Sentences with phrase «of other open world games»

What separates this game from a lot of other open world games is the absolutely stunning enemy design and complexity of some of the monsters.
The quality of other open world games really make New Vegas seem mildly archaic in its presentation, however the long list of missions, additional features and technical aspects may entice the hardcore RPG fans to come back for more if they are willing to forgive the rampant glitches.
The game doesn't have dozens of side objectives or mini-missions like most of the other open world games but it is still feels great to play this game.
Saints Row 4 is a boisterous, bacchanalian open world game assembled from the very best parts of every other open world game in existence

Not exact matches

Beyond the convenience of opening up high - quality gaming to any device, 5G could also help other problems in the video game world.
The third and final installment of «The Witcher» series, in which you're out to stop an evil otherworldly army called «The Wild Hunt,» will take place in a massive open world that's «larger than any other in modern RPG history» and «30 times larger» than previous «Witcher» games.
When you're not jumping on enemies and leaping across perilous gaps, there's a bunch of other stuff to do in the game's open worlds.
A game with an empty open world that artificially drags time by walking from one end of the map to the other.
It's maybe 5 or 10 % of one, but given what other open world / co-op games can offer you for $ 60, it's just astonishing how little Sea of Thieves offers.
Good game, it's just I found it struggled to find its own identity, it's taken a lot of what has been done in other games and not brought much new to the table, still done very well it's just it didn't pull me in like I hoped, I felt like while the open world was very beautiful that's all there really was to it, it felt very empty to me, it didn't make me want to explore everywhere like say fallout or the witcher.
Good game, it's just I found it struggled to find its own identity, it's taken a lot of what has been done in other games and not brought much new to the table, still done very well it's just it didn't pull me in like I hoped, I felt like while the open world was very beautiful that's all there really was to it, it felt very empty to me, it didn't make me want to explore everywhere like
This game is definitely aimed at the younger Pokemaniacs, but older fans like myself can still get enjoyment out of it if they keep an open mind, it's not as good as the first PokePark game do to looser controls and by just not being as much fun, but it manages to expand on what the first game offered in the way of new content, for instance this time you don't just play as Pikachu but also Tepig, Snivy, and Oshawott after you meet them, and you can switch between them on the fly anytime you want, and you'll need to use each of their special abilities in your adventure, it also adds side - scrolling sections and a few other new features to keep things fresh, it also has some multiplayer attractions to play with so that's also nice, and you'll still be befriending all sorts of Pokemon just like the last game, you also get free roam after the main quest so you can make sure to befriend them all, and it's all adorable do to the cute graphics and world, even the loading screens are adorable, and as a gamer who typically plays more serious and violent games it was nice to spend time in the lighthearted PokePark with some of my favorite Pokemon, I recommend it and I definitely see myself returning in the days to come.
All of the other Batman rouges are encountered in the open world city so this kind of narrows down the boss battles in the game and means you encounter less puzzle - like battles like in the first game.
Of course, you then discover there are several other Guardians patrolling your location and either engage in one of the game's many intense open - world showdownOf course, you then discover there are several other Guardians patrolling your location and either engage in one of the game's many intense open - world showdownof the game's many intense open - world showdowns.
The insistence on prominently featuring the open world itself, and the push for bigger and bigger worlds, have left other, more crucial aspects of games ignored.
I think one of the biggest mistakes they did was to make MGS an open world game, other companies do that much much better than Konami, and the truth is, it's way more harder to make a good story in an open world game, they should have stayed with their old recipe because that's what their best at, why fix what's not broken right?
Elder Scroll games have always been about quantity first, their open worlds are massive especially when compared to the size of any other game on console (not always true with pc) but one thing that is recurring in every game in the series that holds it back from greatness is quality gameplay.
Los Perdidos is certainly big for an open - world game filled with countless items and monsters, but the large amount of real estate means you spend too much time driving from one end to the other and back again to complete the many mission goals.
Meanwhile, the game itself looks to be stacked up pretty well against the competition as its supposed to have a much more open world than previous Lego games, tons of disguises, a lot more vehicles to use than in other games, great voiceover cast, and a great story line.
Most of the people see otherwise when it comes to Xenoblade Chronicles X. It's more of an open world with more stuff not found in other games including the Wii original.
The playsets are gid open world adventure games, and could have been sold as games themselves, they only have 10 hours of missions, but so does alot of other games.
The same principles — both in terms of design and the mechanics of development — could conceivably contribute to Rockstar's other large open - world games, including the Grand Theft Auto series, so if the new strategy works in Red Dead Redemption 2, we may see it in many other games going forward.
By trimming the fat Ubisoft have sidestepped a lot of the issues that plague their open world games, and progression and discovery both feel much more dynamic and natural here; the combat and other gameplay elements may remain essentially the same but when they're as tight and polished they are here, then hey, who's complaining?
«Open world» is a bullet point that seems to be part of just about every other game's design doc lately.
The GTA of the LEGO game world if you will, Lego City Undercover is much more open world than most other games of its ilk, and because of that, it's one of the best.
