Not exact matches
The idea behind Aireal is that if you touch or hit an
object virtually, you should be able to have some time
of real -
world reaction to further engage you
in the game or program you're using.
The marriage between hardware and software can then be used by app developers to create all kinds
of interesting apps, including those that place 3 - D
objects in the
real world.
When you attend a meeting
in VR, you are able to share the same sense
of place with multiple others, interact naturally with 3D
objects and speak one - on - one with others as you would
in the
real world.»
Whitehead maintains that,
in addition to the «
real potentiality»
of the given
world, there is a «general potentiality» provided by the multiplicity
of eternal
objects as envisioned
in the primordial nature
of God's character (PR 65 / 102).
For example, it is a general or pure possibility that I might win the 100 - meter dash
in the next Olympic Games, but this is not a
real possibility given my creaky joints, advancing years, etc. «Real potentiality» refers to those possibilities for the ingression of eternal objects which still remain after one strikes from consideration the impossibilities which the conditions of a given, factual world eliminate from the horizon of any particular actual entity or set of actual entities arising out of that wo
real possibility given my creaky joints, advancing years, etc. «
Real potentiality» refers to those possibilities for the ingression of eternal objects which still remain after one strikes from consideration the impossibilities which the conditions of a given, factual world eliminate from the horizon of any particular actual entity or set of actual entities arising out of that wo
Real potentiality» refers to those possibilities for the ingression
of eternal
objects which still remain after one strikes from consideration the impossibilities which the conditions
of a given, factual
world eliminate from the horizon
of any particular actual entity or set
of actual entities arising out
of that
world.
The natural structure
of Prolog programs allows us to see
in an appealing manner how eternal
objects and propositions are nested and related to each other and how they can reveal the form
of prehensive structure
in the
real world.
This principle, which views the
real subject
of the self - experience as standing
in real relationships to a
real object world, emphasizes again that the self - experience as experience
of interaction is correct.
We can never look directly at them, for they are bodiless and featureless and footless, but we grasp all other things by their means, and
in handling the
real world we should be stricken with helplessness
in just so far forth as we might lose these mental
objects, these adjectives and adverbs and predicates and heads
of classification and conception.
The Baby Einstein story is one
of those inspiring stories
of a young mother who wanted to be able to share a
world of discovery with her baby - exposing her to the surrounding
world by using
real -
world objects, music, art, language, science, poetry and nature
in enriching, engaging, and playful ways.
The astonishing ability
of many children with autism to rapidly locate concealed on - screen symbols falls apart
in an experiment that mimics hunting for
objects in the
real world.
UC Berkeley scientists have discovered a visual mechanism they call «ensemble lifelikeness perception,» which determines how we perceive groups
of objects and people
in real and virtual or artificial
worlds.
It's quite pretty and it's fun to see how the relevant
real world objects (a recorder, a rotunda) are inserted into the environment, but it doesn't come close to the fantasy sequences
in Heavenly Creatures and, all
in all, seems like a waste
of the $ 100 million budget.
Some,
of course, will
object on principle to the mere act
of turning events such as the Iraq War and the 9/11 attacks — two
of Greengrass's previous subjects — into pulse - pounding thrills
in the first place, arguing that he's exploiting
real -
world trauma for the sake
of shallow entertainment.
Slightly different to VR, AR simulates superimposed, computer - generated artificial
objects in the
real -
world environment (think Pokémon Go) and printed material, enhancing the perception
of reality.
In the
real world, this kind
of accident happens all the time, when cars edge across the center line and hit the corner
of an oncoming vehicle, or when cars hit telephone poles and other narrow - ish
objects.
Basically,
in the
real world, we touch physical
objects all the time, gaining an immediate response
of sensation.
It recognizes
objects in the
real world, can read QR and barcodes, and allows consumers to easily purchase items with the click
of a button.
The story
of Mario + Rabbids Kingdom Battle, is that the Rabbids screwed up some poor girl's science project
in the
real world, a project that combines
objects to make something new and more efficient (like a flower that's also a lamp).
