Sentences with phrase «of particle effects»

Normally when lots of particle effects are kicking off in close proximity.
The amount of particle effects on the screen when blowing up enemy space ships is extremely impressive.
The visual design could look boring to some but I find it rather innocent and actually impressive at time as there are a good amount of particle effects and smooth animations.
To add some visual flair to this overly simplistic look I made heavy use of particle effects in the form of squares of the same color as the player.
These attacks are a horrible mess of particle effects.
Best case scenario, there's some sort of particle effect on whatever sword you're using.
On the downside, a lack of particle effects, some performance issues, and file resource contention were all things we struggled with.
Almost every move, both hero and enemy, has an abundance of particle effects that causes each battle to be visually interesting.
One problem is that the game plays in 30 FPS, but it never seems to dip below that at any time despite a barrage of particle effects and enemies filling the screen.
Instead of particle effects accompanied by some ranged damage, I wanted magic spells to have physical effects.
The graphics have had a complete overhaul and the game even managed to get a large number of particle effects outputted on the PS2; this was and is probably the best looking PS2 game ever produced.
The graphics are a dynamic mesh of particle effects and object morphing to keep you mesmerized.
A dash of John Woo, a pinch of Hotline Miami, and a sprinkle of particle effects and you get the top - down shooter mayhem of The Hong Kong Massacre in 4K for the PS4 Pro.
Once you get into a proper big fight the game loves to dazzle you with piles of particle effects, explosions, and other nonsense.
Most of the game has had sprites with a few flourishes of particle effects to show spells.
The main benefits to reinventing the core engine are in the upgrades to the renderer, as this will enhance performance for players, and also vastly improve the visual aesthetics of particle effects.
Housemarque has become the kings of particle effects, and there remains something undeniably satisfying about watching enemies dissolve into colourful cubes.
This Variety Pack includes a variety of particle effects ready to use as well as a Plugin.
Combat feels visceral, hits are impactful and the use of particle effects within the magic was gorgeous.
The first mode runs at a resolution of 1080p albeit with an unlocked frame - rate of 45 frames - per - second upwards, while the second mode is 1080p at a locked 30 frames - per - second, although a variety of visual upgrades including lighting, reflections, texture shading, density of particle effects and pixels, multi-pass rendering and more besides.
You can see the early results of this effort in the in - game screenshots above: subtle lighting and a range of particle effects, layered over richly detailed environments containing proportional, smoothly animated inhabitants.
I never had a crash with Victor Vran, and my PC chewed through dense dungeons and a lot of particle effects without so much as a stutter.
The key to making this style work is to use simple shapes that are easy to read, choose colors that go well with each other, and use a TON of particle effects.
Still though, we were shown a very nice use of particle effect when Kat slams the ground, along with all the breakable objects flying around as Kat uses her gravity controlling powers.
The main thing to note here is the severely downgraded visuals although I felt the frame rate was good enough the PS Vita dipping only when there were a lot of particle effects on screen.
Working with the new gen consoles has allowed them to go wild with spectacle, but occasionally the number of particle effects on screen can detract from the full image — something I'm sure many will notice in the first fight of Story Mode.
The gameplay is always changing with a dynamic mesh of particle effects, point bonuses, and object morphing to keep you mesmerized.
A wide variety of weapons makes for a colourful battlefield, with grand explosions and lot's of particle effects.
The visuals are simply stunning and are further enhanced by the immense amount of particle effects that litter the screen at any one time, there's no game other than possibly Super Stardust HD that comes even close to this game in terms of particle effects.
There's still room for optimisation and we're still working on it,»... «Ideally it would have been a rock - solid 60 all the time when we shipped but obviously when there's big fights going on, lots of particle effects, lots of physics objects... we're still working to condense the systems, make them more parallel so we can hit 60 all the time, ideally.»
A wide variety of weapons makes for a colourful battlefield, with grand explosions and lot's of particle effects.
«Ideally it would have been a rock - solid 60 all the time when we shipped but obviously when there's big fights going on, lots of particle effects, lots of physics objects... we're still working to condense the systems, make them more parallel so we can hit 60 all the time, ideally.»
The game ran at smooth 60 fps for me despite the number of particle effects and units shown on screen, and the animations are solid, with unit movement and unit actions being very smooth and concise.
This means that Scott is not designing weaponry of an alien species, and instead of designing over-detailed glamorous animations or weaponry with lots of particle effects and moving parts.
Some of the particle effects that come out of the creatures look a little bit dated as if they came from a PS2 title, but that's overshadowed really by the remarkable environments around you.
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