new voices in world cinema working in both fiction
narrative and documentary, the Open Borders Fellowship includes a development grant as well as a trip to the Sundance Film Festival in Park City to receive the award and attend a curated slate
of industry meetings, networking opportunities, panels, and screenings.
Del Toro's film is a curious mash - up
of romantic prestige trappings and grisly genre jolts that affectionately borrows
narrative and
design elements from the 1954's The Creature from the Black Lagoon.
No adaptation this year is as dependent on matters
of location and production
design as John Hillcoat's take on Cormac McCarthy's «The Road,» a novel in which landscape is the
narrative's dominant antagonist.
The character and environment
designs are storybook stylized adding to the feeling
of being part
of an active
narrative adventure.
Now there's a sequel, but while it's made strides to fix some
of the problems with its gameplay elements, the
narrative, and level
design have dropped in quality considerably.
While its minute - to - minute
narrative lacks the complexity and pull
of classic adventure games, its open - world
design and unique approach to storytelling make it something unlike anything I've ever played before.
Jointly leading the nominations with five each, are Naughty Dog's action - adventure survival horror title The Last
of Us — receiving nods for Game
of the Year, Best
Design, Best Visual Art, Best
Narrative and Best Technology — and Media Molecule's PlayStation Vita title Tearaway, which received acclaim throughout 2013 for its art style and its creative use
of the PS Vita inputs and sensors, and which was nominated for awards including Innovation and Best Handheld / Mobile Game.
Naughty Dog's award - winning PS3 title picked up yet another Game
of the Year honor along with Best
Design and Best
Narrative awards.
TEW 2 has the
narrative premise
of Assassin's Creed, the story thrust and environmental inspiration
of the first Silent Hill, (man heads into horribly transformed town to find his young daughter,) the stealth combat, item crafting, and enemy
design of The Last
of Us, and the light puzzle solving and overall tone
of Resident Evil 4.
The often impossibly tedious
narrative is compounded by stilted dialogue that rarely sounds authentic or even plausible (ie it's as if everything's been translated into English directly from another language), while the total lack
of tension ensures that the movie's second half, ostensibly
designed to operate as a suspenseful thriller, feels even more aimless and irrelevant than anything preceding it.
Though the
narrative is linear, there are inevitably perils to be met: a horde
of pirate raiders that seems to have snuck in from Mad Max: Fury Road, except for the fact that they are all... no, I won't spoil it; a treasure - hoarding monster crab (voiced by Jemaine Clement), who puts Smaug to shame; and the smoldering lava spirit Te Ka, who also has
designs on the Heart
of Te Fiti.
Because
of Scorsese's attention to character, the internal tensions in the family promise a great deal, but nothing gets delivered; the telegraphic leaps
of the
narrative never give these people a chance to grow or reveal themselves beyond the plot points they're
designed to articulate.
The first film at least bested the latter - day Bond movies in plastic spy - movie pleasures — spiffy gadgets, goofy bad guys, over-compensating production
design — and had a more or less consistent
narrative, with working - class English delinquent Gary «Eggsy» Unwin (Taron Egerton) learning to become an agent
of Kingsman, a shadowy «independent» intelligence agency disguised as a Savile Row tailor shop, under the tutelage
of gentleman spy Harry Hart (Colin Firth).
Designed based on the challenges facing those affected by psychosis and created with the help
of medical professionals, Debris explores the interplay between perception and reality in an unconventional,
narrative - driven co-op format.
Later, he clarified that maybe «erotic» was the wrong word for the character
designs, and also claimed that the
narrative themes
of the game lined up with the reaction that people had to the sexy sniper.
Every room is filled with bespoke details, all
of which support great
narrative design.
For all its delights
of performance, production and costume
design, and cinematography, there's a
narrative lopsidedness to Black Panther, one that sharply undercuts Killmonger's emotional journey.
Instead, it is the most sumptuous, classical star cross'd lovers romance — a «Juliet and Juliet» story — in which the central love affair is presented just as legitimately as those that dotted the Hollywood films
of the Golden Era (films whose
narratives French film theorist Raymond Bellour memorably likened to machines
designed to produce heterosexual couples).