As one would expect, the game is mostly shrouded
in darkness and a lot
of objects emitting light are present
in the
world, most
of all fire which looks like the
real thing.
Fortunately the tower is filled with enough light to cast a wide variety
of shadows on which you can climb, jump, and otherwise treat as if they were
real objects — even if those shadows are arranged somewhat differently than the structures that cast them
in the
real world.
Where Virtual Reality consists
of a completely computer generated
world where you interact with virtual
objects, Augmented Reality places virtual
objects in a
real world environment.
Just like any
of the other toy - to - life games it has me doing things
in the
real world, holding physical
objects and seeing them come to life
in a digital realm.
The latter, if the case
of bringing
real -
world objects into a digital design design space
of sorts, is a curious endeavor, especially
in print.
Alluring from their pedestals, her concoctions come from the
real world of the everyday and carry with them no irony but a comic touch,
in the way that the cheap mass - produced perfection
of her
objects clashes with expensive design and artifacts.
The earliest
of these succeed as the seemingly unlikely fusion
of Abstract Expressionist painting techniques with
objects from the
real world and still stand as the crowning achievement
in his oeuvre.
As you're moving through this
world, you can see this hexagonal
object in the distance and you kind
of move towards it, and as you approach you're almost flying through this subconscious space, yet it's so
real.
In Denys Zacharapolous's words, for Suzan Frecon art continues «to be part of a world in which individuals as well as objects, encounters as well as proximities remain rea
In Denys Zacharapolous's words, for Suzan Frecon art continues «to be part
of a
world in which individuals as well as objects, encounters as well as proximities remain rea
in which individuals as well as
objects, encounters as well as proximities remain
real.
While she draws inspiration from tangible
objects or images, von Heyl's paintings are not representations
of real things
in the
world.
Exhibitions include Dos Mundos:
Worlds of the Puerto Ricans 1973, Mira, Mira, Mira, Museum
of the City
of New York 1974, Ten Japanese Artists, 1975; Legacy
of James Vanderzee, 1977; Sacred Artifacts:
Objects of Devotion, 1982; Disinformation: The Manufacture
of Consent, 1985; Repulsion: Aesthetics
of the Grotesque, 1987; Foreign Affairs: Conflicts
in the Global Village, 1988; Dia De Los Muertos, 1988; Prisoners
of Image: Ethnic and Gender Stereotyping, 1989; Mon Reve: Haiti after the Duvaliers, 1989; Artists
of Conscience, 1992; Peoples Choice: Komar & Melamid, 1994; Expansion Arts, I, II, III, 1995 - 1998; (Mickey) Mouse: An American Icon, 1998; The Artists as Patron, 1999; Honeymoon Series by Yoshio Itagaki, 2000; Between the
Real and the Unreal: Recent works by Simen Johan, 2000, Genochoice an installation by Virgil Wong, 2000.
Rejecting the overblown rhetoric and adamant nonfiguration
of Abstract Expressionism, which then dominated the American avant - garde, Neo-Dadists embraced depictions
of the
real world and strove to integrate art and life through the use
of real objects in paintings and sculpture.
Consciously employing commonly used artistic techniques, such as trompe l'oeil, action painting, graphic design, screen printing, and rudimentary drawing, Josh Reames» paintings break down hierarchies
of mark - making, art historical references, computer graphics, labels, and everyday
objects in a manner drawn from the non-objective «infinite scroll»
of images and information we encounter
in both the online and
real world.
A beautiful and humble
object, where neither artist plays the dominant role, thus sits perfectly
in the
world of concrete poetry for which Finlay was such a catalyst
in the 1960s, suggesting
real friendship between the two artists skilfully exploited by the publisher.
''... The found
object quality
of these works draws on histories and practices
in painting such as abstract minimalism
of the»60s and»70s, quietly positioning an apparent similarity to these
real world objects which are rudimentary tools for identification,» according to Karma.
