The judge in Israel's tradition is a charismatic (from Greek charisma meaning gift, endowment) tribal leader usually responsible for the achievement of at least a temporary respite from harassment or subjugation at the
hands of a nearby enemy.
L toggles AI Commands, R locks onto the body
part of a nearby enemy, ZL swaps between Battle Items and Capture Items, and ZR zooms into the scope to use Sneak Attacks.
The heat actions, of which granted some much needed variety to the simplistic brawling of past games, have been replaced by heat sniping actions, of which once activated will trigger a QTE, which once successful will see you, amongst other things, blowing up cars or bringing down signs on
top of any nearby enemies, all followed with dramatically cinematic camera work.
There are no gadgets in this game except this main device as it gives players every bit of information they need, ranging from revealing the next waypoint, the location and
statuses of nearby enemies, and also scanning intel items.
Elsewhere, the Hard Tracker class gets a Pulse Blade, a sort of sonic knife that momentarily reveals the
locations of nearby enemies; and they have the L - Star a sort of super-powered futuristic shotgun that McCoy says is modelled on the Doom plasma rifle and features a mechanic where keeping the button pressed charges the shot, but doing it for two long overheats the weapon initiating a lengthy battery change animation.