The first two handheld Mario Tennis titles feature role - playing game elements, where the player controls a young boy or girl character who has enrolled at the Royal Tennis Academy and must set out to become the top - ranked player there, enter a tournament called «The Island Open» to challenge other tennis champions from elsewhere in the world, and afterward travel to the Mushroom Kingdom to challenge its stars, ending with a match against the game world's greatest tennis player of all, Mario.
Dead Island comes with most of the problems any other open world game does but that doesn't stop it from being an entertaining game.
The open world Stone Age game shows protagonist Takkar in a world of dangerous animals, some of which he fights, but he is also able to tame others.
2013 will see one of the most iconic battle every in gaming industry, as two of the most highly anticipated games «GTA V and Watch Dogs» will go head to head against each other for Crown of Best Open World Game 2013.
The game is open world much like most of Rockstar's other titles, and filled with all kinds of side activities as well as collectibles.
So I believe that even those gamers that can't appreciate these aspects of the game yet will find themselves thinking that something is missing from other open world games they play in the future.
The console's been in our hands for quite a good amount of time now, I've spent the last few days playing games and testing the OS, together with pouring all of my gaming efforts throughout the weekend and yesterday on The Legend of Zelda: Breath of the Wild — which is definitely great both when it comes to watch it and play it, unlike any other modern open world game out there.
There's nobody like Snake, and there's nothing like Metal Gear Solid — plenty of other games let you sneak and shoot around a big open world, but none of them have the style, the tone, or the totally inappropriate gravitas of this series.
Metal Gear Solid V: The Phantom Pain on the other hand stuns with its jump into the open world and if the rest of the game looks half as good as the demo then we're in for a real treat.
It is completely different from the open world craze of the current generation racing games and hence tries to set itself apart from other games by offering simplicity and linear gameplay.
Minecraft and other open - world games are being harnessed to teach course content by taking advantage of students» creativity.
I disagree, motion controls were the least of the game's problems, it had other, far more glaring issues with its design, such as the backpedalling from the open world in Wind Waker to a more linear, directed experience, with a bloated main quest and little side content.
Arkham City opted for an open world format and in the process lost the majestic pacing and focus of the first game, but gained in other places, such as a strong cast of interwoven villains and a better idea of Batman's world.
I spoke with developers behind two other games that received load - time - related updates post-launch, open - world stealth game Ghost of a Tale and fantasy RPG The Dwarves, and they offered similar sentiments.
- despite the new business partnership with Cygames, Nintendo is very satisfied with its mobile business - they are also happy with the various projects created in partnership with DeNA, and their relationship will continue - Nintendo is trying to expand its lineup of mobile games - Cygames had a plan for a title that was very deep and Nintendo thought it was important to develop and operate it jointly - DeNA doesn't just support Nintendo's mobile applications, but also its Nintendo Account system with tech and dev support - those areas of Nintendo's partnership will also continue - Nintendo is open to partner with other companies as well in the future - by using Nintendo IP in mobile apps, the company wants to spread awareness about Nintendo's characters - ultimately they'd like it to become synergistic with the console business - Nintendo wants to make mobile games one of the pillars of revenue - it's not enough to just expand dedicated internal development resources for this goal - this is why Nintendo is looking for possibilities to do it externally as well - Nintendo thought that Cygames» plan with Dragalia Lost was common ground for the companies, so they decided to partner - one important factor to think about when managing a company like Nintendo is that its products aren't daily necessities - Nintendo creates entertainment and fun, and the essence of its business will remain unchanged - Nintendo says it's a high - risk business, and there are times in which performance could be good or bad - Nintendo will continue to create specialized gaming hardware and software for the world - the aim is to be successful every time, but sometimes it will work out, and sometimes it won't - instead of thinking «I can't do this» they'd rather think «what can we do to continuously tighten our relationship with the customers?»
It's a good way of solving the pacing problems that other open world games have where the player is told that something must be done urgently but then lets them polish off every single diversion first, although some people may find the artificial barriers being thrown up to halt progress annoying.
It became a puzzle - solving game for a moment, as you lope from one end of the world to the other, opening fridge doors and whacking drumsticks against buried lamp - posts in the search for that final, elusive sound.
As for the topic here, WHO cares that the times of day are not dynamic, as the game looks so dynamic in ALL other areas, especially as far as gameplay & controls go... The series has always been tighter & more story based, with a tighter, more focused, linear structure, than other open world games, & that makes it even better for me... as I don't want EVERY game to have that overwhelming open world structure, that you sometimes get lost in, & waste half your game time.
It's not just taking elements from other games, it's giving its own formula of open - world and it's trying to find a balance between freedom and linearity.
For those of you not familiar with this game, Grand Theft Auto: Liberty City Stories is an open world game like the other titles in the franchise, but features more streamlined stories and quests to better suit mobile gameplay.
The Crew is a revolutionary action - driving game that takes gamers on a reckless ride throughout a massive, open - world recreation of the United States brimming with exciting challenges and populated by other real players.
Kojima Productions has managed to top other open - world games in terms of controls.
The game is different from its other Legend of Zelda games, it provides a large open world and scenic setting.
The game was announced in Japan as a PS4 - exclusive to the worry of other platform owners, but now Xbox One and PC gamers can rest assured they can put on their Straw Hat and adventure in this open world as well!
In other modern big name open - world games, such as Grand Theft Auto V or The Witcher 3, there are a multitude of activities to do and people to meet outside of the main quests.
a b c d e f g h i j k l m n o p q r s t u v w x y z