His deft use
of materials gathered
in and around urban neighborhoods imbues his work with a visceral relationship to the
real world, allowing him to challenge viewers» perceptions
of familiar
objects and experiences.
* Opening: «
In the
Real World» * Opening: Davion Alston and Jeffrey Paclipan, «
Objects of Thought» * Opening and Book Release: Bill Yates, «Sweetheart Roller Rink» Hathaway Contemporary / 6 - 9 pm
Biography: Danish artist Susanne Wellm explores the everyday
world in serene color, revealing potential links
of real or imaginary stories between
objects and persons.
Barlow enjoys juxtaposing these elements with more abstract sculptural forms,
in order to tease out the paradoxical nature
of sculpture and its relationship to
objects in the
real world.
Using a mix
of bright colors and more muted tones, as well as thin washes and thick layers
of paint, Youngblood builds up complex, spatially ambiguous surfaces that
in her words «mimic
objects, materials, and things from the
real world.»
Her signature abstract shapes refer to things
in the
real world — vessels, bowls, tools, and other
objects — each revealing the mark
of the human hand while also summoning natural forms and forces.
He exudes pride when the
object of ridicule, struggles to find
in his place
in an undefined
world: he's a man, not a boy; too
real for the other toys and too strange to be loved by a child.
In the early 1900s, Klee radically broke with a millennia - old tradition in art: the faithful representation of objects and environments from the real worl
In the early 1900s, Klee radically broke with a millennia - old tradition
in art: the faithful representation of objects and environments from the real worl
in art: the faithful representation
of objects and environments from the
real world.
The language
of photography and art —
of categories
of objects and materials that I have created
in my studio — is reflected to me
in the «
real world.»
He first considered making copies or facsimiles after remembering how
in Peru, copies
of museum
objects travelled the country as educational tools when the
real objects existed elsewhere
in the
world.
At L.A. Louver, a sharply focused show zeros
in on LeWitt's capacity to transform abstract ideas into concrete
objects that viewers experience as slippery interminglings
of drawing, painting and sculpture — while comparing and contrasting such physical entities with idealized images
of geometric perfection, which inhabit the mind's eye but never appear
in the
real world.
Also included
in the exhibition are Swen (1983) and Uplift (1986), sculptures that are painted with colorful patinas that reflect the brilliant tones
of her paintings, watercolors and prints, and were directly connected to the
real world by the found
objects and casts
of natural and man - made forms.
In a revolutionary departure from the institutional definition
of drawing, and from the reliance on paper as the fundamental support material, artists instead pushed line across the plane into
real space, thus questioning the relation between the
object of art and the
world.
«What I
object to fiercely is that we've got this cartel who control the top echelons
of the art
world in this country and leave no access for painters and sculptors with
real creative talent.
Although most Cubist works were still derived from
objects or scenes
in the
real world, and thus can not be considered to be wholly abstract, the movement's rejection
of traditional perspective completely undermined natural - realism
in art, and thus opened the door to pure abstraction.
Price's chosen film medium gives an almost tangible quality to the clay, enhancing the sense
of character and creating intrigue around the
objects in the videos, more so than if they were encountered
in the
real world.
Beginning
in 1926, when Magritte first aimed to create paintings that would,
in his words, «challenge the
real world,» and concluding in 1938 — a historically and biographically significant moment just before the outbreak of World War II — the exhibition looks at Magritte's image - making tactics including displacement, doubling, metamorphosis, the «misnaming» of objects, and the representation of visions seen in half - waking st
world,» and concluding
in 1938 — a historically and biographically significant moment just before the outbreak
of World War II — the exhibition looks at Magritte's image - making tactics including displacement, doubling, metamorphosis, the «misnaming» of objects, and the representation of visions seen in half - waking st
World War II — the exhibition looks at Magritte's image - making tactics including displacement, doubling, metamorphosis, the «misnaming»
of objects, and the representation
of visions seen
in half - waking states.